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How should NC fix the knight vs. DE balance issues?

Chryses's picture
Give knights a way to reach 100 MR w/o sacrificing as much AC as other classes
22% (39 votes)
Remove uncanny dodge from the game
8% (14 votes)
Remove DE HP bonus items
7% (13 votes)
Give knights a better starting AC value
17% (29 votes)
Put Soft AC back in the game
14% (25 votes)
Increase knight HPs and give them a way to hold monster aggro
17% (29 votes)
Other -- please comment
15% (26 votes)
Total votes: 175

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Knights just need a hit

Knights just need a hit bonus, as stated above. That'd fix alot of problems. I think elfs should get a hit bonus also with melee weapon... o.o;'


imo, DE dmg is completely

Pirate21's picture

imo, DE dmg is completely ridiculous.. with buffs + crits they can do 200+ dmg in one swing. while knights are left with a constant 40-50 dmg per swing. (me using +9 Maphr's Retribution)

another problem IS the ER of any DE. during the christmas event i dueled a lvl 49 with 9kclaw and he rocked me using my poly... i barely got a hit on him... they are way too strong in every aspect, and should get a slight if not severe ER/dmg nerf.

knights just need better damage. the difference between the damage of a DE and that of a knight is completely unfair. for example.. a 51 DE could spend 30m, completely equip himself and SPANK a 55+ knight who has spend over 200m on his items.

FOR THE RECORD... the thought alone of giving DE "brave spell" is absurd. giving a DE brave would make knight 120% obsolete.


face it DE owns let it be

Corner's picture

face it DE owns let it be like that


The only things I miss are

The only things I miss are uncanny dodge DE's.

Knights have tons of hit bonus.

~~Edit~~ Not sure why this responded to corner, but it was meant in response to ScottS's suggestion.

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they have totle fucked the

they have totle fucked the knight rolyal so bad now the should just take de out of the game or give knight more mr and ac


Being a DE .. I say ... Take

Tikie's picture

Being a DE .. I say ...
Take Nothing From Me !!!!
That's just wrong o.0
If the Knights are whine'in
so dayum much .. give em' somthin' !!

Beer Me !!


ive played both characters

ive played both characters and the knights dont have a weapon thats even close to the brave edyo let alone the kaiser edyo...the only weaps that come close are the ph and knight vald sword. the ph used to be good untill nc nerfed it and the knight vald sword is one extreamly rare and to -1 to hit so you lose again there.


The real problem here is

The real problem here is that knights can't really hit a DE. It isn't that our hp isn't high enough, or that we don't hit hard enough. It's that due to a knight's high ac a DE can't really hit you that often but when they do it packs quite a punch.

Conversely a knight can't really hit a de due to uncanny dodge and their relatively high ac. Even though we swing faster we don't deal the damage a de would. The real problem is that that a knight can't hit a de at all. If knights had a spell that increased their +hit value then you'd never see a knight lose a duel or lose aggro to a de on a boss. If it was something simple like a +10 to hit spell you'd never see a tsu weilding knight lose to a lower level de again.


I have both a Knight and a

CageMage's picture

I have both a Knight and a DE. THe problems that I see are:

1. DE - Double damage (DD) weapons Knight - nothing doing DD
2. DE - Spell to insure DD Knight - no spells for DD
3. DE - Uncany Dodge Knight - nothing

1st day of the event - I played my DE (46) he was rocking with a +7bkat (was dropped a TSU),

2nd day will be on the knight with the same +7bkat to test the difference,

3rd will be on the DE with his +6 dama edo,

4th day will be with the Knight (hopefully with +7) with +6 (at min) TSU.

Will update on the this test!


I would have to say that

CageMage's picture

I would have to say that this test was all DE and the knight could not even touch the drops recieve by my DE.


Chryses wrote:

arlo's picture

Chryses wrote:


The dark elf is a strong

arlo's picture

The dark elf is a strong charactor. We do have nice weapons. The biggest sacrafic we make with the two handed weapon is ac. There are a lot of knights with over -70 ac. And don't forget the swing factor. We (dark elfs) may pack a big punch, but remember a braved knight swings alot faster than dark elfs. I have been next to some of my good knight friends and we kill the same mops in about the same speed. So what is all the complaining about? o.o
hugs and kisses.....Arlo of Ken


I'm a little knight rusty

I'm a little knight rusty due to princess needs and bad computer karma, but mostly I'd like the knights to be unmatched at tanking. That means give us a significant AC boost (making PvP and PvM improvements) AND some kind of aggro booster, either natural or a spell.

