Many of the spells that affect the balance between classes have been adjusted.
For details on the spells and changes, please reference the in-game help.
1. Mage Magic has been overhauled.
- A part of the spells' delays have been reduced.
- Attack spells with a single target have had their damage increased, for the most part.
- Attack spells with multiple targets have had their damage decreased, for the most part.
- The duration and success rate of status-affecting spells have been increased, for the most part. The amount of lawful alignment lost has been greatly reduced.
- The amount of MP used by buff spells has been increased and their durations have also been increased.
The above is a general guide of what was changed, and does not necessarily hold true for all of the spells.
2. A part of the Elven spirit magic has changed, new spirit magic has been added.
* Changed Magic
- Resist Magic, Clear Mind, Resist Elemental, Return to Nature, Summon Lesser Elemental, Area of Silence, Summon Greater Elemental
- Nature's Touch
- Wind Shot, Wind Walk, Eye of Storm, Storm Shot
- Earth Skin, Entangle, Earth Bind, Bless of Earth, Iron Skin
- Fire Weapon, Bless of Fire, Burning Weapon
* Newly-added Spirit Magic (the numbers within parentheses is the level at which the spell may be learned)
- Common Line : Triple Arrow(30), Erase Magic(40), Elemental Falldown(40), Counter Mirror(50)
- Water : Water Life(30), Fire : Elemental Fire(50), Wind : Wind Shackle(50), Earth : Exotic Vitalize(50)
3. A part of the Dark Elven dark spirit magic has been adjusted.
* Changed Magic
- Blind Hiding, Enchant Venom, Shadow Armor, Burning Spirits, Dark Blind, Venom Resist, Uncanny Dodge, Shadow Fang, Dress Mighty, Dress Dexterity, Dress Evasion
- The 'Armor Break' spell has been renamed 'Double Break' and the effects of the spell have changed.
4. A Knights-only skill, Shock Stun, has been added.
Shock Stun may be learned from a skillbook. It has a level 50 restriction. Since it is a skill [and not a spell], counter magic cannot defend against it. It can only be used while a two-handed sword is equipped.
Stun effect: for a brief moment, actions cannot be performed.
5. A Royals-only spell, Run Clan, has been added.
It has the reverse effect of Call Clan [Call Pledge Member in N.A.] and is a spell that enables the caster to teleport to a nearby pledge member. It has a level 45 restriction.
The restrictions of use and method of use is the same as Call Pledge Member.

