Lineage: The Blood Pledge
Lineage: The Blood Pledge 5 Years after it's initial US Launch, Lineage has seen 9 new epsiode deliveries, from the "Giran" update to the current "History & Memory". With more surprises in store for 2006, Lineage promises to be as fun tomorrow as it was five years ago... and then some! |
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Other Lineage movies can be found in the History of Lineage archive.
Episode Eight introduces the Land of Giran, located to the north of Kent Castle. This land is approximately the same size as Gludio Estate. The Giran update has tentatively been scheduled for US release on July 9th and will be confirmed as we move closer to the release. Additional details on methods of obtaining the update will be provided as soon as possible.
Some points of interest in Giran include:
The Marketplace. Located in Giran Village, the marketplace allows players to create many items previously available only on monsters, such as t-shirts, cloaks of magic resistance, cloaks of protection, iron visors, iron platemail, iron shields, iron gloves, iron boots, etc.
The Dog Race Track. The dog race track is located in the southeast corner of Giran Village and is an extended version of the famous slime races.
The Colosseum. An extended version of Tournament, requiring a ticket to attend. PLEASE NOTE: If attending the colosseum, any tamed monsters (including dogs) will not follow you inside, and these monsters will be regarded as ownerless.
Giran Castle. This newest castle has two outer gates, three inner gates, and one castle house door.
Giran Dungeon. This four-level dungeon is home to orc zombies, dark elves, owlbears, slimes, and more.
The Safe House system provides a home location for bloodpledges not currently occupying castles. Prince or Princesses of level 15 or higher may purchase a safe house by participating in an auction via the bulletin board located in the Giran Village Square. There are 45 total safe houses available. Please note: a Prince or Princess who currently owns a safe house may not participate in a siege unless they first sell the house.
Safe houses are run by NPCs who manage each safe house. Members of the bloodpledge controlling the house may stay in rooms in the house to fill HP and MP. Bloodpledge members may also use "scrolls of teleportation home" to return to the safe house. They will also restart (after a death) in their safe house. Safehouse owners must pay taxes to the Lord of Giran Castle.
The number of dogs or tamed monsters that may accompany any player will be based on the following equation: (Number of dogs * 3) + number of tamed monsters <= Charisma/2.
Thus, a character with 12 Charisma may travel with two dogs (2*3+0=6, which is = 12/2), or one dog and three monsters (1*3+3=6, which is = 12/2). A character with 18 Charisma may travel with three dogs.
The following changes have been made to dog collars:
Dog collars disappear when dogs die and are not resurrected.
Double-clicking on your dog collar after a server reset will allow you to immediately retrieve dogs.
Dogs (dog collars) may only be transferred between players when the dogs are in a storage facility.
Weight of Adena has been changed to 0.
The Nerupa dungeon map has been slightly modified.
Players who die in the Elves Forest dungeon will now restart at the Waste Village.
Lyra will always offer contracts.
Rangers have been added to the game world. Rangers travel freely around the world, and are similar to town guards.
A bug has been fixed that kept players from finding their dogs even when dog collars were adjusted.
Ungoliants and shelobs will no longer appear in the forest between Silver-Knight Village and Gludio.
A dueling zone is now available at the entrance of the dungeon where Nerupa is located.
A bug that changed wands of blink to oak wands has been fixed.
A bug that caused dogs not to return items when stored has been fixed.
A bug that caused spartoi to die without giving experience or items has been fixed.
Castle taxes have been adjusted for game balance.
Pledge leaders may no longer have multiple pledges.
The auto-repair of castle gates has been fixed.
Several bugs affecting Dupelgenon have been fixed.
We will be bringing the Lineage US servers down for a brief update on Thursday, July 19th at 10:00 AM CDT. Total downtime for this update is expected to be approximately 30 minutes. As this update will require a server restart, we urge that you store any dogs before logging out of the game. The update contains the following fixes:
Any player attacking a dog, regardless of the dog location, will ‘go pink’ (take a negative reputation count.)
Area effect spells will affect dogs if the dogs are chaotic. (Depardieu server only
When selling to vendors, players will now receive a message if they have no inventory items that may be sold.
Additionally, the Doberman spawn issue on Depardieu will be resolved at this time. Doberman spawn on the Ken Rahuel server is currently operating as normal.
We have noticed many customers experiencing disconnects from both game servers due to issues with the latest game update. As a result, we have determined it necessary to remove the update from the game servers to allow us to further investigate the code changes. We will be bringing the Lineage servers down at 5:00 PM CDT on Friday, July 19th to remove the update from the servers.
Please note that this does mean that the changes pertaining to dogs (area effect spells and attacking dogs) will be removed and you should adjust your playstyle accordingly.
