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Episode 3: Life & Death

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Dark Conquest: Episode 3 - Life & Death


Lineage: Dark Conquest, Episode 3: Life and Death was published to the US Lineage I servers on Tuesday, March 22nd at 10:00 AM CST. The publish included the following:



Diad Underground

  • Added Diad Fortress and several new related NPCs and monsters. Entrance to the fortress area is located on the third floor of the Lastabad Dungeon, and characters restarting outside of the Diad Fortress gates will reappear in the Oum village inside of the Oum Dungeon; characters restarting inside of the Diad Fortress gates or in the Diad Siege Zone will reappear at the exit to the third floor of the Lastabad Dungeon. Please Note! This area is accessible to players of all levels; however, due to the overall difficulty of the fortress spawn and adjacent areas, it is recommended that only higher-level players attempt this hunting location.

  • Added Diad Fortress Siege and several new related NPCs and monsters. Fortress is initially held by the Diad “bosses” Baranka and Laia, and their retinue of Fortress Lastabad. To siege the fortress when held by NPCs: Talk to the Aden Reconnaissance Soldier NPC located near the exit to the third floor of the Lastabad Dungeon. Once the siege has been declared, all three fortress gates must be destroyed simultaneously to gain entrance to the Diad Fortress; once one gate is down to 20% of its HP, all three gates must be completely destroyed within 15 seconds, or all three gates will regenerate to 50% and the timer resets – attacking only one or two gates will result in 50% gate HP regeneration when the gate reaches 0 HP, gates cannot be broken down individually. Once inside the Diad Fortress, to successfully take the fortress, Baranka and Laia must be defeated and the Fortress Guardian Tower destroyed. To siege the fortress when held by PCs: Players cannot siege the Diad Fortress when it’s owned by other players; however, Fortress Lastabad NPCs will spawn around the Fortress Guardian Tower during siege time and attack the tower. If the Fortress Lastabad destroy the tower, the siege ends and the fortress is then held by the NPCs.

  • Added Oum Dungeon and several new related NPCs and monsters. Entrance to the dungeon area is located southwest and outside of the Diad Fortress gates, and characters restarting in the dungeon will reappear in the Oum village inside of the dungeon. Please Note! This area is accessible to players of all levels; however, due to the overall difficulty of the dungeon spawn and adjacent areas, it is recommended that only higher-level players attempt this hunting location.

  • Added Mineral Dungeon and several new related NPCs and monsters. Entrance to the dungeon area is located northwest and inside of the Diad Fortress gates, and characters restarting in the dungeon will reappear in the Oum village inside of the Oum Dungeon. Please Note! This area is accessible to players of all levels; however, due to the overall difficulty of the dungeon spawn and adjacent areas, it is recommended that only higher-level players attempt this hunting location.

  • The Lastabad Dungeon has been rebalanced. Please Note! This area has changed in the types, frequency, and difficulty of monster spawn, so please exercise caution when exploring this familiar hunting area.

Magic



Added several new magic spells.

  • Holy Walk: Alignment: Lawful; Type: Control, Air; MP/HP/I: 15/0/0; Duration: 30 seconds; Target: Caster; Effect: The movement speed of the caster is increased instantaneously.

  • Berserkers: Alignment: Neutral; Type: Control; MP/HP/I: 40/0/0; Duration: 5 minutes; Target: One party member; Effect: Increases the attack strength of the target but with an AC penalty of -10 and HP is not recovered naturally for the duration of the spell.

  • Firewall: Alignment: Neutral; Type: Attack, Fire; MP/HP/I: 60/0/0; Duration: 10 seconds; Target: Area on the screen; Effect: Creates a wall of fire in the target area. All NPCs coming into contact with the firewall are damaged at a set rate; PCs are only affected in siege zones.

