The US Test Server will be brought down for a brief maintenance and publish on Monday, November 21st at 2:00 PM CST. Test is expected to remain unavailable for approximately two hours in order to publish remaining Episode 4 content.
Read on for the complete changelist.
NOTE: This is a list of potential changes for Lineage I. There is the possibility that these items will not be published to the US servers as they are listed here, or that they might not be published at all. The changes listed here are still in testing, and are subject to change or removal from the list.
The following has been published to the US Test Server on November 21st; the approximate download size for this content is 150.5MB and includes all Episode 4 content:
- Added Great Cavern and several new related NPCs and monsters; within the Great Cavern are four separate regions: Ancient Giant Ruins (Northeast and Northwest), Recluse, and Resistance. To enter the Great Cavern, use any of the following options: 1. Speak to the Large Cave Teleporter NPC in the Diad Fortress when fortress is player-owned (teleports to Resistance Village); Dark Elves will need to polymorph before speaking to the NPC in order to receive teleport options, 2. Use Scroll of Teleportation - Large Cave (teleports to Resistance Village), Scroll of Return - Resistance Village (teleports to Resistance Village), or Scroll of Return - Recluse Village (teleports to Recluse Village), or 3. Use the Abyss Lake Great Cavern Entrance. From the Resistance area, players may access the Oum Dungeon (one-way) and the Ancient Giant Ruins Northeast; the Recluse, Ancient Giant Ruins Northwest, and Abyss Lake entrance areas are inaccessible from the Resistance area. From the Recluse area, players may access the Ancient Giant Ruins Northwest and the Great Cavern Abyss Lake Entrance; the Resistance, Ancient Giant Ruins Northeast, and Sanctuary of Evil areas are inaccessible from the Recluse area. Random teleportation and bookmarking are not allowed in these areas. NPCs: Aden Information Guide (Portal to Ancient Giant Ruins Northeast); Ancient Giant Elder, Ancient Giant General, and Servant of Kalbas (Ancient Giant Ruins Northeast); Jidar, Leonard, and Rian (Recluse Village); Alchemist, Alri, Fesco, Rubo, and Tigus (Resistance Village); Alchemist (Near entrance to Abyss Lake). Monsters [Name (Level)]: Beast Summoner (35), Black Ent (28), Black Tiger (34), Black Wizard (32), Dark Elemental (25), Dark Elementalist (35), Dark Elf Beast Tamer (40), Dark Elf Carrier (33), Dark Elf General (43), Dark Elf Guard [Bow] (36), Dark Elf Guard [Spear] (40), Dark Elf Ranger (38), Dark Elf Soldier (38), Dark Elf Thief (28), Dark Elf Wizard (41), Dark Forester (33), Deep Flower (28), Dillo (25), Dire Bat (22), Dire Bear (26), Dire Wolf (24), Grave Guardian (45), Grave Guardian Knight (50), Grave Guardian Mage (48), Greater Dark Elemental (28), Heavy Oum (32), Large Grave Guardian (56), Middle Oum (26), Mole (20), Muryan (32), Plate Worm (30), Scorpion (Blue) (28), Scorpion (Purple) (26), and Taurverus (32). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added Sanctuary of Evil and several new related NPCs and monsters; within the Sanctuary of Evil are two separate regions: Jail and Temple of Evil. To enter the Sanctuary of Evil, use the Ancient Giant Head Wall Portal in the Ancient Giant Ruins Northeast and then the Demon-Eye Portal to the north. To enter/exit the Jail, speak to the Priest of Corruption NPC in the Sanctuary of Evil/Jail; all classes will need to polymorph into a Middle Oum (added to the polymorph options list under “Hidden Monsters > Level 15 and above”) before speaking to the NPCs in order to receive teleport options. Random teleportation and bookmarking are not allowed in these areas. Please Note! These areas have a constant Hit Points (HP) drain. NPCs: Basch, Bobo, Incarnation of Varlok, Lesser Demon [2], Priest of Corruption, and Roy (Sanctuary of Evil); Priest of Corruption, Shackled Aden Soldier [Female Elf], Shackled Aden Soldier [Male Elf], Shackled Aden Soldier [Prince], and Slave of Evil Sorcerer (Jail). Monsters [Name (Level)]: Baphomet of Varlok (51), Beleth of Varlok (53), Black Wizard (39), Dark Forester (32), Demon of Varlok (61), Grave Guardian (45), Heavy Oum (41), Incarnation of Tarak (68), Incarnation of Varlok (57), Lesser Demon of Varlok (44), Middle Oum (32), Plate Worm (32), Priest of Corruption [Frog-Like] (51), Priest of Corruption [Hunched] (54), Priest of Corruption [Scythe-Clawed] (53), Priest of Corruption [Spider-Like] (51), Priest of Corruption [Three-Headed] (56), Succubus of Varlok (37), Succubus Queen of Varlok (41), and Tarak [Boss] (68). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added Abyss Lake and several new related NPCs and monsters. To enter the Abyss Lake, use any of the following options: 1. Use the Great Cavern Abyss Lake Entrance, or 2. Speak to the Orb of Spirit NPC in the Elemental Ruins. Bookmarking is not allowed in this area. Please Note! Items and/or potions granting the ability to “breathe” underwater are suggested for accessing this area in order to avoid “drowning” (constant HP drain). NPCs: Orb of Spirit. Monsters [Name (Level)]: Subterranean Beholder (40), Subterranean Crabman (30), Subterranean Elekkadom (44), Subterranean Great King Turtle (40), Subterranean Great King Worm (34), Subterranean Lizardman (35), Subterranean Scormystic (36), and Subterranean Scorpaitan (36). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added Elemental Ruins and several new related NPCs and monsters. To enter the Elemental Ruins, use any of the following options: 1. Speak to the Orb of Spirit NPC in the Abyss Lake, 2. Speak to the Orb of Spirit NPC on the fourth floor of Pirate Island Dungeon, or 3. Use Special Spirit Crystal (double-click) when standing on the Pirate Island Lost Altar. Random teleportation and bookmarking are not allowed in this area. NPCs: Orb of Spirit. Monsters [Name (Level)]: Abyss Archer (45), Abyss Earth Spirit (55), Abyss Fire Spirit (55), Abyss Ghoul (45), Abyss Master [Boss] (60), Abyss Water Spirit (55), Abyss Wind Spirit (55), Earth Spirit Master (45), Fang of Earth (40), Fang of Flame (40), Fang of Glacier (40), Fang of Wind (40), Fire Spirit Master (45), Mambo Rabbit [Boss, Red-Orange Vest with Carrot] (50), Mambo Rabbit Servant (35), Thing (50), Water Spirit Master (45), and Wind Spirit Master (45). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added Pirate Island, Hidden Dock to Pirate Island, Pirate Island Boat, and several new related NPCs and monsters; within Pirate Island are five separate regions: Northeast Pirate Island Dungeon Entrance, Northwest Pirate Island Dungeon Entrance, Pirate Island Dock, Pirate Island Lost Altar, and Pirate Island Village. To enter Pirate Island, use any of the following options: 1. Speak to the Orb of Spirit NPC in the Elemental Ruins, or 2. Speak to Duvall in Orctown (small fee for teleportation), then purchase a boat ticket