We apologize for any inconvenience this may cause and are working to resolve the issues and restore the update to the servers as quickly as possible.
Miscellaneous Changes
Guards will not interfere with PvP combat in PvP zones
The number of rangers has been reduced
The weight of green potions has been reduced.
Quest items will no longer be transferable to other characters.
Additionally, they will be classified as ‘auto-loot’ items.
Staffs of mana that have been enchanted using a Scroll of Enchant Weapon will now drain more mana than unenchanted staffs.
Players will now be able to see the approximate remaining hit points of their pets and monsters.
Nights are now brighter.
Cray’s test quest has been reactivated.
A ‘total adena’ line has been added to the item purchase window.
Players will now see a visual effect when they gain a level of experience.
Guards and rangers will no longer be affected by area effect spells.
Dog Changes
Dogs will no longer disappear following an NPC server crash.
Any player attacking a dog, regardless of the dog location, will ‘go pink’ (take a negative reputation count.) Additionally, using a dog to attack a lawful player will cause the dog owner (attacker) to 'go pink.'
Area effect spells will affect dogs if they are chaotic.
Polymorph Changes
Additional monsters will be available for polymorph.
These include:
Level 40+ : Cyclops, Dark Elf, Griffon,
Cockatrice, Ettin
Level 45+ : Dark Elder
Players will no longer be able to polymorph into ‘small’ monsters, such as frogs, crawling claws, etc.
Dark Conquest: Episode 1 - Light & Shadows
Lineage: Dark Conquest, Episode 1: Light and Shadows was published on the US Lineage servers on Wednesday, September 17th at 10:00 AM CDT.
Dark Conquest: Episode 1 included the following:
Dark Elves
Miscellaneous
Dark Conquest: Episode 2 - Heaven & The Earth
Lineage: Dark Conquest, Episode 2: Heaven and Earth was published on the US Lineage I servers on Tuesday, July 27th at 10:00 AM CDT.
Episode 2: Heaven and Earth will included the following:
New User Interfaces (UI)
Lastabad Dark Elves
Quests
Please Note! Speaking to each NPC involved in each quest is imperative to the completion of each quest.
Tower of Insolence
Evolved Pets and Pet Items
Miscellaneous
Known Issues (will be addressed with a future update)
Dark Conquest: Episode 3 - Life & Death
Lineage: Dark Conquest, Episode 3: Life and Death was published to the US Lineage I servers on Tuesday, March 22nd at 10:00 AM CST. The publish included the following:
Diad Underground
Magic
Added several new magic spells.
Rebalanced various attributes for several magic spells.
Updated summoned creature lists for the spell Summon Monster.
Updated various spell-effect icon attributes.
Increased the drop probabilities for Spirit Gems and Bring Stones; Magic Gems will no longer be bought by or sold in NPC stores.
Corrected an issue with certain spell effects being removed when teleporting.
Corrected an issue with the Spell Delay Timer for Frozen Cloud and Weapon Break.
Quests
Added several new quests and related NPCs.
Increased the spawn frequency for the Level 45 Royal Quest NPC Maid of the Ice Queen.
Increased spawn frequency for the Singing Island Amulet/Black Key Quest NPC Lesser Succubus Queen.
Miscellaneous
Known Issues (will be addressed with a future update)
If you haven't yet seen it, NCsoft Korea previously released a trailer for Episode 3:
| Link | Type |
|---|---|
| Episode 3 Trailer - NCsoft Korea | Windows Media Streaming Video |
| Episode 3 Trailer - NCsoft Korea | DivX AVI Download (163 MB) |
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Live Server Publish: 22nd March 2005
NC have confirmed the final publish date for our Live servers to be tomorrow, Tuesday March 22 2005. Full details on the changes this episode will bring can be found here. LineageOne would like to extend a special thank you to all of the guys 'n' girls who came along and pitched in on the test server in the past few months. We love you all! |
The US Lineage I servers will be brought down for a brief maintenance and publish on Thursday, May 26th at 1:00 PM CDT. The content of this publish will include the following:
All servers:
Read on for additional updates exclusive to the Lands Of Aden server...
Lands of Aden server:
Source: NCsoft Lineage Message Boards
The US Lineage I servers will be brought down for a brief maintenance and publish on Wednesday, June 29th at 1:00 PM CDT. The content of this publish will include the following:
Detail
All servers:
Join us on the Depardieu, Ken Rauhel, and Lands of Aden servers as we celebrate Independence Day! Various monsters throughout the entirety of Aden will be dropping multicolored poppers, sparklers, and fireworks – just the thing to kick off any festivities with a bang! Additionally, there will be holiday sights and sounds in Aden’s towns for all to enjoy, and a thing or two to do for our local seamstress, Andara. The event will commence on Wednesday, June 29th with the weekly maintenance period, and include the following:
Read on for the details...