  • Life Stream: Alignment: Neutral; Type: Control; MP/HP/I: 32/0/1; Duration: 5 minutes; Target: Area on the screen; Effect: Creates an energy of life field in the target area. PCs within range have their natural HP recovery amount increased.

  • Lightning Storm: Alignment: Neutral; Type: Attack, Air; MP/HP/I: 52/0/0; Duration: Instantaneous; Target: Enemies within five cells of the caster; Effect: Sends down a strong lightning bolt to hit all enemies in a wide range within five cells of the target.

  • Fog of Sleeping: Alignment: Chaotic; Type: Curse, Water; MP/HP/I: 30/5/1; Duration: 30 seconds; Target: Target cell on the screen; Effect: Has a certain probability of inducing sleep on PCs and NPCs within three cells of the target. PCs and NPCs that are sleeping will awaken if attacked.

  • Polymorph: Alignment: Neutral; Type: Transform, Curse; MP/HP/I: 80/0/1; Duration: 2 hours; Target: One PC or NPC; Effect: Has a certain probability of changing the target into a monster of the caster’s choosing. Please Note! Ingredient cost is 4 and effectiveness is reduced on Lands of Aden.

  • Immune to Harm: Alignment: Lawful; Type: Transform; MP/HP/I: 30/0/2; Duration: 1 minute; Target: Caster or PC belonging to caster’s Blood Pledge; Effect: Creates a strong magic barrier for the target, blocking 50% of normal damage for the duration of the spell.

  • Counter Detection: Alignment: Neutral; Type: Control; MP/HP/I: 30/0/0; Duration: Instantaneous; Target: Target on the screen; Effect: Damages invisible enemy and cancels the invisibility.

  • Create Magical Weapon: Alignment: Neutral; Type: Bestow, Fire; MP/HP/I: 200/0/10; Duration: Permanent; Target: Weapon of caster; Effect: Has a certain probability of turning a +0 weapon into a +1 weapon. Doesn’t affect weapons of enchantment +1 or higher.

  • Greater Resurrection: Alignment: Lawful; Type: Control; MP/HP/I: 100/0/1; Duration: Instantaneous; Target: One PC or NPC; Effect: Recovers 25% of target’s experience points lost on death while resurrecting the target. However, the player that has been revived by this spell cannot have their experience points recovered in the cathedral in Aden.

  • Mass Slow: Alignment: Chaotic; Type: Control, Earth; MP/HP/I: 30/0/1; Duration: 3 minutes; Target: All enemies within three cells of the target; Effect: Casts slow magic on enemies within three cells of the target. Enemies who have been affected by Mass Slow will have their movements slowed.

  • Absolute Barrier: Alignment: Neutral; Type: Control; MP/HP/I: 30/0/2; Duration: 10 seconds; Target: Caster; Effect: Creates an absolutely invincible barrier. Caster cannot cast spells for the duration of the spell. Please Note! The Ancient Sorcerer’s Cap Quest on Lands of Aden is no longer available with the introduction of this spell to all servers; Ancient Sorcerer’s Cap is no longer functional.

  • Advance Spirit: Alignment: Neutral; Type: Control; MP/HP/I: 40/0/0; Duration: 30 minutes; Target: One PC; Effect: Increases the maximum HP and MP values of the target by 20%. The effect disappears when restarting.

  • Freezing Blizzard: Alignment: Chaotic; Type: Control, Water; MP/HP/I: 80/0/0; Duration: 20 seconds; Target: Entire screen; Effect: Raises a blizzard against all enemies on the screen. Can freeze enemies at a set rate.

  • Glowing Aura: Alignment: Lawful; Type: Bestow; MP/HP/I: 40/0/0; Duration: 10 minutes; Target: All party members; Effect: Grants +5 hit bonus and +20% MR bonus to all party members for the duration of the spell. Can be learned at Level 40. This magic can be used cumulatively with other magic having the same effects. Please Note! The Glowing Crown Quest on Lands of Aden is no longer available with the introduction of this spell to all servers; Glowing Crown is no longer functional.