from Duran on the Hidden Dock to Pirate Island, and ride Pirate Island Boat to Pirate Island; a return boat ticket may be purchased from Roxanne at the Pirate Island Dock. From the Hidden Dock area, players may also access Orctown (one-way). Random teleportation is not allowed on the Pirate Island Boat; bookmarking is not allowed in any of these areas. NPCs: Duvall (Orctown); Duran (Hidden Dock to Pirate Island); Roxanne (Pirate Island Dock); Alchemist, Berik, Cadmus, Doyle, Doyle’s Dog [Ratsyu], Duron, Foni, Karu, Kuud, Lukein, Lupus, Millay, Resta, Roberto, Rooney, Rudian, and Simizz (Pirate Island Village); Kamit (near Northeast Pirate Island Dungeon Entrance). Monsters [Name (Level)]: Bear (5), Blue Tail (24), Deer (3), Heavy Lizardman (25), High Lizardman (21), Killer Rabbit (5), Kiwi Parrot (25), Mad Lizardman (20), Mambo Rabbit [Boss, Purple-Pink Vest] (50), Mambo Rabbit Servant (35), Raccoon (5), Slime (6), Wild Fang (18), Wild Magic (20), and Wild Venom (18). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added Pirate Island Dungeon and several new related NPCs and monsters; within the Pirate Island Dungeon are five separate regions: First Floor, Second Floor, Third Floor, Fourth Floor, and Drake’s Room (on Third Floor). To enter Pirate Island Dungeon (First Floor), use any of the following options: 1. Use the Northeast Pirate Island Dungeon Entrance, or 2. Use the Northwest Pirate Island Dungeon Entrance. Random teleportation and bookmarking are not allowed in these areas. NPCs: Ancient Spirit and Orb of Spirit (Fourth Floor). Monsters [Name (Level)]: Drake [Boss (Quest)] (42), Heavy Lizardman (25), High Lizardman (21), Mad Lizardman (20), Skeletal Pirate (25), Skeletal Pirate Head (32), and Skeletal Pirate Soldier (28). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added Kent Castle Dungeon and several new related NPCs and monsters; within the Kent Castle Dungeon are four separate regions: First Floor, Second Floor, Third Floor, and Fourth Floor. To enter Kent Castle Dungeon (First Floor), speak to Ober in the Kent Inner Castle (fee for teleportation). Random teleportation and bookmarking are not allowed in these areas. NPCs: Niki and Ober (Kent Inner Castle). Monsters [Name (Level)]: Cerberus (43), Death (40), Medusa (42), Nightmare (37), Salamander (35), Succubus (38), and Vampire (45). Please Note! Monsters sharing the same name and/or appearance as creatures located elsewhere in Aden will not necessarily share the same attributes.
- Added several new items: 1st Generation Heirloom of the Druga Clan, 2nd Generation Heirloom of the Druga Clan, 3rd Generation Heirloom of the Druga Clan, 4th Generation Heirloom of the Druga Clan, 5th Generation Heirloom of the Druga Clan, 6th Generation Heirloom of the Druga Clan, 7th Generation Heirloom of the Druga Clan, Abyss Ring, Alchemist’s Stone, Amulet of Cadmus, Ancients’ Alchemy Scroll, Ancients’ Book of Magic, Volume 1, Ancients’ Book of Magic, Volume 2, Ancients’ Book of Magic, Volume 3, Ancients’ Book of Magic, Volume 4, Ancients’ Magic Scroll, Antharas Flesh, Axe of Kent Warrior, Bat Fang, Black Mithril Arrow, Black Mithril Powder, Black Tiger Heart, Blood of Antharas, Blood of Fafurion, Blood of Valakas, Blue Pirate Bandanna, Blue Pirate Boots, Blue Pirate Gloves, Blue Pirate Leather Armor, Boat Ticket for Hidden Dock, Boat Ticket for Pirate Island, Bone of Antharas, Bone of Fafurion, Bone of Valakas, Bow of Kent Archer, Brown Piece of Bread, Burnt Piece of Bread, Cerberus