Wednesday, June 29th, 1:00 PM CDT through Wednesday, August 3rd, 1:00 PM CDT: Holiday music in Aden City, Elven Village, Giran, Heine, Hidden Valley, Kent, Orctown, Oren, Silver Knight Town, Singing Island, Talking Island, Werldern, and Woodbec, and periodic fireworks displays throughout Aden. Additionally, many of Aden’s creatures will also be carrying a variety of sparklers, poppers, and firecrackers for your holiday enjoyment.
Friday, July 1st, 10:00 AM CDT through Monday, July 18th, 10:00 AM CDT: Gremlin Thugs will appear throughout mainland Aden, carrying bits and pieces of Andara’s valuable sewing supplies (Andara’s Red Cloth, Andara’s White Cloth, Andara’s Blue Cloth, Andara’s Thread); return these items to Andara to receive your reward!
Friday, July 1st, 10:00 AM CDT through Monday, August 1st, 10:00 AM CDT: The Seamstress NPC Andara will appear in various towns throughout mainland Aden: Aden City, Elven Village, Giran, Gludin, Heine, Kent, Orctown, Oren, Silver Knight Town, Werldern, and Woodbec. Poor Andara’s home has been ransacked by gremlins hell-bent on revenge, and she needs your help in retrieving her sewing materials! Return thirty of each colored cloth and one spindle of thread to Andara, and as thanks, she’ll craft you your very own class and level-based Cloak of Freedom.*
*All Cloaks of Freedom cannot be enchanted, traded, dropped, or stored, but can be deleted.
Please note! All special event items will be removed from the game and are tentatively scheduled for removal during the regular weekly maintenance period on Wednesday, August 3rd.
Additionally, the icon appearance issue with pre-6/1/05 High Pet Collars will be corrected during this publish window.
The following is the attribute of the Cloak of Freedom mentioned by Scout on the discussion board of Lineage US Official site. The Base AC of the cloak is 0:
Level 1-39:
Wizard
- +5 MP per tick
- +5 resistance to all elements
- +1 Wisdom
- +10% Carry bonus
Royal
- +1 Strength
- +3 MP per tick
- +2 HP per tick
- -2 AC
- +10% Carry bonus
Knight
- +1 Strength
- +1 MR
- Perma-Haste
- +1 Dex
- +10% Carry bonus
Elf
- +1 Projectile bonus
- +10 MP
- -2 AC
- +10% Carry bonus
Dark Elf
- -2 AC
- +1 Dex
- +10 HP
- +10% Carry bonus
Level 40+:
Wizard
- +10 MP per tick
- +10 resistance to all elements
- +2 Wisdom
- +20% Carry bonus
- +1 Int
Royal
- +2 Strength
- +6 MP per tick
- +4 HP per tick
- -4 AC
- +20% Carry bonus
Knight
- +2 Strength
- +2 MR
- Perma-Haste
- +2 Dex
- +20% Carry bonus
Elf
- +2 Projectile bonus (Hit Bonus)
- +20 MP
- -4 AC
- +20% Carry bonus
- +1 Int
Dark Elf
- -4 AC
- +2 Dex
- +20 HP
- +20% Carry bonus
- +1 Int
Source: NC Lineage 1 Official Site
All US Lineage I servers will be brought down for a maintenance reset on Wednesday, August 3rd at 1:00 PM CDT.
There will be no new content published at that time; however, we will be removing all special Independence Day Event items during the maintenance period, and have extended the music and fireworks drop portions of the event, tentatively scheduled to end on Wednesday, August 17th.
Additionally, restorations for the service issues from July 26th, July 30th, and July 31st will take place during this maintenance window.
The US Lineage I servers will be brought down for a brief maintenance and publish on Wednesday, June 1st at 1:00 PM CDT. The content of this publish will include the following:
All servers:
Lands of Aden server:
Source: NC Lineage 1 News
The US Lineage I servers will be brought down for a brief publish on Friday, August 26th at 11:00 AM CDT; the servers are expected to remain unavailable for approximately one hour. Additionally, restorations for the service issue on August 25th will take place during this maintenance and publish window. The content of this publish will include the following:
Click "read more" for the full story...
All servers:
Depardieu and Ken Rauhel servers:
Lands of Aden server:
The US Lineage I servers will be brought down for a brief maintenance and publish on Wednesday, May 4th at 10:00 AM CDT.
Read on to view the full content of this publish...
All servers:
• Players banned from Global Chat will no longer be banned from Party, Pledge, Alliance, and Local Chat as well; Trade Chat remains affected.
