- Elemental damage is “exaggerated”; using the appropriate elemental type of magic in response to a creature’s weakness is more effective, using the wrong elemental type results in less damage being inflicted
- General enhancements to improve overall spell effectiveness and accommodate Class Bonuses
- Reduced alignment penalty for many chaotic spells
- Berserkers; reduced duration of 5 minutes
- Bless Weapon; requires caster to have lawful alignment to successfully cast the spell, increased effectiveness (+6 Hit Bonus, +3 Damage Bonus)
- Blessed Armor; requires caster to have lawful alignment to successfully cast the spell
- Blizzard; increased effectiveness
- Cancel Magic; reduced effectiveness
- Chill Touch; increased range, increased effectiveness
- Counter Magic; increased duration of 2 minutes
- Create Zombie; reduced alignment penalty of -5, added elemental type Earth
- Curse: Paralyze; reduced alignment penalty of -80, increased range, reduced effectiveness
- Curse: Poison; increased duration of 1 minute, reduced effectiveness
- Decay Potion; reduced duration of 12 seconds, reduced effectiveness
- Decrease Weight; decreased HP cost of 5
- Destroy; increased effectiveness
- Disease; reduced effectiveness
- Earthquake; increased effectiveness
- Fire Arrow; reduced effectiveness
- Fire Storm; increased HP cost of 40, reduced effectiveness
- Fireball; increased effectiveness
- Fog of Sleeping; reduced alignment penalty of -5, decreased MP cost of 30, increased HP cost of 5, reduced duration of 30 seconds, reduced effectiveness
- Frozen Cloud; increased effectiveness
- Holy Walk; increased duration to 300 seconds, increased mp cost
- Holy Weapon; requires caster to have lawful alignment to successfully cast the spell
- Immune to Harm; removed target range requirement
- Lightning Storm; increased target area of 5 cells, decreased range, reduced effectiveness
- Mana Drain; reduced effectiveness
- Mass Teleport; increased MP cost of 80, removed spell delay
- Meteor Strike; reduced effectiveness
- Polymorph; increased ingredient cost of 4, reduced effectiveness
- Silence; increased duration of 32 seconds, reduced effectiveness
- Slow; reduced effectiveness
- Summon Monster; decreased HP cost of 10
- Sunburst; increased effectiveness
- Tame Monster; decreased HP cost of 10, increased effectiveness
- Tornado; increased effectiveness
- Turn Undead; requires caster to have lawful alignment to successfully cast the spell, reduced effectiveness
- Vampiric Touch; reduced alignment penalty of -1, decreased range, increased effectiveness
- Weakness; increased hit penalty of -6, increased damage penalty of -8, reduced effectiveness
- Weapon Break; removed alignment penalty
General Magic
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