Fur, Cloak of Sea, Completed Treasure Map, Corruption’s Hand, Corruption’s Poison, Corruption’s Tongue, Corruption’s Tooth, Crimson Lance, Crushed Claw of Antharas, Crushed Claw of Fafurion, Crushed Claw of Valakas, Cursed Blood, Cursed Diamond Ring, Dark Elven Pouch, Decayed Branch of Black Ent, Deep Flower Twig, Demon Axe, Devil’s Black Shackles, Devil’s Blood, Devil’s Blue Shackles, Devil’s Claw, Devil’s Crossbow, Devil’s Edoryu, Devil’s Knife, Devil’s Red Shackles, Devil’s White Shackles, Diad Scroll Piece, Dillo Claw, East Jail Key, Edoryu of Kent Assassin, Eye of Antharas, Eye of Fafurion, Eye of Valakas, Fafurion Flesh, Fragment of Spirit, Friend’s Bag, Gian’s Scroll, Glove of Dark Spirit, Glove of Fire Spirit, Glove of Ice Spirit, Glove of Wind Spirit, Grandfather’s Treasure, Heart of Antharas, Heart of Fafurion, Heart of Valakas, Ivory Tower Axe, Ivory Tower Bow, Ivory Tower Claw, Ivory Tower Dagger, Ivory Tower Edoryu, Ivory Tower Haste Potion, Ivory Tower Healing Potion, Ivory Tower Leather Armor, Ivory Tower Leather Gloves, Ivory Tower Leather Helm, Ivory Tower Leather Sandals, Ivory Tower Leather Shield, Ivory Tower One-Handed Sword, Ivory Tower Ring, Ivory Tower Scroll of Curse Removal, Ivory Tower Scroll of Identify, Ivory Tower Scroll of Polymorph, Ivory Tower Scroll of Return, Ivory Tower Spear, Ivory Tower Staff, Ivory Tower Stone Bow, Ivory Tower Teleport Scroll, Ivory Tower T-Shirt, Ivory Tower Two-Handed Sword, Kalbas’ Scroll, Kent Emblem Armor, Kent Emblem Boots, Kent Emblem Gloves, Kent Emblem Helm, Kent Emblem Shield, Key of Drake, Kutras, Large Cave Crystal, Letter of Son, Mambo Coat, Mambo Hat, Map: Pirate Island, Mithril Dagger, Native’s Totem, North Jail Key, North-East Jail Key, Old Leather Pouch, Old Silk Pouch, Oriharukon Arrow, Oriharukon Dagger, Piece of Large Cave Scroll, Piece of Soul, Piece of Treasure Map (3), Portrait of Son, Potion of Mental Acuity, Rabbit Liver, Relic Pouch, Remains of Son, Resta’s Ring (3), Roy’s Pouch, Scorpion Shell, Scroll of Return - Aden City, Scroll of Return - Elven Forest, Scroll of Return - Giran City, Scroll of Return - Gludin Town, Scroll of Return - Heine City, Scroll of Return - Ivory Tower Town, Scroll of Return - Kent Village, Scroll of Return - Orctown, Scroll of Return - Recluse Village, Scroll of Return - Resistance Village, Scroll of Return - Silent Cavern, Scroll of Return - Silver Knight Town, Scroll of Return - Talking Island Village, Scroll of Return - Werldern Town, Scroll of Return - Woodbec Village, Scroll of Teleportation - Diad Fortress, Scroll of Teleportation - Large Cave, Shamshir, Silver Flute, Skeleton Amulet, Skin of Blue Lizard, Small Treasure Map (9), Special Spirit Crystal, Spellbook (Teleport to Pledge Member), Spirit Crystal (Counter Mirror), Spirit Crystal (Elemental Falldown), Spirit Crystal (Elemental Fire), Spirit Crystal (Exotic Vitalize), Spirit Crystal (Triple Arrow), Spirit Crystal (Water Life), Spirit Crystal (Wind Shackle), Staff of Kent Wizard, Sword of Kent Soldier, Talking Scroll (15), Tarak’s Boots, Tarak’s Cloak, Tarak’s Devil Book, Volume 1, Tarak’s Devil Book, Volume 2, Tarak’s Devil Book, Volume 3, Tarak’s Devil Book, Volume 4, Tarak’s Gloves, Tarak’s Head, Tarak’s Robe, Tarak’s Sickle, Tarak’s Valuables, Technical Document (Shock Stun), Tooth of Antharas, Tooth of Fafurion, Tooth of Valakas, Unknown Heirloom (14), Unlimited Quiver, Valakas Flesh, Varlok’s Blood-Colored Cloak, Web of Muryan, Whiskey, Wine, and Wolf Pelt.