• Added “social actions” for all classes for the Mac client; toggled with Ctrl-W (“Greeting”), Ctrl-E (“Victory”), Ctrl-D (“Taunt”), and Ctrl-F (“Waiting”).
• Updated area location indicator text to include additional regions and reflect location difficulty. Please Note! PC-only.
• Experience indicator for characters Level 40 and higher will now display to four decimal places.
• Items with +0 enchantment will no longer display the “+0” when moused-over or identified.
• Moving a single item to an occupied inventory slot while holding the Ctrl key will now swap the inventory positions of the two items; without holding the Ctrl key or when moving two or more items at once, it will simply insert the moved items into the slot and shift adjacent items as usual.
• Corrected various text errors and omissions.
• Adena can no longer be deleted.
• Short Bow can now be used by all classes.
• Corrected a timing issue with several spell-effect icons.
• Updated spell-effect icons for Dress Dexterity and Dress Mighty.
• Added spell-effect icons for Advance Spirit, Decrease Weight, Dress Evasion, Meditation, and Nature’s Touch.
• Reduced spacing between spell-effect icons.
• Added an Elf-only spell-effect icon for regeneration at the Mother Tree and smaller regeneration trees in the Elven Forest; non-Elven classes are unaffected by the Mother and smaller trees.
• Updated Magic Window icons for Advance Spirit and Dress Evasion.
• Corrected a Status Window display error with the ER effect for Dress Evasion.
• Corrected a duration error with Decrease Weight.
• Corrected an issue with Absolute Barrier not providing protection from certain creatures’ attacks.
• Updated animations for Lightning Storm and Mass Slow.
• Added target range requirement to Lightning Storm.
• Decreased duration of Dress Evasion from 10 minutes to 5 minutes; increased effectiveness.
• Evaded ranged attacks will now also evade any corresponding magically-granted ranged damage bonus as well.
• Paralyzed status will now override poisoned status.
• Corrected an attacking sound effect issue with the Dark Elf Carrier polymorph option; option no longer allows attacking while unarmed.
• Laia will now morph enemies into Oum instead of Orcs.
• Various Mainland Aden Doppelgangers will now teleport back if they stray too far from their initial spawn point.
• Corrected a potential spawn issue with certain Lastabad Dungeon creatures.
• Rebalanced various attributes for the Cursed Ettin and Lesser Succubus Queen.
• Updated appearance for Rock and Stone Golems.
• Corrected a Wizard class spell-casting duplicate animation display error for the Mac client.
• Corrected an issue with Bomb and Deep Flowers attacking when paralyzed.
• Corrected an appearance issue with Ken Rauhel.
• Corrected a status display error with dismissed pets/tames/summons.
• Corrected a blank display error with the Game Tip Window.
• Corrected a display error with large adena sums in the Trade Window.
• Text Macro Window can now be used with all chat channels. Please Note! PC-only.
• Increased Personal Shop maximum price per item from 10 million adena to 100 million adena.
• Personal Shop “Buy” option will no longer display quantity wanted for stackable items to seller.
• Removed the NPC Regina from the Elven Forest.
• The NPC Orim will now buy Fungus Poison.
• The Trader NPCs Emart and Carupu will no longer buy throwing knives.
• Dark Elves eligible for the Kaiser Weapon Crafting Quest can now also participate in the Karif’s Caliph Pouch Gambling Quests.
• Added Castle/Fortress Gatekeeper teleporters to all castles to provide teleportation service to various locations throughout Aden for a fee.
• Added Chat Window confirmation text for castle gate repair.
• Decreased castle tax rate for Diad Fortress.
• Increased maximum income for Giran Castle.
• Giran Castle NPC pledge renamed to Lastabad Teranu.
• Moved “teleport home” location for Gludin Town.
• Teleporter NPCs throughout Aden will now provide teleportation service to the nearest Lawful and Chaotic Temples for a fee. Please Note! Non-Elven classes risk being attacked by Elven Forest Guardian NPCs when visiting the Lawful Temple in the Elven Forest.
• Added Market Teleporters to Giran, Gludin, Ivory Tower Town (Oren), and Silver Knight Town Traders Villages to provide teleportation service to other Traders Villages for a fee.
• Added Aden Chamber of Commerce merchants to Giran, Gludin, Ivory Tower Town (Oren), and Silver Knight Town Traders Villages to buy various items.
• Directed teleportation is now allowed in Traders Villages; random teleportation will remain unavailable.
• Characters restarting in a Traders Village will now reappear in the same Traders Village.
• Corrected various map-related issues on the third floor of the Silver Knight Town Caves, the first floor of the Elven Dungeon, in Ivory Tower Town, and in the Tower of Insolence.