Chee!

---
BearClan, still hibernating but that *may* change...


I wont whine to nerf other

FierceDragon's picture

I wont whine to nerf other classes
i just want knight to be improved in AC
so us knights can do better in PvM AND PvP

as our ac increased by a bit and didnt bother other classes
i dun seee a problem of hving that change ^_^


its a hard question...

Cosa's picture

its a hard question...


First make it so DE's dont

crossvain's picture

First make it so DE's dont dodge/evade so much

Second make knight's hit a little harder still leaveing the majority to the DE

And give knights a little higher hit bonus in either they're base or weapons

Hehe im a knight what can i say

D-K-C


i think that mr items for

MuddyWater's picture

i think that mr items for knights should just have some kind of MR to help them out some, they either have mr or ac its not fair to them mages have mr items with decent ac, elfs have spells and cloaks and royals have mr spells, im not 100% about des but i kno they got good mr also

MuddyWater
www.muddymudpuddle.blogspot.com


Knights have highest

Prominence's picture

Knights have highest ER/HP/AC

I think its good they dont have the highest MR

If 1 class had everything.. why would u play any other class.. maybe giving it some extra to hit would be good alternative tho, around 5~10 hit bonus .. but then DK Knight would be one scary stunner x.x

-:- My Blog -:-


I think this event would be

mrhood's picture

I think this event would be a good starting point to even things out between the DE and the knight. How bout trying a few of the things that are mentioned in this post as in ideas!! The event claw hits harder and has te same hit bonus ...how bout tryin givin the knight a bigger hit bonus and maybe something with AC and good MR.. i think that would be a good start to see if it will work...I have been playin my knight a couple of years off and on and I really don't want to start a new DE just to be able to hit harder or have better things ....just try leveling the playing field some!!


Knights at high level and

Knights at high level and beat DE's around lv60 grated they have all the spells in the game...so i think that the spells should be dropped more because if u think about it a knight can kill a de but a de cant kill a knight what i mean is that a de is hitting u, u can always venz now if a knight hits u then stuns u for 3secs ur either lucky to live or u end...in a big fight high lvl stun knights are more effective


MY concern with DE vs knight

MY concern with DE vs knight balance has nothing to do with PvP.

I want balance in PvM, where DE's shine like the star of Lineage.

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Soft AC.

Fracas's picture

Soft AC.


I agree that returning soft

I agree that returning soft ac would solve the problem. But I thought you said we cant have soft ac back =/

I know I vote against it coming back, as does every non knight... but if its the only way to restore balance, do it.

But its to late to bring it back. There were already changes (minimal changes) to knight items to offset (not by much) the issue of knight vs DE tanking ability.

Now we are in this pickle... We cant restore PvM balance without changing the mostly balanced PvP.

We cant add more knight ac, without making knights have -1xx in pvp (granted, knights with -1xx ac will have under 50%mr). Which will P-Off every other class.

So... Out of the options given... The only one that would relatively come close to fixing the problem is removing uncanny. But that will anger De's and cause riots and storms and lead to total Armageddon. If DE's dont want uncanny removed, then they need to just give in and let knights have more ac. My vote would be making knights start at 0 ac instead of 10ac. That 10 ac is no where near how much free ac every other class gained with the removal of soft ac.

Soft AC should never have been removed... And we would have no problems.

Flame away

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We can have soft AC back,

Fracas's picture

We can have soft AC back, from a technical perspective. Flip a switch and it's back on. However, for reasons you listed above, there is actually a lot more to it than just flipping the switch. This is why I have said before that I wasn't considering it.

However, as seen in this thread, we are actually discussing taking spells and abilities away from other classes in order to compensate for the lack of Soft AC. Is this really the route to go? It doesn't feel right to me.


I agree, whilst turning it

Rooella's picture

I agree, whilst turning it back on WOULD solve this problem - it introdues a whole herd of new ones... The current US ruleset is balanced against soft AC not being present.

Turning it back on would bring issues of balancing between other classes - and still doesn't solve the PvP problem since Soft AC does NOT affect PvP. (At least that's what NCsoft always used to tell us)

There are now some new items available with some funky options...

Let's look at the Shield of Faith - a shield that absorbs damage.... Let's put that effect on lots of knight-only items and beef it up some. We should also add extra AC bonuses, MR and HP/regen benefits to these items.

Now think about it... It sounds crazy but it's no different from the 30% increase knights USED TO HAVE with the Soft AC difference.

It doesn't affect the damage they deal - but it addresses their ability to "tank" it.