  • Shining Aura: Alignment: Lawful; Type: Bestow; MP/HP/I: 40/0/0; Duration: 10 minutes; Target: All Blood Pledge or party members; Effect: Grants 8 AC bonus to all pledge/party members for the duration of the spell. Can be learned at Level 55. This magic can be used cumulatively with other magic having the same effects.

  • Brave Aura: Alignment: Lawful; Type: Bestow; MP/HP/I: 40/0/0; Duration: 10 minutes; Target: All party members; Effect: Increases attack strength of all party members by 5 for the duration of the spell. Can be learned at Level 50. This magic can be used cumulatively with other magic having the same effects.

  • Protection from Elemental: Alignment: Neutral; Type: Bestow; MP/HP/I: 40/0/0; Duration: 1 hour; Target: Caster; Effect: The caster’s resistance to elemental magic of their own line is increased by 20% for the duration of the spell.

  • Erase Magic: Alignment: Neutral; Type: Control; MP/HP/I: 30/0/0; Duration: Instantaneous; Target: One PC; Effect: Has a certain probability of nullifying all lasting magical effects on the target.

  • Area of Silence: Alignment: Neutral; Type: Control; MP/HP/I: 80/0/10; Duration: 10 seconds; Target: Entire screen; Effect: Has a certain probability of temporarily inhibiting the use of magic by everyone on the caster’s screen.

  • Nature’s Miracle: Alignment: Neutral; Type: Heal, Water; MP/HP/I: 50/0/1; Duration: Instantaneous; Target: One PC; Effect: Resurrects a dead target, completely recovering target’s HP.

  • Dress Mighty: Alignment: Neutral; Type: Control; MP/HP/I: 15/5/0; Duration: 15 minutes; Target: Caster; Effect: Grants +2 strength bonus for the duration of the spell. Can be learned at Level 15.

  • Dress Dexterity: Alignment: Neutral; Type: Control; MP/HP/I: 15/5/0; Duration: 15 minutes; Target: Caster; Effect: Grants +2 dexterity bonus for the duration of the spell. Can be learned at Level 30.

  • Dress Evasion: Alignment: Neutral; Type: Control; MP/HP/I: 15/5/0; Duration: 10 minutes; Target: Caster; Effect: Increases resistance to long-ranged attacks and aggressive (not static) spells. This ability is influenced by AC. Can be learned at Level 45.

Rebalanced various attributes for several magic spells.

  • Energy Bolt: reduced effectiveness. Please Note! Applicable to Depardieu and Ken Rauhel only.

  • Teleport: increased MP cost from 5 to 10.

  • Ice Dagger: increased MP cost from 3 to 4; reduced effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Wind Shuriken: increased MP cost from 3 to 4; reduced effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Cure Poison: increased MP cost from 8 to 15.

  • Chill Touch: decreased HP cost from 1 to 0; increased MP cost from 9 to 10; increased effectiveness.

  • Curse: Poison: decreased alignment penalty from -300 to -50; decreased duration from 60 to 30; increased effectiveness. Please Note! Applicable to Depardieu and Ken Rauhel only.

  • Detection: increased MP cost from 8 to 15.

  • Decrease Weight: increased HP cost from 5 to 50; decreased MP cost from 20 to 10; increased duration from 15 minutes to 30 minutes. Please Note! HP applicable to Depardieu and Ken Rauhel only.

  • Fire Arrow: increased MP cost from 3 to 8; increased effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Stalac: increased MP cost from 3 to 8; increased effectiveness.

  • Lightning: decreased HP cost from 8 to 0; increased MP cost from 15 to 20; decreased spell delay; increased effectiveness.

  • Turn Undead: increased MP cost from 15 to 20; increased effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Heal: increased MP cost from 13 to 15.