• Corrected certain keyboard and attack-related latency issues.
• Adjusted keyboard and mouse-wheel potion usage speeds to match one another.
• Increased cursor changing speed.
• Increased overall “brightness” in-game.
• Screenshots will now be saved as bitmap images instead of targa files. Please Note! PC-only.
• The Windows Key will no longer function when logged into the game. Please Note! PC-only.
• Known Issue: Removed the “/englishonly” command (minus quotes) and game option.
Depardieu and Ken Rauhel servers:
• Ents now have the ability to morph enemies.
Lands of Aden server:
• Elder Ents now have the ability to morph enemies.
Additionally, restorations for the service issue from April 29th will take place during this maintenance and publish window.
Original Thread: NC Message Board
Big update this morning when i logged on to test... It's still downloading lol i'll keep u posted...
Yes, test is here and it finally downloaded... I'll write my full report on it in a few days once we get all the info straight, but so far some big things for u people to know are: No more water heal... now all it does is make your hp regain faster. Also there are new sprites for all characters, they're pretty kool. There is no more silencing mops on di, you can silence them... but they still cast magic and it hurts!!! Str now lasts for 10 minutes but costs 2x the mp.
Here is some more info:
Test Server can be taken offline at any time unannounced, during the testing process. Frequent resets and offline maintenance occurrences are a necessary part of our testing. Please do not contact Support regarding the Test Server becoming unavailable.
Currently in Testing
The following has been published to the US Test Server on February 10th; these updates include all Episode 3 content:
• Added Diad Fortress and Siege and related NPCs and creatures; entrance is located on the third floor of the Lastabad Dungeon.
• Added Oum Dungeon and related NPCs and creatures; entrance is located outside of the Diad Fortress gates.
• Added Mineral Dungeon and related NPCs and creatures; entrance is located inside of the Diad Fortress.
• The Lastabad Dungeon has been rebalanced. This area has changed in the frequency and difficulty of monster spawn, so please exercise caution when exploring this familiar hunting area.
• Added "Dual Pink" PvP system.
• Guard NPCs will no longer attack players when witnessing PvP attacks.
• Reduced the number of Werldern Mercenary Squad NPCs inside of the Iron Gate Guild.
• Strengthened Elven Forest Guardian NPCs.
• Added Storage Dwarves to Giran and Gludin Traders Villages.
• Added multiple Haste Master NPCs to Hidden Valley and Singing Island.
• Updated player character appearances for Elf, Knight, Royal, and Wizard classes.
• Added new attack animations for Knight, Royal, and Wizard classes.
• Added "social actions" for Elf, Knight, Royal, and Wizard classes; toggled with Alt-1, Alt-2, Alt-3, and Alt-4. Please Note! PC-only at this time.
• Added Class Damage Bonus for Dark Elves.
• Updated object appearances for several existing items.
• Rebalanced various polymorph options.
• Added several new magic spells.
• Rebalanced various attributes for several magic spells.
• Updated summoned creature lists for Summon Monster spell.
• Updated various Magic Window spell icons.
• Updated various spell-effect icon attributes.
• Rebalanced various attributes for several magic ingredients.
• Increased drop probabilities for several magic ingredients; Magic Gems will no longer be sold in stores.
• Added several new items and craftables.
• Decreased arrow weight.
• Updated various texts to reflect episode-related content.
• Added Dark Elf Carrier polymorph option.
• Added several new quests and related NPCs.
• Increased spawn frequency for the Level 45 Royal Quest NPC Maid of the Ice Queen.
• Increased spawn frequency for the Singing Island Amulet/Black Key Quest NPC Lesser Succubus Queen.
• Corrected an issue with certain spell effects being removed when teleporting.
• Corrected an issue with player character shadows.
• Corrected an issue with sound effects played in the vicinity of the Lair of Valakas.
• Corrected various map-related issues on the third floor of the Lastabad Dungeon and in the Tower of Insolence.
• Corrected various text errors.
Known Issues:
• Players will be unable to create hunting parties.
Please Note! All Episode 3-related nomenclature is tentative at this time and subject to change prior to live publish.
NOTE: This is a list of potential changes for Lineage I. There is the possibility that these items will not be published to the US servers as they are listed here, or that they might not be published at all. The changes listed here are still in testing, and are subject to change or removal from the list.
Test Server can be taken offline at any time unannounced, during the testing process. Frequent resets and offline maintenance occurrences are a necessary part of our testing. Please do not contact Support regarding the Test Server becoming unavailable.
Currently in Testing
The following has been published to the US Test Server on August 2nd:
Currently in Testing
The following has been published to the US Test Server on September 2nd:
Revisions related to upcoming LoA-specific content:
Please Note! Resource changes only; LoA-specific content will not be visible to Test Server players.