I also believe that "Uncanny Dodge" should be removed. This contracdicts the Dark Elf's position in the game. The Dark Elf is supposed to be an assasin type... not particulary resiliant against damage but you wouldn't want to get hit by one. (Final Burn... This spell sums up the class).


LOL Shield of faith... When

LOL Shield of faith... When I learned what this shield does it made me laugh very hard...

Shield of faith is a permanent reduction armor for royals. While knights have to burn MP for a 20 second spell that does the SAME thing and then sit around and regen.

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Well spoken Roo The assassin

Well spoken Roo

The assassin bit is correct, De's should be a support type of char, what i mean is that an elf and knight going at it would leave open an oportunity for a de to slip in and get in to the fight. but a dark elf who is lower level than me shouldnt be able to stand toe-2-toe with me or even beat me.

The stun spell isnt really useful, its a toy at best. the reasons i see it this way is that it only lasts a short time, needs to be cast like a spell, and costs mana. my level 70 knight has 61 mana points. knight spells cost 10+ mana per and that doesnt leave a lot of potential castings. i think the knight spells need to be removed and a new system added to the current programming. first make stun a percentage related event per swing, the higher level you are the better chance you have to have the stun effect cast w/o the cost and casting time affect. of course er/mr might have a negative success rate ( but u need a test server to play with these ideas, an in house closed test server.) also stun is just another key to be pressed while your hunting or pvp. using many keys takes away from the function time of combat. ....OR Stun could be reworked to act like a spell with a time duration that then has percentage chance of the stun actually taking affect.

reduction of damage( reduction armor) should be at a rate compensate with your level again w/o the casting of a spell or loss of mana IE at lev 50 you get -4 damage against you per hit , lev 55 -6d , lev 60 -8d, lev 65 -10d,lev 70 -12d, lev 75 -14d, lev 80 -16d and on and on. of course the best way to test this is to take a few players from the game and do a minor migrate of their chars over and test it on a closed system.

bounce attack could be worked like a spell duration as well but w/o the need for a 2hw, but that the weapon is hardened against other weapons and have a chance to damage an opponents un-hardened weapon. weapons not normally damaged by hard skinned things ect wont be affected.

with that all above spell durations need to be larger

if the above were implimented it would affect the pvp balance and the holding of mop agro w/o taking away anything from the DE and as well not adding any ac/mr/hp or to-hit bonuses

phew what a fleshy conversation !!!

Moli


It doesnt feel right to me

It doesnt feel right to me either. (But it doesnt feel right that knights got shafted by the removal of soft ac and havent seen compensation for that either..)

I agree, removing abilities from other classes would cause more problems than its worth.

Thats why other classes (Ok, DE's) need to admit that they have they best of both worlds... And they need to give in and let knights have more AC. (A dark elf with -60ac gained approximately 25 ac points with the removal of soft ac. Not in actual values, but in effectiveness. Thats on top of the already overpowered Uncanny dodge.) All I am asking for is 10 ac points for knights.

Yes, I admit, knights have 'access' to the highest AC in game. But every class has 'access' to high AC. A mage could get -80 if they gave up their regen. A DE could get -80 if they gave up MR and regen and hp. But we all give up that high ac, yes all of us give it up, so that we can have the other things we need. Mages get their MP regen. DE's get their HP, their MR, their regen. And we knights sacrifice this potentially high AC so that we dont get slaughtered by every mage.

Yes, knights have potentially high ac. But I, at level 55 with very good items, only manage -66 base (MR) -70base (APM) -73 base (MDSM).
Heres what I use.

+8HOMR
+8BCOMR
+7PG
+7TS
+7IB
+7SOE
Skel Ammy
APM/+7CMOMR/+5Anth Armor

Where are all these knights with -100 that everyone says they fight everyday?

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-100+ ac is very rare and

-100+ ac is very rare and expensive. there are a few on server that have it but not a whole lot. my ac differs with which set im wearing from -8x with GMR set ( MR ) , -9x with hp set, and -1xx with full ac set. however the ac looks uber but through testing i find the hp set more effective vs the ac set. in order for me to get high mr and ac im adding wisdom to my level up stats to get the wis mr bonus. but that takes away my ability to ad to dex/str, the options are to add pg/st ammy ect but that then lowers the ac again. it is a chaotic choice that can differ from place to place you hunt.

Moli

100+ ac isnt as uber as you think, sure it helps but not that much.


Dex/Str knights are a thing

Dex/Str knights are a thing of the past =/

Knights, all of em, have to add wisdom now.

I wont be adding str again until level 66.