  • Curse: Blind: decreased HP cost from 5 to 0; increased MP cost from 17 to 20; decreased alignment penalty from -400 to -80; increased effectiveness. Please Note! Alignment applicable to Depardieu and Ken Rauhel only.

  • Blessed Armor: increased duration from 10 minutes to 30 minutes.

  • Frozen Cloud: decreased HP cost from 6 to 0; increased MP cost from 17 to 20; increased spell delay; increased effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Fireball: decreased HP cost from 7 to 0; increased MP cost from 16 to 20; increased effectiveness.

  • Physical Enchant: Dex: renamed to Enchant Dexterity; increased MP cost from 23 to 50; increased duration from 10 minutes to 20 minutes.

  • Weapon Break: decreased HP cost from 20 to 0; increased MP cost from 26 to 32; decreased alignment penalty from -600 to -200; increased spell delay; increased effectiveness. Please Note! Alignment applicable to Depardieu and Ken Rauhel only.

  • Vampiric Touch: decreased HP cost from 1 to 0; changed elemental type from Earth to Water; decreased alignment penalty from -4 to -1; increased effectiveness.

  • Slow: decreased HP cost from 10 to 0; increased MP cost from 15 to 20; decreased duration from 3 minutes to 30 seconds; increased effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Earth Jail: decreased HP cost from 5 to 0; increased MP cost from 18 to 24; increased effectiveness.

  • Counter Magic: decreased HP cost from 10 to 0; decreased MP cost from 30 to 20; decreased duration from 10 minutes to 10 seconds.

  • Meditation: increased HP cost from 25 to 30; decreased MP cost from 30 to 5; decreased duration from 15 minutes to 10 minutes.

  • Curse: Paralyze: decreased HP cost from 30 to 0; increased MP cost from 35 to 80; changed elemental type from Water to Earth; decreased duration from 7 seconds to 3 seconds; increased effectiveness. Please Note! Effectiveness applicable to Depardieu and Ken Rauhel only.

  • Call Lightning: decreased HP cost from 15 to 0; increased MP cost from 20 to 24.

  • Greater Heal: changed elemental type from Earth to Water.

  • Tame Monster: reduced ingredient cost from 2 magic gems to 1 magic gem.

  • Remove Curse: changed elemental type from Air to Water.

  • Cone of Cold: decreased HP cost from 11 to 0; increased MP cost from 22 to 24; increased effectiveness.

  • Mana Drain: increased HP cost from 20 to 50; decreased MP cost from 45 to 0; reduced effectiveness.

  • Darkness: decreased HP cost from 5 to 0; decreased alignment penalty from -800 to -100; increased duration from 20 seconds to 30 seconds; increased effectiveness. Please Note! Alignment applicable to Depardieu and Ken Rauhel only.

  • Create Zombie: increased HP cost from 20 to 80; decreased MP cost from 35 to 5; changed elemental type from Water to Earth; reduced ingredient cost from 2 magic gems to 0 magic gems.

  • Physical Enchant: Str: renamed to Enchant Mighty; decreased HP cost from 15 to 0; increased MP cost from 25 to 40; increased duration from 5 minutes to 10 minutes.

  • Haste: decreased HP cost from 20 to 0; increased MP cost from 25 to 30; increased duration from 5 minutes to 10 minutes.

  • Cancel Magic: decreased HP cost from 15 to 0; increased MP cost from 35 to 40; added fail probability when cast upon “enemy” targets.

  • Eruption: decreased HP cost from 9 to 0; increased MP cost from 23 to 32; increased effectiveness.

  • Sunburst: decreased HP cost from 13 to 0; increased MP cost from 21 to 32; increased spell delay; increased effectiveness.

  • Weakness: decreased HP cost from 20 to 0; decreased MP cost from 30 to 20; decreased hit penalty from -4 to -1; increased damage penalty from -2 to -5; decreased alignment penalty from -1000 to -100; decreased duration from 3 minutes to 30 seconds; increased effectiveness. Please Note! Hit, damage, and alignment penalties and effectiveness applicable to Depardieu and Ken Rauhel only.