- Added several new quests: Alchemist’s Stone Crafting Quest (Speak to the Servant of Kalbas in the Ancient Giant Ruins); Basch’s Quest (Speak to Basch in the Sanctuary of Evil; find, cancel, and escort Roy back to Basch. Reward: Roy’s Pouch); Drake Quest, Part 1: Doyle (Speak to Doyle in the Pirate Island Village. Reward for use with Part 4: Piece of Treasure Map); Drake Quest, Part 2: Rudian (Speak to Rudian in the Pirate Island Village. Reward for use with Part 4: Piece of Treasure Map); Drake Quest, Part 3: Resta (Speak to Resta in the Pirate Island Village. Reward for use with Part 4: Piece of Treasure Map); Drake Quest, Part 4: Cadmus (Speak to Cadmus in the Pirate Island Village. Reward for use with Part 5: Completed Treasure Map); Drake Quest, Part 5: Drake (Use Completed Treasure Map on the third floor of Pirate Island Dungeon to be teleported to Drake. Reward: Key of Drake); Druga Clan Heirloom Quests (Speak to Lary’s Assistant in Fire Valley) Please Note! These quests cannot be completed until Lindvior is re-enabled; Incarnation of Varlok’s Crafting Quests (Cursed Blood and Varlok’s Blood-Colored Cloak); Lesser Demon’s Crafting Quests (Devil’s Crossbow, Devil’s Knife, Devil’s Edoryu, and Devil’s Claw); Lukein’s Quest (Speak to Lukein in the Pirate Island Village. Reward: Skeleton Amulet); Niki’s Kent Relics Quest (Sell Kent Castle Dungeon Relics to Niki in Kent Inner Castle); Recluse Alchemist’s Crafting Quests (Elven Wafers, Potions of Bravery, Potions of Wisdom, and Scroll of Return - Recluse Village); Resistance Alchemist’s Crafting Quests (Greater Healing Potions, Healing Potions, Lesser Healing Potions, and Scroll of Return - Resistance Village); Scroll of Teleportation (Diad and Large Cave) Crafting Quests (Speak to Consul on the first floor of Lastabad Dungeon; Dark Elves will need to polymorph before speaking to the NPC in order to receive crafting options); Simizz’s Quest (Speak to Simizz in the Pirate Island Village. Reward: Blue Pirate Bandanna) Please Note! Prerequisite for Drake Quest, Part 3; Special Spirit Crystal Crafting Quest (Speak to the Ancient Spirit on the fourth floor of Pirate Island Dungeon); Talking Scroll Quest (Speak to Serian in Singing Island or Lekman in Hidden Valley, who will then direct you to other Ivory Tower Wizards throughout Aden to update Talking Scroll information and grant various useful items).
- Added several new spells: Counter Mirror (Elf - Level 50, Common), Elemental Falldown (Elf - Level 40, Common), Elemental Fire (Elf - Level 50, Fire), Exotic Vitalize (Elf - Level 50, Earth), Shock Stun (Knight - Level 50; requires two-handed sword to be equipped to cast, not affected by Counter Magic), Teleport to Pledge Member (Royal - Level 45), Triple Arrow (Elf - Level 30, Common; requires bow to be equipped to cast), Water Life (Elf - Level 30, Water), and Wind Shackle (Elf - Level 50, Wind).