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My thoughts are the same

mrhood's picture

My thoughts are the same Sk8, would be nice if the knights had the hit and damage a DE can do!!


I dont want to hit like a

I dont want to hit like a DE, that would be unbalancing. DE's are the damage dealers. (Although a high level knight with a KV sword puts out damage comparable to DE's.)

I just dont want DE's to take damage like I do. Which they currently do, while at the same time deal out more damage than I do.

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Thats good but alot of the

mrhood's picture

Thats good but alot of the knights dont have the KV sword i dont think. Them taking damage as a knight does is a real good idea or give the knights some kind of uncanny dodge spell too, and a few other spells to help them with str and dex too, so the mages dont have to do it all the time.


You missunderstand. DE's

You missunderstand. DE's shouldnt take damage like knights do (which currently they take less thanks to uncanny.) They should take MORE damage than knights do, even with uncanny.

And knights have str/dex already. HOM:P and HOM:S.

And knights dont have the MP to handle more spells, we wouldnt even be able to use Uncanny if it was given to us.

To fix the problem it has to be inherent abilities, or new armor (like knight only TShirts's, knight only magic resist items, that have decent ac.) Or modifications to existing armor, which Capt began doing, but didnt come close to fixing the problem.

I want a chain Tshirt. 5 ac base, safe to +4.

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Sk8 lays it out along what I

Sk8 lays it out along what I think should be the expected roles of knights and dark elves. The knight should be tougher but deal out less damage. The dark elf should deal out horific damage but be more fragile. Soft AC did this. When sk8 says dark elves should take more damage, he means per hit, he doesn't mean they should be ABLE to take more damage.

Chain t-s not a bad idea!

Have fun,
Swift


HoM:P and HoM:S were made

Rooella's picture

HoM:P and HoM:S were made very rare with the US ruleset. These should be added back imo.


As a mage, Id rather heal a

Prominence's picture

As a mage, Id rather heal a de then a knight any day lol...

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I have reset this poll

Rooella's picture

I have reset this poll because it's been a while since the US ruleset went live across Dep & Ken. It would be interesting to see how people feel about the class/balance issue now.


The balance issue with

Chryses's picture

The balance issue with knights and dark elfs was a problem on Ken and Dep before the LoA ruleset published and soft ac was removed, and it would be a problem if soft ac is put back in.

The simple fact is uncanny dodge is too good.

At high levels, uncanny dodge does a dark elf more good than would any amount of AC a knight could get.


I have seen Uncanny compared

I have seen Uncanny compared to the value of 25-30 extra ac points. (Stated by Daojohn, whom provides very good info.) Whether that is accurate or not, it should be something to go from.

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I would like to see knights

I would like to see knights start with better ac value maybe at -5ac
also second sk8 comment about
I want a chain Tshirt. 5 ac base, safe to +4. knight only


5 ac doesnt make that much

5 ac doesnt make that much of a differance. honestly it doesnt. 15 ac would for sure. but all these ideas need to be tested with outfitted high level players. drag our buttocks over to a closed server and let us test it. grab like 20 high level chars ( 55 and over ) and let those who play regularly test this stuff vs a server of like 300+ people. with a smaller group it would be easier to do more tests and be concise in the testing. this would be a better test server and then u can dump snob test into the regular server populations boosting their numbers.

Moli


No to the return of soft

No to the return of soft ac!

if dark elves not suppose to take damage then restrict what they can use.


The upcoming episode 6

Szeto's picture

The upcoming episode 6 spell: Counter Barrier would be a good spell for knight to help with the balance.. but the sacrifice is a shield for 2hs and have to be 50+ and drop is rare... maybe NC-US can make adjustment like remove the 2hs restriction or add some kind of mp regen for the knights???


2 handed requirements suxxor

2 handed requirements suxxor not just cuz of the shield but also the swing rate is slowed down and the damage u do with 2hw isnt all that great. Counter Barrier should have no weapon requirement..

it should also have a spell duration like 500 seconds or whatever and non stackable.

these spells are not all that useful atm, knights with too little mana, too many hot keys, spell costs too high and durations are lame.

Moli


just adjust the level up

Ballistic's picture

just adjust the level up bonuses for knights to give us better hit/dmg

mr isnt really an issue, i mean, i have accepted the fact that i am never going to reach cancel-proof mr, although it does suck that i lose so much ac.....a 15 ac difference....and that is with a +8 mr set, and even with that i only have 101 mr.....

i like that chain t-shirt suggestion too :)

although my ultimate wish would be the return of soft ac, though this would really only seriously balance melee pvp, mages would still rock us knights


knights problem is the

Prominence's picture

knights problem is the amount of dmge they take.. not the dmge they deal..