  • Bless Weapon: increased duration from 10 minutes to 30 minutes.

  • Heal Pledge: decreased HP cost from 50 to 30; increased MP cost from 30 to 50; changed elemental type from Earth to Water; increased effectiveness.

  • Freeze: decreased HP cost from 10 to 0; increased MP cost from 35 to 36; decreased duration from 20 seconds to 15 seconds; increased effectiveness.

  • Summon Monster: decreased MP cost from 50 to 30; decreased alignment penalty from -20 to -10.

  • Tornado: decreased HP cost from 20 to 0; increased effectiveness.

  • Greater Haste: decreased HP cost from 30 to 0; decreased MP cost from 80 to 60.

  • Disease: decreased HP cost from 15 to 0; decreased MP cost from 40 to 20; increased hit penalty from -4 to -6; increased AC penalty from -8 to -12; reduced ingredient cost from 2 magic gems to 1 magic gem; decreased alignment penalty from -1000 to -100; decreased duration from 3 minutes to 10 seconds; increased effectiveness. Please Note! Alignment and effectiveness applicable to Depardieu and Ken Rauhel only.

  • Full Heal: increased MP cost from 40 to 48.

  • Blizzard: increased MP cost from 50 to 60; increased effectiveness.

  • Invisibility: decreased HP cost from 25 to 0; decreased MP cost from 45 to 15.

  • Earthquake: decreased HP cost from 15 to 0; decreased MP cost from 45 to 40; increased effectiveness.

  • Silence: decreased HP cost from 10 to 0; decreased MP cost from 33 to 30; decreased duration from 3 minutes to 10 seconds; increased effectiveness. Please Note! HP applicable to Depardieu and Ken Rauhel only; duration reduced to 30 seconds on Lands of Aden.

  • Mass Teleport: decreased HP cost from 20 to 0; decreased MP cost from 100 to 80.

  • Fire Storm: decreased HP cost from 40 to 0; decreased MP cost from 65 to 52; increased effectiveness.

  • Decay Potion: decreased HP cost from 5 to 0; decreased MP cost from 60 to 30; reduced ingredient cost from 3 magic gems to 2 magic gems; decreased duration from 30 seconds to 10 seconds; increased effectiveness.

  • Meteor Strike: decreased HP cost from 5 to 0; decreased MP cost from 80 to 60; increased effectiveness.

  • Destroy: decreased HP cost from 15 to 0; reduced effectiveness.

  • Enchant Venom: no longer requires caster to choose a weapon; increased effectiveness.

  • Moving Acceleration: increased HP cost from 15 to 20; decreased MP cost from 20 to 10; increased duration from 10 minutes to 30 minutes.

  • Burning Spirit: decreased HP cost from 10 to 5; decreased MP cost from 30 to 20; decreased duration from 12 minutes to 5 minutes; increased effectiveness.

  • Dark Blind: decreased HP cost from 10 to 0; reduced ingredient cost from 1 dark stone to 0 dark stones; decreased alignment penalty from -500 to -100; increased effectiveness.

  • Venom Resist: increased HP cost from 30 to 40; increased MP cost from 15 to 20; reduced ingredient cost from 1 dark stone to 0 dark stones.

  • Armor Break: decreased HP cost from 20 to 0; decreased MP cost from 30 to 20; increased ingredient cost from 0 dark stones to 1 dark stone; decreased duration from 15 minutes to 5 minutes.

  • Uncanny Dodge: decreased HP cost from 10 to 0; decreased duration from 12 minutes to 10 minutes; increased effectiveness.

  • Final Burn: increased effectiveness.

  • Resist Magic: increased MP cost from 5 to 10; increased ingredient cost from 0 spirit gems to 1 spirit gem.