The following has been published to the US Test Server on October 3rd:
Currently in Testing
The following has been published to the US Test Server on June 7th:
NOTE: This is a list of potential changes for Lineage I. There is the possibility that these items will not be published to the US servers as they are listed here, or that they might not be published at all. The changes listed here are still in testing, and are subject to change or removal from the list.
Currently in Testing
The following has been published to the US Test Server on August 12th:
Currently in Testing
The following has been published to the US Test Server on July 1st:
| Cloak of Freedom | Fancy Cloak of Freedom |
|---|---|
| Dark Elf Cloak of Freedom (for Levels 1-39): AC -8, +1 WIS, +1 DEX, +10 to MP, +20 to HP, +2 HP recovery rate, +10% Carry Bonus | Dark Elf Fancy Cloak of Freedom (for Levels 40+): AC -12, +2 WIS, +2 DEX, +20 to MP, +30 to HP, +4 HP recovery rate, +20% Carry Bonus |
| Elf Cloak of Freedom (for Levels 1-39): AC -8, +1 STR, +10 to MP, +5 MP recovery rate, +20 to HP, +2 HP recovery rate, +10% Carry Bonus |
Elf Fancy Cloak of Freedom (for Levels 40+): AC -12, +2 STR, +1 INT, +20 to MP, +10 MP recovery rate, +30 to HP, +4 HP recovery rate, +20% Carry Bonus |
| Knight Cloak of Freedom (for Levels 1-39): AC -8, +1 STR, +1 DEX, +2% to MR, +20 to HP, +2 HP recovery rate, +10% Carry Bonus, maintains hasted state while equipped |
Knight Fancy Cloak of Freedom (for Levels 40+): AC -12, +2 STR, +2 DEX, +3% to MR, +30 to HP, +4 HP recovery rate, +20% Carry Bonus, maintains hasted state while equipped |
| Royal Cloak of Freedom (for Levels 1-39): AC -8, +1 STR, +10 to MP, +3 MP recovery rate, +20 to HP, +2 HP recovery rate, +10% Carry Bonus |
Royal Fancy Cloak of Freedom (for Levels 40+): AC -12, +2 STR, +20 to MP, +6 MP recovery rate, +30 to HP, +4 HP recovery rate, +20% Carry Bonus |
| Wizard Cloak of Freedom (for Levels 1-39): AC -8, +1 WIS, +10 to MP, +5 MP recovery rate, +20 to HP, +2 HP recovery rate, +5% elemental resistance for all four elements, +10% Carry Bonus |
Wizard Fancy Cloak of Freedom (for Levels 40+): AC -12, +2 WIS, +1 INT, +20 to MP, +10 MP recovery rate, +30 to HP, +4 HP recovery rate, +10% elemental resistance for all four elements, +20% Carry Bonus |
Please note! All Cloaks of Freedom cannot be enchanted, traded, dropped, or stored, but can be deleted, and will be removed from the game at the end of the event.
The following has been published to the US Test Server on June 1st:
• Corrected a text display error with the teleport list of the Windawood Castle Gatekeeper NPC.
Currently in Testing
The following has been published to the US Test Server on August 24th:
The following has been published to the US Test Server on June 27th:
A whole stack of bug fixes and new features was published to the US test server this weekend.
There is the possibility that these changes will not be published to the US Live servers as they are listed here, or that they might not be published at all. The changes listed here are still in testing, and are subject to change or removal from the list.
The Test Server can be taken offline at any time unannounced, during the testing process. Frequent resets and offline maintenance occurrences are a necessary part of our testing. Please do not contact Support regarding the Test Server becoming unavailable.
Read on for full details...
• Players banned from Global Chat will no longer be banned from Party, Pledge, Alliance, and Local Chat as well; Trade Chat remains affected.
• Added “social actions” for all classes for the Mac client; toggled with Ctrl-W (“Greeting”), Ctrl-E (“Victory”), Ctrl-D (“Taunt”), and Ctrl-F (“Waiting”).
• Updated area location indicator text to include additional regions and reflect location difficulty.
• Experience indicator for characters Level 40 and higher will now display to four decimal places.
• Items with +0 enchantment will no longer display the “+0” when moused-over or identified.
• Moving a single item to an occupied inventory slot while holding the Ctrl key will now swap the inventory positions of the two items; without holding the Ctrl key or when moving two or more items at once, it will simply insert the moved items into the slot and shift adjacent items as usual.
• Corrected various text errors and omissions.
• Adena can no longer be deleted.
• Short Bow can now be used by all classes.
• Corrected a timing issue with several spell-effect icons.
