Magic adjustments and changes
Many magic spells have been adjusted for the purpose of re-balancing the classes.
1. Wizzard magic has been readjusted entirely. The delay of most spells has been decrease, the damage has been increased and the casted durations have been increased. It was the intention to make Wizzards much stronger with this update.
2. Portions of elven magic have been readjusted. Please refer to the in-game help. We are in the process of preparing new magic for the elf. These additional updates will be published as soon as possible, as we are continuing to update the elven class as quickly as we can. The following have been modified:
Common attribute: Resist Magic, Clear Mind, Return to Nature, Summon Lesser Elemental, Area of Silence, Summon Greater Elemental
Water attribute: Nature's Touch
Wind attribute: Wind Shot, Wind Walk, Eye of Storm, Storm Shot, Storm Walk
Earth attribute: Earth Skin, Entangle, Earth Bind, Bless of Earth, Iron Skin
Fire attribute: Fire Weapon, Bless of Fire, Burning Weapon
3. Portions of Dark Elven spirit magic have been readjusted. Please refer to the in-game help. We will continue to raise the Dark Elf as a strong assassin in PvP combat. The following have been modified:
Dark Spirit Magic: Blind Hiding, Enchant Venom, Shadow Armor, Burning Spirits, Dark Blind, Venom Resist, Armor Break, Uncanny Dodge, Shadow Fang, Dress Mighty, Dress Dexterity, Dress Evasion
Please note that this information does not constitute any form of announcement from NCsoft Austin, and has been translated from other sites. Please allow room for errors in our translations. Special thanks to JP LineageLatest