  • Body to Mind: increased HP cost from 5 to 8; decreased spell delay.

  • Teleport to Mother: increased MP cost from 5 to 10.

  • Clear Mind: decreased MP cost from 15 to 10; increased ingredient cost from 0 spirit gems to 1 spirit gem; decreased duration from 30 minutes to 20 minutes.

  • Resist Elemental: increased MP cost from 10 to 30.

  • Return to Nature: increased MP cost from 20 to 50; re-enabled availability.

  • Blood to Soul: decreased HP cost from 50 to 40; decreased MP bonus from 20 to 12; decreased spell delay.

  • Fire Weapon: increased MP cost from 10 to 15; increased damage bonus from 3 to 4; increased duration from 10 minutes to 15 minutes.

  • Wind Shot: decreased MP cost from 20 to 15; increased hit bonus from 2 to 6; decreased damage bonus from 1 to 0; increased duration from 10 minutes to 15 minutes.

  • Earth Skin: increased MP cost from 10 to 20.

  • Entangle: decreased duration from 3 minutes to 30 seconds; re-enabled availability.

  • Bless of Fire: increased MP cost from 30 to 40.

  • Eye of Storm: increased MP cost from 30 to 40; increased duration from 10 minutes to 15 minutes.

  • Earth Bind: decreased MP cost from 30 to 20; decreased duration from 1 minute to 10 seconds; re-enabled availability.

  • Nature’s Touch: decreased MP cost from 50 to 20; changed from instant healing spell to HP regeneration spell adding +15 HP recovery rate; increased duration from 0 seconds to 5 minutes; decreased spell delay.

  • Bless of Earth: increased MP cost from 30 to 40; increased AC bonus from 4 to 5; increased duration from 15 minutes to 30 minutes.

  • Summon Greater Elemental: increased MP cost from 50 to 80; reduced ingredient cost from 3 spirit gems to 2 spirit gems.

  • Burning Weapon: increased MP cost from 20 to 30; increased hit bonus from 0 to 3; increased damage bonus from 5 to 6; increased duration from 10 minutes to 15 minutes.

  • Nature’s Blessing: increased MP cost from 20 to 30; increased spell delay; reduced effectiveness.

  • Storm Shot: increased MP cost from 20 to 30; decreased hit bonus from 4 to a penalty of -1; increased damage bonus from 2 to 5; increased duration from 10 minutes to 15 minutes.

  • Iron Skin: increased MP cost from 20 to 30; increased duration from 15 minutes to 30 minutes.

Updated summoned creature lists for the spell Summon Monster.

  • Level 28: Owlbear (Skeleton Axeman with Ring of Summon Control equipped)

  • Level 32: Vakuuk (Lycanthrope with Ring of Summon Control equipped)

  • Level 36: Giant Ant Soldier (Undead Elmore Soldier with Ring of Summon Control equipped)

  • Level 40: Bugbear (Minotaur with Ring of Summon Control equipped)

  • Level 44: King Bugbear (Skeleton Guard with Ring of Summon Control equipped)

  • Level 48: Skeleton Fighter (Gargoyle with Ring of Summon Control equipped)

  • Level 52: Ettin (Dire Wolf with Ring of Summon Control equipped)

Updated various spell-effect icon attributes.



Increased the drop probabilities for Spirit Gems and Bring Stones; Magic Gems will no longer be bought by or sold in NPC stores.



Corrected an issue with certain spell effects being removed when teleporting.



Corrected an issue with the Spell Delay Timer for Frozen Cloud and Weapon Break.



Quests



Added several new quests and related NPCs.

  • Sculpture of Oum Quest. To begin the quest, speak to the Miner Oum outside of the entrance to the Mineral Dungeon and then to Darpgadin inside of the Diad Fortress gates. Statues redeemed from the Miner Oum’s Pouch of Oum can then be turned in to Reona in Aden City for Money Pouches containing adena.