• Updated and added spell-effect icons for several spells; reduced spacing between spell-effect icons.
• Added an Elf-only spell-effect icon for regeneration at the Mother Tree and smaller regeneration trees in the Elven Forest; non-Elven classes are unaffected by the Mother and smaller trees.
• Updated Magic Window icons for Advance Spirit and Dress Evasion.
• Corrected a Status Window display error with the ER effect for Dress Evasion.
• Corrected a duration error with Decrease Weight.
• Corrected an issue with Absolute Barrier not providing protection from certain creatures’ attacks.
• Updated animations for Lightning Storm and Mass Slow.
• Added target range requirement to Lightning Storm.
• Decreased duration of Dress Evasion from 10 minutes to 5 minutes; increased effectiveness.
• Evaded ranged attacks will now also evade any corresponding magically-granted ranged damage bonus as well.
• Paralyzed status will now override poisoned status.
• Corrected an attacking sound effect issue with the Dark Elf Carrier polymorph option; option no longer allows attacking while unarmed.
• Laia will now morph enemies into Oum instead of Orcs.
• Various Mainland Aden Doppelgangers will now teleport back if they stray too far from their initial spawn point.
• Corrected a potential spawn issue with certain Lastabad Dungeon creatures.
• Rebalanced various attributes for the Cursed Ettin and Lesser Succubus Queen.
• Updated appearance for Rock and Stone Golems.
• Corrected a Wizard class spell-casting duplicate animation display error for the Mac client.
• Corrected an issue with Bomb and Deep Flowers attacking when paralyzed.
• Corrected an appearance issue with Ken Rauhel.
• Corrected a status display error with dismissed pets/tames/summons.
• Corrected a blank display error with the Game Tip Window.
• Corrected a display error with large adena sums in the Trade Window.
• Text Macro Window can now be used with all chat channels. Please Note! PC-only.
• Increased Personal Shop maximum price per item from 10 million adena to 100 million adena.
• Personal Shop “Buy” option will no longer display amount wanted to seller.
• Removed the NPC Regina from the Elven Forest.
• The NPC Orim will now buy Fungus Poison.
• The Trader NPCs Emart and Carupu will no longer buy throwing knives.
• Dark Elves eligible for the Kaiser Weapon Crafting Quest can now also participate in the Karif’s Caliph Pouch Gambling Quests.
• Added Castle/Fortress Gatekeeper teleporters to all castles to provide teleportation service to various locations throughout Aden for a fee.
• Added Chat Window confirmation text for castle gate repair.
• Decreased castle tax rate for Diad Fortress.
• Increased maximum income for Giran Castle.
• Giran Castle NPC pledge renamed to Lastabad Teranu.
• Moved “teleport home” location for Gludin Town.
• Teleporter NPCs throughout Aden will now provide teleportation service to the nearest Lawful and Chaotic Temples for a fee. Please Note! Non-Elven classes risk being attacked by Elven Forest Guardian NPCs when visiting the Lawful Temple in the Elven Forest.
• Added Market Teleporters to Giran, Gludin, Ivory Tower Town (Oren), and Silver Knight Town Traders Villages to provide teleportation service to other Traders Villages for a fee.
• Added Aden Chamber of Commerce merchants to Giran, Gludin, Ivory Tower Town (Oren), and Silver Knight Town Traders Villages to buy various items.
• Directed teleportation is now allowed in Traders Villages; random teleportation will remain unavailable.
• Characters restarting in a Traders Village will now reappear in the same Traders Village.
• Corrected various map-related issues on the third floor of the Silver Knight Town Caves, the first floor of the Elven Dungeon, in Ivory Tower Town, and in the Tower of Insolence.
• Corrected certain keyboard and attack-related latency issues.
• Adjusted keyboard and mouse-wheel potion usage speeds to match one another.
• Increased cursor changing speed.
• Increased overall “brightness” in-game.
• Screenshots will now be saved as bitmap images instead of targa files. Please Note! PC-only.
• The Windows Key will no longer function when logged into the game. Please Note! PC-only.
Original Thread: NCsoft MessageBoards
The following has been published to the US Test Server on May 31st:
Source: NC Testing Forum
Lineage U is the 3rd Chronical of the Lineage saga. Currently in testing in Korea, and based solely on player feedback, this proves to be one of the most interesting updates to Lineage we've seen in many years.
One of the old news I am updating you guys about.
Since Episode U is suppose to be satisfying player's desire, a few updates/explanations was made to the horse riding feature in September 2007.
Explanations and Updates:
Helmet Types: will have more variety in the future
Casting Magic: due to the balance of the classes, this will not change. In the future, players will see more features.