- Rebalanced several existing spells: Absolute Barrier (Duration), Advance Spirit (Cost, Duration, Range), Area of Silence (Cost, Duration, Probability), Armor Break (Name [now Double Break], Cost, Duration, Hit Penalty, Probability, Target Weapon [now only claws and edoryu]), Berserkers (Range), Bless of Earth (Effect, Duration), Bless of Fire (Duration), Bless Weapon (Cost, Duration, Range), Blind Hiding (Cost, Duration), Blizzard (Alignment Penalty, Target, Damage), Brave Aura (Duration), Burning Spirit (Cost, Duration, Probability), Burning Weapon (Duration, Range), Call Lightning (Damage, Delay), Cancel Magic (Probability, Range), Chill Touch (Damage), Clear Mind (Effect), Cone of Cold (Damage, Delay), Counter Magic (Duration), Create Zombie (Alignment Penalty, Range), Cure Poison (Range), Curse: Paralyze (Alignment Penalty, Duration), Curse: Poison (Alignment Penalty, Cost), Dark Blind (Alignment Penalty, Cost, Duration, Probability), Darkness (Alignment Penalty, Duration), Decay Potion (Cost), Decrease Weight (Duration), Destroy (Damage, Range), Disease (Alignment Penalty, Cost, Duration), Dress Dexterity (Cost), Dress Evasion (Cost), Dress Mighty (Cost, Duration), Earth Bind (Cost, Duration, Range, Effect), Earth Jail (Damage, Delay), Earthquake (Damage), Earth Skin (Cost, Effect, Duration, Range), Enchant Dexterity (Range), Enchant Mighty (Cost, Duration, Range), Enchant Venom (Duration), Enchant Weapon (Cost, Duration, Range), Energy Bolt (Damage, Range), Entangle (Duration, Range, Effect), Erase Magic (Effect, Cost, Probability, Range, Duration), Eruption (Damage), Eye of Storm (Duration), Fire Arrow (Damage), Fireball (Damage, Delay), Fire Storm (Cost), Fire Weapon (Duration, Range), Freeze (Range, Duration, Damage), Freezing Blizzard (Alignment Penalty, Cost, Target, Damage, Probability, Duration), Frozen Cloud (Damage, Delay), Full Heal (Elemental Type, Range), Glowing Aura (Duration), Greater Haste (Duration), Greater Resurrection (Range), Haste (Cost, Duration, Range), Heal (Range), Holy Walk (Duration), Holy Weapon (Damage, Duration, Range), Ice Dagger (Damage, Range), Immune to Harm (Duration, Range), Lesser Heal (Elemental Type), Life Stream (Cost, Range), Light (Duration), Lightning (Damage), Lightning Storm (Damage, Range), Mana Drain (Probability), Mass Slow (Cost, Duration, Probability, Range), Mass Teleport (Cost), Meditation (Duration), Meteor Strike (Damage, Delay, Range), Moving Acceleration (Cost, Duration), Nature’s Miracle (Range), Nature’s Touch (Duration, Range), Polymorph (Range), Protection from Elemental (Cost, Duration), Remove Curse (Range), Resist Elemental (Cost, Duration), Resist Magic (Cost, Duration), Resurrection (Range), Return to Nature (Cost), Reveal Weakness (Range), Shadow Armor (Cost, Duration), Shadow Fang (Cost, Duration), Shield (AC), Shining Aura (Duration), Silence (Cost, Duration, Probability), Slow (Duration, Range), Stalac (Damage, Delay), Storm Shot (Duration, Range), Summon Greater Elemental (Cost), Summon Lesser Elemental (Cost), Sunburst (Damage), Tornado (Damage), Turn Undead (Probability, Range), Uncanny Dodge (Cost, Duration), Vampiric Touch (Alignment Penalty, Damage, Delay), Venom Resist (Cost, Duration), Weakness (Cost, Duration, Alignment Penalty), Weapon Break (Alignment Penalty), Wind Shot (Duration, Range, Effect), Wind Shuriken (Damage, Range), and Wind Walk (Duration).