  • Black Mithril Crafting Quest. To begin the quest, speak to the Miner Oum inside of the Mineral Dungeon; the Level 45 “Dark Elf Carrier” morph, required for this quest, has been added to the polymorph options list. Mineral Pouches received for exchanging Mineral Removal Documents can then be opened for lumps of black rough mithril. Speak to Frim inside of the Diad Fortress gates to learn how to refine this ore into Black Lumps of Pure Mithril using ingredients found throughout Aden; refined mithril can then be used for other crafted items.

  • Koup’s Crafting Quests. To begin these quests, speak to Koup in Silent Cavern. Ingredient items crafted by Koup can be used for other quests and crafted items, including several new dragon armors available from Koup as well.

  • Nose’s High Pet Item Crafting Quests. To begin these quests, speak to Nose in Aden City.

  • Lavienue’s Tear of Gran Kain Crafting Quest. To begin this quest, speak to Lavienue in Talking Island. Ingredient item crafted by Lavienue can be used for other crafted items.

  • Lavienue’s Spellbook Crafting Quests. To begin these quests, speak to Lavienue in Talking Island; Scroll of Healing = Life Stream, Scroll of Prince = Glowing Aura, Scroll of Bravery = Brave Aura, Scroll of Glory = Shining Aura.

  • Rumiel’s Heart Crafting Quests. To begin these quests, speak to Rumiel in Aden City. Ingredient items crafted by Rumiel can be used for other crafted items.

  • Karif’s Caliph Pouch Gambling Quests. To begin these quests, speak to Karif on the third floor of the Crystal Cavern. Various gemstones can be exchanged with Karif for pouches containing a variety of items and crafting components.

  • Kaiser Weapon Crafting Quest. To begin this quest, speak to Karif on the third floor of the Crystal Cavern; you must be a Dark Elf and at least Level 50 to be eligible. Please Note! Quest cannot be repeated and enchanted components cannot be used to craft weapons.

  • Ring of Summon Control Crafting Quest. To begin this quest, speak to Rader on the first floor of the Silver Knight Town Caves.

  • Hagutin’s Crafting Quests. To begin these quests, speak to Hagutin inside of the Diad Fortress gates; the Level 45 “Dark Elf Carrier” morph, required for these quests, has been added to the polymorph options list.

Increased the spawn frequency for the Level 45 Royal Quest NPC Maid of the Ice Queen.



Increased spawn frequency for the Singing Island Amulet/Black Key Quest NPC Lesser Succubus Queen.



Miscellaneous

  • Addition of many new items, armor, weapons, and craftables.

  • Updated player character appearances for the Elf, Knight, Royal, and Wizard classes.

  • Addition of new attack animations for the Knight, Royal, and Wizard classes.

  • Addition of “social actions” for all classes; toggled with Alt-1 (“Greeting”), Alt-2 (“Victory”), Alt-3 (“Taunt”), and Alt-4 (“Waiting”). Please Note! PC-only at this time.

  • Corrected an issue with player character shadows.

  • Addition of a Class Damage Bonus for Dark Elves; melee-only damage +1 for every 10 levels of the character.

  • Added Group Chat. Use /chatinvite to invite others to Group Chat, /chatoutparty to disband Group Chat, and /chatparty to view Group Chat information. Messages sent to Group Chat must be prefaced with “*” (minus quotes).

  • Increased pet corpse disappearance time to 15 minutes.

  • Corrected an issue with Elven infravision while polymorphed.

  • Rebalanced various polymorph options.

  • Increased income for Windawood Castle, Heine Castle, and Diad Fortress.

  • Strengthened Castle NPC Guards.

  • Reduced the number of Werldern Mercenary Squad NPCs inside of the Iron Gate Guild.

  • Addition of Storage Dwarves to Giran and Gludin Traders Villages.

  • Addition of multiple Haste Master NPCs to Hidden Valley and Singing Island.