-:- My Blog -:-


i guess i dont care because

CrystalJeanElf's picture

i guess i dont care because i have never played a knight or a de
...
but as an elf i say.. dont take away anything from my class.
>.<

"The only friends that matter are the ones you can call at 4am."
www.crystaljeanelf.blogspot.com


V.V.V cj !!! Beer Me

Tikie's picture

V.V.V cj !!!

Beer Me !!

Visit Tikies Home on the Web Here!


v.v TIKIE!!!! "The only

CrystalJeanElf's picture

v.v
TIKIE!!!!

"The only friends that matter are the ones you can call at 4am."
www.crystaljeanelf.blogspot.com


DE's are assassins, and

cainna's picture

DE's are assassins, and assassins are "One who murders by surprise attack, especially one who carries out a plot to kill a prominent person." What need for surprise is there, when you can just tank anyone anyway cause of superior Evasion via Uncanny Dodge and Evasion spells? DE's are supposed to do extreme damage (they are assassins after all) but that combined with the ability to tank players and Mops makes the knight class obsolete as while knights can tank but they cannot produce superior damage to a target(hell even my elf can outdamage a knight if I just Triple arrow a few times).

As has been stated 987234987234 times, uncanny and evasion need to be either removed or reduced significantly so that knights may yet again become the tanks in a fighting situtation. I also think that an Agro spell needs to be given to knights so that as tanks, they may do their job efficiently(without spells it is very difficult for a knight to gain agro with all mops on screen, blank scrolls help but a 1mp or perhaps even a hps using spell would be very useful).

C2


No more spells. The ones we

No more spells. The ones we got suck, and we dont have enough mp to use them. (I have 42 mp at level 55) This has to be fixed with inherent abilities.

Molindars suggestions to the spells (above) are great, but I think it is beyond what Fracas and team can do. So we will have to take a different route. Which means, adjusting spells that we have (to make them worth using) and adding more knight only gear.

While we are on the subject of spells, make it where the level 1 spells that knights learn at level 50 only cast half mp to cast.

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Im sure its easier to rework

Im sure its easier to rework a spell than add in new abilities to an existing set of abilities, but it might just be worth the time and effort. as for reworking the spells they would be more useful if they lasted longer and cost like 2-3 mp. I still feel strongly that they should be innate abilities.

Moli


Maybe I should leave the

Maybe I should leave the knight commentary to the knights, but I do think Cai's suggestion about an hp based "spell", lets call it a talent, which knights could use to draw aggro would help the knight regain the tank roll it is supposed to have. Perhaps this could be a "battle cry" type talent, and draw aggro from monsters on screen at a cost of a small number of hp.

Of course, this is not a big fix to the big problem of knight vs DE play balance, but it does sound like the kind of thing that could help a little in re-establishing the knight as what it should be.

That's 2 cents-worth from a 99.99% elf player, so forgive me if it is useless :)

Swift


They may be assasins.. but

Prominence's picture

They may be assasins.. but when they appear on ur screen .. its like..

"Look IM a DE, please cancel/manadrain/wb me"
Making DK Slower also forces DE to use another morph which kind puts a huge target on thier head since they cant blend in w/ all the other dks on the screen.... and if they do choose to use dk.. thats defeats the purpose of trying to pk as fast as possible.

The invis is nice.. but i think it needs rework so that they can attack out of invis rather then having the timer run out or be detected..

Eg.
I cast invis.. i run up to target.. and when i swing and land my first (melee hit) i am out of invis mode and I continue to attack.. <~ this is what an assasin type spell should be like.. not how it currently is where u need to be detected out...

But as the above example shows.. thats just for pvp.. it has no use for pvm

-:- My Blog -:-


I think a good first step to

Chryses's picture

I think a good first step to settling this would be to put uncanny dodge candies into the game for an event sometime so everyone can see just how over-powered that spell is.


WOOT uncanny-candies

WOOT uncanny-candies !!!!

damn good idea.

Moli


I'm noticing that right now

Chryses's picture

I'm noticing that right now giving knights a way to reach 100MR without sacrificing as much AC as other classes is leading.

I'm not sure I like that, and here's why ...

The game seems to have been moving of late toward a balance system that looks something like this:

Knight is greater than elf.

Mage is greater than knight.

Elf is greater than mage.

Allowing knights an easier option to increase MR throws that system out of whack.

The real problem is where dark elfs fit into this system as they are currently greater than everyone.