- Caster Character Level now improves success rate for Area of Silence, Earth Bind, Elemental Falldown, Entangle, and Erase Magic.
- Caster Intelligence Stat now improves success rate/effect for Counter Mirror, Nature’s Blessing, and Wind Shackle.
- Added Raccoon as “unique” tamable pet; can be tamed with Floating Eye Meat, higher player Charisma improves ease of taming “unique” pets. Raccoons cannot be resurrected until tamed. Both Raccoons and High Raccoons have the ability to use magical attacks.
- Updated magic-using pets: increased starting HP for Cats; increased Mana Points (MP) regeneration for all; decreased spell MP cost for all; increased spell effectiveness for all.
- Re-enabled Valakas (non-deathmatch version); updated dragon lairs, strengthened, and added new abilities for Antharas, Fafurion, and Valakas (non-deathmatch version).
- Rebalanced several monsters: Ancient Giant (adjusted abilities and stats), Cursed Elmore Wizard (decreased HP), Dark Elf Carrier (adjusted abilities), Demon (adjusted stats), Giant Ant Queen (adjusted abilities and stats), Grim Reaper (adjusted stats), Iron Golem [Giran Deathmatch] (weakened), Knight Vald (now ‘Demon’), Laia (adjusted abilities), Lava Golem [Giran Deathmatch] (weakened), Lesser Demon (adjusted abilities and strength), Lich (strengthened, now ‘Demon’), Marquise Vampire (no longer ‘Big’, now ‘Demon’), Medusa (adjusted abilities), Mummy Lord (now ‘Demon’), Stone Golem [Giran Deathmatch] (no longer damages weapons, weakened), Wicked Beholder (adjusted abilities), and Zombie Lord of Fear (now ‘Demon’).
- Rebalanced Diad Fortress and Siege: increased timer length for breaking Diad Fortress gates to 30 seconds; reduced HP for all Diad Fortress gates; reduced damage inflicted by Diad Fortress gates; reduced siege-related spawns; decreased castle tax rate for Diad Fortress.
- Rebalanced Lastabad Dungeon: adjusted number and types of monster spawn; removed several “traps”.
- Rebalanced Mineral Dungeon; adjusted types of monster spawn.
- Rebalanced Tower of Insolence 38F: removed certain “traps”.
- Rebalanced Varlok Quest Ancient dungeon; adjusted ability, number, and strength of monster spawn.
- Rebalanced experience and alignment gained by killing certain quest-related monsters.
- Updated “underwater” effect.
- Updated Dream Island to Combat Zone.
- Added Alchemist NPCs to various towns throughout Aden; Alchemists can convert Relics of Eva, Maphr, Paagrio, and Sayha to Magic Gems, Spirit Gems, or Bring Stones for a fee, as well as convert Black Blood Stones to Relics for a fee.
- Removed drop probabilities for Spirit Gems and Bring Stones, and greatly reduced drop probabilities for Magic Gems; these items may now be crafted via NPC Alchemists in various towns throughout Aden.
- Rebalanced drop probabilities for various items, including Lump of Rough Iron, Scroll of Enchant Armor/Weapon, various crafting components, potions, scrolls, spellbooks, spirit crystals, and wands.
- Added “Character State” Resistances (Freeze, Petrify, Sleep, Blind, and Stun) to certain items, granting probabilities to resist certain magical attacks.