  • Strengthened Elven Forest Ents and the Fairy Queen. Please Note! Ents applicable to Depardieu and Ken Rauhel only. Added “Elder Ent” to Lands of Aden; attributes are equivalent to Episode 3 Ent changes on Depardieu and Ken Rauhel.

  • Effects of Holy Walk, Wind Walk, Elven Wafer, and Potion of Wisdom will now negate one another if used at the same time.

  • Reduced weight of Bring, Dark, Brave, Wise, and Kaiser Stones.

  • Reduced weight of normal, Silver, and Mithril Arrows.

  • Increased base damage of Two Handed Sword from 12/13 to 14/16.

  • Increased base damage of Dragon Slayer from 18/25 to 21/30.

  • Increased base damage of Great Sword from 14/12 to 17/14.

  • Increased base damage of Ancient Great Sword from 20/35 to 24/42.

  • Increased base damage of Blade of Revenge from 1/28 to 1/33.

  • Increased base damage of Dark Claw from 13/10 to 14/11; decreased special attack bonus chance.

  • Increased base damage of Claw of Bravery from 16/14 to 17/15; increased special attack bonus chance.

  • Increased base damage of Kaiser Claw from 19/15 to 20/16; decreased special attack bonus chance.

  • Increased special attack bonus chance for Silver Edoryu and Silver Claw.

  • Decreased special attack bonus chance for Dark Edoryu, Edoryu of Bravery, and Kaiser Edoryu.

  • Kaiser Crossbow can now be used by Elves in addition to Dark Elves.

  • Left-Hand and Right-Hand Rings of Doppelganger Boss can now only be used by Elves and Wizards.

  • Necklace of Doppelganger Boss can now only be used by Royals, Knights, and Dark Elves.

  • Added 20% elemental resistance to the Dragon Armors for each corresponding element; Blue = Water, Green = Earth, Red = Fire, White = Wind.

  • Addition of several new inventory icons and object sprites for existing items.

  • Decreased the drop probabilities for various items: All gemstones, normal and Silver Throwing Knives, Dice Daggers, Fur, Bone Piece, Hard Leather, Whetstone, and several spellbooks and spirit crystals. Please Note! Lesser reduction applicable to Lands of Aden.

  • NPC Merchants will now pay less for lower-level gemstones and pay more for higher-level gemstones.

  • The Dark Elf Merchant NPC Squalid will now buy and sell his available edoryu and claws at a reduced rate; he will also now buy certain dark spirit crystals.

  • Updated various texts to reflect episode-related content.

  • Corrected various text errors.

  • Addition of map art related to upcoming content.

  • Relocated Giran pledge house adjacent to the Beggar NPC Alfons several tiles to the west; Alfons has been similarly moved.

  • Corrected various map-related issues on the third floor of the Lastabad Dungeon and in the Tower of Insolence.

  • Corrected an issue with sound effects played in the vicinity of the Lair of Valakas.

  • Corrected an issue with inventory/settings “scrambling” when accessing Lineage from multiple computers.

  • Corrected an Auction Board display error for the Mac client.

Known Issues (will be addressed with a future update)

  • Diad Fortress Lastabad NPCs are able to ranged-attack through the Diad Fortress wall.

  • Dress Evasion ER effect is not visibly displayed in the Status Window; also missing a spell-effect icon and Chat Window spell-casting text.

  • Decrease Weight duration error and missing a spell-effect icon.

  • Various text errors and inconsistencies.

  • Various object “ground sprite” errors.

  • Game Tip Window blank display error for the Mac client.

  • Wizard class spell-casting duplicate animation display error for the Mac client.

  • Dark Elves eligible for the Kaiser Weapon Crafting Quest cannot participate in the Karif’s Caliph Pouch Gambling Quests.

  • “Automatic Party Distribution” is listed as a game option, but is not functional at this time.

  • Personal Shop sell prices show $0 when checking own store for the Mac client.