Class Restriction: Royals should be the only class able to use it since they are the leaders of the game.
Types of Horses: Since more varieties of helmets will be releases, the features and power of the horses will be different in the future.
Prices: Will be different depending on the type of helmets but right now its 1000k (1Mil) for 50 use (20k/use)
Weapon: Spears was the basic idea for the only weapon for using the horses but certainly changes will be made in the future
Shield restriction: due to the fact that shield is not usable, LKR has decided to make the helmts +6
Sources: Lineage Korea/ In my Lineage
Note: LineageOne does not guarantee 100% on these articles nor do the sources. I apologize for any inaccuracy or grammar mistakes that I might have made in any of my articles and will make amendments if there is such a need. I will accept comments about how I can improve the quality/readability of these articles.
As promised, I will try to keep you all updated on Episode U but it'll be difficult for me to translate everything. So here's my plan, IF new articles don't come in often, I will 3 things from the promised list. =)
Now here's a guide to the fishing system.....
Located at 9:00 of Gludin, there's a NPC that sents players to the fishing zone along with renting fishing rods and selling baits.

There are two different types of rods, a light and heavy time. The light type can be used for close range and able to wheel fast. The heavy type is for long range. Both rods costs 1k for rent fees.
In the fishing zone, players can purchase baits through a NPC. Cost is 57 for 1, 4.6k. for 100.

Procedure to fishing:
1. Position yourself near the lake.
2. Double click on rod
3. Click on the area that you want to fish at.

4. A floating thing will appear, the red is yours and the yellows are other players.
5. When the floater sinks, click on the floater to wheel it in.
6. The item will appear, click F4 to pick it up (others can't pick it up)
Things caught from fishing: small fish, big fish, carp, eel, trout, unique turtle, glowing fish (white, blue, red, green) and a special class of armors filled with water (earrings, ammy, rings, boots, armor, cloak, helmet, gloves and shield)

For the Armors, a NPC will be in the fishing zone for players to repairs the armors for use. As for the fish, the current use is unknown. (maybe cooking)
Update: The set bonus for the armor is total of -10ac, +100HP and +10 Fire Resist. As for the rings are +5mp and +3mp Regen. The Amulet is +10HP and +? HP Regen. The earrings are -1ac.
Player's Comment: Fishing zone is too crowded and the space is too small.
Sources: Lineage PF, In my Lineage
Note: The accuracy of the translation is not guaranteed and I apologize in advance if i miss something. Thank you for your considerations.
This was publish on KTS.
As you all might have heard of, the new Gludin has a Fortune Telling NPC. This NPC will tell your fortune and transform you to a monster. Now, this is not any ordinary NPC on the morph list, its something different.
Here's the step:
1. Talk to NPC located in Gludin and receive a special bottle.

2. Click on the bottle to obtain the jade
3. Use jade + 3k to obtain a Fortune Teller's scroll
4. Give the scroll to Fortune Teller to get blessing from him.
Restrictions: Once per day (don't know if its 1 Lin Day or 24hrs) and effect last for 1 hr
The morph list are as follows:
Tiger, Unicorn, Dopleganger, Lich, Dojo Dog (new pet) and more to be discovered.

Source: In My Lineage, Lineage PF
Note: LineageOne does not guarantee 100% on these articles nor does the sources. I apologize for any mistakes that I might have made and accept any comments to help me improve the quality /readability of the articles. Thanks.
So This is the last one for this week. More coming up....
The ghost house is actually a mini-game in Lineage. The house is located in the New Gludin Area. The objective of the game is to destroy the Ghost Fire Tower within the maze.
HERE's the NPC:

Here's how the game works:
1. Players are transformed into Jack O' Lantern

2. Their MP will become 0 while HP will be increased.
3. Players will have to run through the maze. Watch out, there are traps inside which slows you down

4. Once you find the ghost fire tower, destroy it.

5. Within 5 Minute, if no one destroys it, there will be no winner.
Prize:
1. A pumpkin bag which contains random items including the Skele Cup which is a component to a special status.

Sources: In my Lineage/ Lineage PF
Note: LineageOne does not guarantee that this translation is 100% correct and I apologize if i miss anything
P.S.: I will research on the "special status" and get back to everyone.
Okay.. so i got something wrong about the pet racing... its not pet racing.. its actually Pet vs Pet
As you know... PVP is part of the game so NC made Pet v Pet... and its being test on KTS.
Read More....

Here is how the system work:
1. Talk to NPC at Gludin

2. Select Pet for fighting, the pets must be within 5 levels of the opponent's pet
3. You have the options to adapt to the system before actual battles
4. The Battle System
- Players will roll dice to determine what type of special effect they receive before bt