- Rebalanced various attributes for several items: Bronze Claw (Special Attack Bonus Chance), Calculator (Transfer Restrictions), Claw of Baranka (Special Attack Bonus Chance), Claw of Bravery (Special Attack Bonus Chance), Cloak of Passage (AC and Bonus), Crystal Gloves (Elemental Resistance), Damascus Claw (Special Attack Bonus Chance), Damascus Edoryu (Special Attack Bonus Chance), Dark Claw (Special Attack Bonus Chance), Dark Edoryu (Special Attack Bonus Chance), Diad Fortress Edoryu (Special Attack Bonus Chance), Edoryu of Bravery (Special Attack Bonus Chance), Edoryu of Ronde (Special Attack Bonus Chance), Hidden Valley Amulet (Used By), Kaiser Claw (Special Attack Bonus Chance), Kaiser Edoryu (Special Attack Bonus Chance), Lastabad Edoryu (Special Attack Bonus Chance), Oilskin Cloak (AC and Bonus), Race Ticket (Cannot be traded, dropped or stored, but can be deleted), Scroll of Return - Hidden Valley (Coordinates), Shadow Claw (Special Attack Bonus Chance), Shadow Edoryu (Special Attack Bonus Chance), Shield of Medusa (Petrify Resistance), Silver Claw (Special Attack Bonus Chance), Silver Edoryu (Special Attack Bonus Chance), Singing Island Amulet (Used By), Snow Gloves (Freeze Resistance), Stealth Claw (Special Attack Bonus Chance), Stealth Edoryu (Special Attack Bonus Chance), Steel Claw (Special Attack Bonus Chance), Steel Edoryu (Special Attack Bonus Chance), Unknown Axe (Weight), and Unknown Spear (Weight).
- Revised crafting requirements for Calculator and Mithril Arrows.
- Added Oriharukon Arrows to Nerupa’s crafting list.
- Added Black Mithril Arrows to Koup’s crafting list.
- Added Spellbook (Teleport to Pledge Member) to Lavienue’s crafting list (Scroll of Blood Pledge).
- Moved death-restart locations for Hidden Valley and Singing Island.
- Newly-created Dark Elves and Elves now begin in Hidden Valley.
- New-player “starting” items have changed: 2 Candles, Talking Scroll (All Classes); Map: Elven Forest (Elf); Map: Hidden Valley (Dark Elf, Elf, Knight); Map Silent Cavern (Dark Elf); Map: Singing Island (Royal, Wizard).
- Removed (old) new-player-item “recycling” NPCs Peria and Robeil.
- Removed Ivelviin from Iron Gate Guild.
- Removed drop probabilities for Apprentice Elf Armor, Apprentice Elf Boots, Apprentice Elf Bow, Apprentice Elf Helm, Apprentice Knight Armor, Apprentice Knight Helm, Apprentice Knight Shield, Apprentice Knight Sword, Apprentice Prince Armor, Apprentice Prince Helm, Apprentice Prince Shield, Apprentice Sword, Apprentice Wizard Boots, Apprentice Wizard Cap, Apprentice Wizard Cloak, Apprentice Wizard Staff, Dark Elf’s Training Boots, Dark Elf’s Training Cloak, Dark Elf’s Training Helmet, and Dark Elf’s Training Sword.
- New player “graduation” items have changed: Cloak of Passage (Wizard); Oilskin Cloak (Dark Elf, Elf, Knight, Royal).
- Dark Elves and Elves may now receive the Hidden Valley Quest Reward (Hidden Valley Amulet).
- Revised possible rewards from Gift Bag of Pierce.
- The NPC Bius in Ivory Tower Town will now buy Leather Armor.
- Added MvM (Monster versus Monster) Combat (monsters fighting amongst themselves).
- Added environmental sound and related adjustment slider.
- Added various sound effects for item usage.
- Updated background music.
- Updated various texts to reflect episode-related content.
- Corrected various text errors.
- Updated Credits.
- Re-enabled functionality for the Blood Pledge Options Window “Leave” link.
Known Issues:
- Dark Elves and Elves speaking to Ruba in Singing Island receive “Knight” text.
Please Note! All Episode 4-related nomenclature is tentative at this time and subject to change prior to live publish.
