General Magic

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  • Elemental damage is “exaggerated”; using the appropriate elemental type of magic in response to a creature’s weakness is more effective, using the wrong elemental type results in less damage being inflicted
  • General enhancements to improve overall spell effectiveness and accommodate Class Bonuses
  • Reduced alignment penalty for many chaotic spells
  • Berserkers; reduced duration of 5 minutes
  • Bless Weapon; requires caster to have lawful alignment to successfully cast the spell, increased effectiveness (+6 Hit Bonus, +3 Damage Bonus)
  • Blessed Armor; requires caster to have lawful alignment to successfully cast the spell
  • Blizzard; increased effectiveness
  • Cancel Magic; reduced effectiveness
  • Chill Touch; increased range, increased effectiveness
  • Counter Magic; increased duration of 2 minutes
  • Create Zombie; reduced alignment penalty of -5, added elemental type Earth
  • Curse: Paralyze; reduced alignment penalty of -80, increased range, reduced effectiveness
  • Curse: Poison; increased duration of 1 minute, reduced effectiveness
  • Decay Potion; reduced duration of 12 seconds, reduced effectiveness
  • Decrease Weight; decreased HP cost of 5
  • Destroy; increased effectiveness
  • Disease; reduced effectiveness
  • Earthquake; increased effectiveness
  • Fire Arrow; reduced effectiveness
  • Fire Storm; increased HP cost of 40, reduced effectiveness
  • Fireball; increased effectiveness
  • Fog of Sleeping; reduced alignment penalty of -5, decreased MP cost of 30, increased HP cost of 5, reduced duration of 30 seconds, reduced effectiveness
  • Frozen Cloud; increased effectiveness
  • Holy Walk; increased duration to 300 seconds, increased mp cost
  • Holy Weapon; requires caster to have lawful alignment to successfully cast the spell
  • Immune to Harm; removed target range requirement
  • Lightning Storm; increased target area of 5 cells, decreased range, reduced effectiveness
  • Mana Drain; reduced effectiveness
  • Mass Teleport; increased MP cost of 80, removed spell delay
  • Meteor Strike; reduced effectiveness
  • Polymorph; increased ingredient cost of 4, reduced effectiveness
  • Silence; increased duration of 32 seconds, reduced effectiveness
  • Slow; reduced effectiveness
  • Summon Monster; decreased HP cost of 10
  • Sunburst; increased effectiveness
  • Tame Monster; decreased HP cost of 10, increased effectiveness
  • Tornado; increased effectiveness
  • Turn Undead; requires caster to have lawful alignment to successfully cast the spell, reduced effectiveness
  • Vampiric Touch; reduced alignment penalty of -1, decreased range, increased effectiveness
  • Weakness; increased hit penalty of -6, increased damage penalty of -8, reduced effectiveness
  • Weapon Break; removed alignment penalty