I am also against making it

I am also against making it to easy for knights to get more MR without sacrifices. All classes have to sacrifice, knights should be no different.

The only changes to knight MR I would add would be one of any of the following three suggestions:

1) 5%mr ammy
2) Introduction of the Legendary Shield we were supposed to get in Epi5. (Possibly with a 50+ or 55+ level requirement)
3) Making SkShield go up 1mr with each zel, and reducing the weight. It weighs almost as much as a dang Iron shield.

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from wat i recall those were

Prominence's picture

from wat i recall those were event items.. not perm items

-:- My Blog -:-


I don't have a huge problem

Chryses's picture

I don't have a huge problem with any of those; but I do think if they are going to increase the MR options it should be available to all classes. Otherwise the answer is easy: Just start knights with higher MR and be done with it.

I would like to see rings (both MR and elemental) increase in effectiveness as they are enchanted. I would make them safe to four make them so you get 1 more resistance for every two enchants -- A plus 4 10% ring would give 12% MR, a plus 4 earth ring would give 32% earth resistance, etc.

A +6 10% ring would then give 13% MR. Two of them would give 6% more than you can currently get. They would be obtainable, but you would have to work for it.


No, I disagree with just

No, I disagree with just giving them base MR boost and be done with it. The whole point here is sacrifice for MR, not free MR. Any one of those items I would have to sacrifice something to use it. Free MR is no sacrifice.

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I disagree with it as

Chryses's picture

I disagree with it as well.

My point was more that I think if you are going to make better MR options available it should be done in such a way that other classes can have access to same levels of MR if they are willint to make the same sacrifice.


Let them use the Ammy if

Let them use the Ammy if that is the route taken (I did not say it was knight only), but they cant have either shield as those are knight only items. We dont have enough knight only items already, cant go giving away the ones we do have.

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I agree with sk8 on his

I agree with sk8 on his suggested changes! Any one of those 3 would work.


I'm an elf, and I say put

ShadowFyre's picture

I'm an elf, and I say put soft ac back in the game...classes were more balanced when that was implemented.


NO SOFT AC!!

NO SOFT AC!!


They need to make it where

Vertigo's picture

They need to make it where two handers have a chance to deal double damage not just De weapons. That would alleviate a lot of the problems cause its not really that De's can tank better or have more life they just do a lot more damage then anyone else.


No, the problem is that DE's

No, the problem is that DE's tank better. I refer you to Prominence's post above...

Two handed swords poor performance is another issue.

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I was kinda all over the

Prominence's picture

I was kinda all over the place on this thread,

But Im guessing you are refering to the post about me wanting to heal a de rather then a knight since de take less dmge.

-:- My Blog -:-


couldn't this post wait till

couldn't this post wait till April 1st 2008? *shakes my head in disgust*


I say, give my sk8

Cosa's picture

I say, give my sk8 everythings he wants v.v :P hehe jk
But i do agree that he has made some good points and has given some awesome ideas to try to balance this.
And yes, plz dont take anything from us elves v.v


cOSa's Blog


Well I haven't played a

Vertigo's picture

Well I haven't played a knight or De in this game so I'm not so sure on what the differences is. I know that with my royal I have a decent chance against an equally equipped knight and no chance against an equally equipped De they just do way to much damage and I don't do enough. But maybe would should look at it a different way as far as armor is concerned and this is going to based off of WOW cause they actually have a great system as far as armor goes.

I would compare De's to Rouges in WoW
Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle.
Sounds like a de to me

Knight Compare to Warrior in WoW
Warriors can be a raging berserker or an iron-clad juggernaut, capable of withstanding tremendous attacks while protecting their allies from harm. Had to leave a lot out cause it wouldn't pertain.
Sounds like a knight should be.

Now that I have made this incredibly long pointless post I'll get to the point.

I have played a Rogue and a Warrior in WoW Both of them are level 70 so I have a good idea of what each class can do. As far as the Rogue goes yes I can do massive damage but my armor is extreamly weak so I can no take that much abuse. While as a warrior I don't do as much damage but I can take a lot more. This is the way Lineage should work. The only way I can see this happening is a complete change of the ac ratings, which I know is very unlikely. But I would suggest that you implement Soft ac in a different way not by character but by armor type. IE.. Robes have softer ac then leather, leather has softer ac then mail and so on. So basically it should boil down to wizards having the softest ac followed by elfs and dark elfs then Royals right above that and knights on the top. Just my thoughts sorry for the wall of text.


