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Knights enter the world in Hidden Valley equipped two candles, a talking scroll and a map.
When creating a knight you are given the following fixed stat points:
| Strength |
16 |
Dexterity |
12 |
| Constitution |
14 |
Wisdom |
9 |
| Charisma |
12 |
Intelligence |
8 |
This class has an additional 4 points to distribute to the stat(s) of your choice.
Strength: This affects the characters attack power and ability to carry items.
Dexterity: Dexterity affects your accurracy and attack strength with range weapons. It is also related to your characters evasive rating against long-range attacks.
Constitution: This statistic directly affects the amount of hit-points gained as you increase in level. It also affects your hit-point regeneration rate, and works alongside Strength to determine your maximum weight capacity.
Wisdom: Wisdom affects the amonut of mana-points gained as you increase in level. It also affects your mana-point regeneration rate. This stat also determines your characters magic resistance levels.
Charisma: The more charasmatic a character, the greater the number of monsters and pets you are able to tame or summon. Additionally this value determines the maximum size of the Royal's Blood Pledge.
Intelligence: The intelligence value of a player affects the characters maximum spell power and the success rate of an attempt to cast a spell.
The most common configuration for the Knight classes are Strength or Strength/Constitution.
Strength/Constitution Knight
By adding two additional points to Strength and two to constution gives a knight good hit-points, regeneration and strength.
Constitution Knight
By adding all four additional points to Constitution, a knight will gain excellent hit-points and regeneration but poor strength. Many players prefer this configuration because there are many strength-enhancing items available in game to enable you to increase your attack strength.
Dexterity is also a valuable statistic point for a knight, as this affects the characters accuracy with weapons.
Choose your statistics wisely as they can not be changed once you have created your character.
Level 50 Class Bonus
When a knight reaches level 50, he/she is able to learn level 1 common-line magic.
These spells must be crafted using materials collected from the elven forest.
The NPC Horun will exchange various items for each spell. Horun can be found at the north east of the Elven Forest at the border to Dragon Valley.
Elven forest guardians protect the forest from outsiders, so you might want to consider trading with a friendly elf for these items.
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