In Wow... cant Rogue attack

Prominence's picture

In Wow... cant Rogue attack while invisible? but it fades away as it is attacking.. meaning no one can attack the rogue while it is invisible?

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"In Wow... cant Rogue attack

Vertigo's picture

"In Wow... cant Rogue attack while invisible? but it fades away as it is attacking.. meaning no one can attack the rogue while it is invisible?"

Yes rogue can attack while in "Stealth" Rogues aren't invisible just a lot harder to see so other can attack them if they catch them.


I play a lvl 52 wis de. I am

I play a lvl 52 wis de. I am not sure what kind of de everyone is always talking about stat wise but I will say I suck as a tank. My ac isnt that great and my hp is very low. Only advantage I have is mr which does nothing in pvp against any elf with erase. During the boss event, the problem I noticed was when hunting with just about any knight in a party below lvl 60 the boss would turn to me, and I dont have the hp for that.
I dont think removing hp from de items will solve anything because I am pretty sure most of the complaints about tanking de's are con de's who dont use them anyway. I think one of the problems might be nobody figured how much hp a con de would have when they created de's.
Knights need a aggro spell, a decent chance to get 100 mr and should have a faster swing with a 1 handed sword. I also think that if they us 2 handed sword it should cause more dmg then they currently do.


When LOA was first created,

When LOA was first created, it was clearly stated that there will be no soft AC. I believed this was one of the reasons most players moved to LOA. I be one of them. Soft AC is just plain bad. There are lots of better ways to improve the Knight class besides reinstating the soft AC. Many of those ideas mentioned by others were great.

As much as I love for Uncanny to be takin out of the game, for I think it is way overpowered, I say leave it and make improvements to other classes. Many people say Knights should be the number one in tanking, and I too agree to this. Currently, DEs can easily out damage Knights as well as tank better. I'm a lvl 62 CON elf, when dueling in the doorways, I can say I can be very close to even with the Knights at or a few lvls lower than my elf. But A DE that is lvl 52+, can easily take my life away before I can take half of his HP bar. I have no problem losing to the DE, since they are supposed to hit hard, but incomparision with DE and Knight, I think the DE is twice as strong as the Knight, in both tanking and hitting abilities. A class that is twice as strong as another class, now there is definitely a balance issue here.

Instead of nerfing DEs, lets just make Knights tank better. Boost some of the "knights only" items to improve AC and or HP.
One easy fix would be the Crystal Plate Mail. This is one of the very rare drop (not counting events), but not many uses it, if any at all. It is super heavy and is no where near as effective as ancient armor. Lets make it into a Crystal set (Plate mail and Gloves). When equiped together, gives the wearer a bonus AC of 6. With this set at +7, gives a total AC of 32. The other option is +7 Crystal Gloves and APM gives only 27 AC. So APM should get an update so that it gives HP regen while overweight, as if the wearer is not overweight.
This is just one simple example that just crossed my mind. Nerfing a class is no fun for the players currently playing those chars. But boosting other classes is always more fun.


1.. I have about 15+ CPM in

Prominence's picture

1.. I have about 15+ CPM in either my royal or elven storage so i have 0 complaint about this :D

2. Your idea of making it into a set is cool.. and for set bonuses I think a 10-25% MR bonus and a +1~3 mp regen would make it a leet MR Set for knights

I dont think it needs an ac bonus since u can get more ac the higher you plus it. And we shouldnt be giving Knights too many freebies.

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No the only fix I see is

Vertigo's picture

No the only fix I see is re-work Uncanny dodge because thats the ability that make Des so over powered from what I read. They should knock it down to a two minute spell with a 10 minute cool down or something like that. It shouldn't be allowed to be used at all times it should be a get out of jail card that you pop when things start going south. I might be wrong on how the spell works seeing as I have never played a Dark elf so please correct me if I am wrong.

PS. I still believe that two handed weapons should be allowed to crit not just Dark elf weapons. You give away alot of ac for that two hander make it worth it. And while I'm on the subject of weapons can anyone explain to me why a Katana hits harder then a morning star. Shouldn't you get some sort of bonus damage on hard skinned mops with blunt weapons. Just a thought.
I'm gona get my karma Negative ^^


Quote:No the only fix I see

Prominence's picture

Quote:
No the only fix I see is re-work Uncanny dodge because thats the ability that make Des so over powered from what I read. They should knock it down to a two minute spell with a 10 minute cool down or something like that. It shouldn't be allowed to be used at all times it should be a get out of jail card that you pop when things start going south. I might be wrong on how the spell works seeing as I have never played a Dark elf so please correct me if I am wrong.

That would really KILL the DE class for those who are still leveling. And you are a lucky man to be on Ken lol

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What making it have a cool

Vertigo's picture

What making it have a cool down would make sense maybe not so long of a cool down but still. I don't see how that would ruin the DE class they still do amazing damage and theres no soft ac so they are not hurt by that. They just wouldn't be able to dodge everything They might have to carry a few more pots is all that would happen.

Why am I so lucky to be on Ken?


Quote: Why am I so lucky to

Prominence's picture

Quote:

Why am I so lucky to be on Ken?

Do i really need to explain o.o

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Because some of the more

Because some of the more childish people of whom play the overpowered character type in which your suggestions would provide a nerf to... Will take their frustration out on you in game...

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yea please explain would you

Vertigo's picture

yea please explain would you hunt me down and kill me ohhhhhh nooooeeeessssss. I'm sure glad that your e-peen is so large......................


He wasnt referring to

He wasnt referring to himself being one of those people. Promi is a good guy =) (And a mage)

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Ok well I think I got off

Vertigo's picture

Ok well I think I got off the subject a little and if Prom wasn't referring to himself then I apologize. But anyway back to the subject how do ya fix knights with out destroying dark elfs.


for starters! that CPM set

Prominence's picture

for starters! that CPM set w/ a nice MR bonus is a pretty cool thing..has high ac and im sure Fracas can make it happen

the other suggestion was to make some of thier armors like the prince shield of faith? that absorb dmge or sumtin

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I dont think there is an

I dont think there is an issue here...Leave knights and de alone. many people here just complain because at lower levels de are clearly stronger and many people that post here are low levels. But once you see a 60+ knight and 60+ de there really isnt that big of a difference. knights ae strong as hell with the right stats added and highest ac and hp in game so why is everyone complaining?


So that when I start

Prominence's picture

So that when I start leveling a knight after I am done with my mage and possibly an elf, I can have an ezer time.. but if royals are better then a knight at that time.. ill just lvl my royal instead lol :)

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Dang you already got a DE to

Dang you already got a DE to 70 a mage to 55+ (just on loa!) I cannot believe you want to take others over the 50+ mark.


Every class has its benefits

Prominence's picture

Every class has its benefits v.v

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Yea, the prince buffs are

Yea, the prince buffs are amazing!


I know de's are real strong

Magestic's picture

I know de's are real strong from messing around w/ my lvl 22 de but I don't see it as a problem. Of course, I've never played a knight. There is one thing I know for sure and that is there is no reason to bring back soft ac. Soft ac is really hard on mages and since I am a mage there is no way I will ever support the idea of bring soft ac back. As far as the poll goes, I can't honestly choose any of the response which is way I chose other. Personally I don't see a reason to change anything. Besides if changes are made then another class could suffer, does that make any sense?


Some change really needs to

Some change really needs to be made, but what change will take place...who knows!


w/o killing another class..

Prominence's picture

w/o killing another class.. I think knights could still be boosted up in thier equipment to make it better as I have suggested throughout this thread..

Something to increase MR or absorb damage is where you wana start..

1. idea that was posted here is a CPM + Crystal Glove set that gives u a bonus 10-25% mr

2. idea is to have some armor(like APM/PM/CPM~The Plate Mail Class armors) that act like the shield of faith since its so well liked for what it can do. (http://lineagedb.com/item/detail.php?id=1239&sg=1)
(The shield kinda works like that knight spell?)

Reasoning for above suggestions: I think the above changes are needed cause NC Korea has soft ac.. where as LoA Ruleset does not.. Totally makes u wana play royal over a knight.. especially with essences so readily available and the type of spells a royal gets.

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This game is also very magic

Prominence's picture

This game is also very magic damage influenced (even future updates ~Remember that chain destroy boss in dwarf cave video?)

and even when it just comes down to pure damage w/ no magic involved.. dark elfs still take Less dmge then a knight does over time.

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~~~~(The shield kinda works

~~~~(The shield kinda works like that knight spell?)~~~~

It is the knight spell. Its the same as if a level 50-54 knight casted reduc.

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Hope I'm not too late in the

soomyung's picture

Hope I'm not too late in the discussion. I'm still in the process of settling in at Chicago x.x and got no internet

I want to separate the issue into parts so I can clearly comment on each of the issue. This also brings up how complex this issue is for NCA to solve with limited coding capabilities.

1) Low Level DE vs Level 60 and below Knight --- Doorway Fights

Its safe to say a level 49 DE can beat up to about level 58 Knight. (g