STR & Ranged attacks + overzelling?

Rooella's picture
drakehunter asks:

Question

I'm a player playing Lineage in Korea.
This site has a great deal of hidden informations(Not officially announced)more than Korean Fansites.
1. I'd like to know relationship between STR & Chance of ranged attack. I just could get things about Damage.
2.Do you know exact probability of over enchanting?
ex)+5 Armor + B-zel-> Fail or +6 +7 +8 etc...
+5 Armor + N-zel-> Fail or +6


Answer

  1. All we know about this is that NC officials have told us that it does have an effect. We do not know what the effect is.
  2. The following information regarding over-zelling & over-daing is taken from the NCsoft knowledgebase:



Using Normal Enchant Scrolls:



Please keep in mind that any time you attempt to enchant past the item's safe limit, you also have a chance of destroying the item you are attempting to enchant.



Using a Blessed Scroll of Enchant Armor/Blessed Scroll of Enchant Weapon will not improve your chances for over-enchanting.



Bone armor and weapons have no safe enchant limit; players run the risk of destroying bone items with the first attempt at enchanting. The chance to successfully over-enchant Bone armor is 1 over the current enchantment+2.



Examples:

  • If a piece of Bone armor is +0, you have a 1 in 2 (50%) chance of enchanting it to +1; you have a 1 in 2 (50%) chance of destroying the item.
  • If a piece of Bone armor is over-enchanted to +1, you have a 1 in 3 (approximately 33%) chance of enchanting it to +2; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a piece of Bone armor is over-enchanted to +2, you have a 1 in 4 (25%) chance of enchanting it to +3; you have a 3 in 4 (75%) chance of destroying the item.

Non-Elven armor has a safe enchant limit of +4; this includes the Bracer, Boots and Power Gloves; the Red Knight's Hood is an exception to this rule, it can be safely enchanted to +6. The chance to successfully over-enchant non-Elven armor is 1 over the current enchant level:



Examples:

  • If a piece of non-Elven armor is safely enchanted to its max safe enchant level of +4, you have a 1 in 4 (25%) chance of enchanting it to +5; you have a 3 in 4 (75%) chance of destroying the item.
  • If a piece of non-Elven armor is over-enchanted to +5, you have a 1 in 5 (20%) chance of enchanting it to +6; you have a 4 in 5 (80%) chance of destroying the item.
  • If a piece of non-Elven armor is over-enchanted to +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.

Elven armor has a safe enchant limit of +6; this includes the Bless of Elm, Elven Helm of Dexterity, and Elven Helm of Constitution. The chance to successfully over-enchant Elven armor is 1 over the current enchant level:



Examples:

  • If a piece of Elven armor is safely enchanted to its max safe enchant level of +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.
  • If a piece of Elven armor is over-enchanted to +7, you have a 1 in 7 (approximately 14%) chance of enchanting it to +8; you have a 6 in 7 (approximately 86%) chance of destroying the item.

Most weapons have a safe enchant limit of +6; Bone weapons have no safe enchant limit. The chance to successfully over-enchant weapons is 1 in 3 (approximately 33%):



Examples:

  • If a weapon is safely enchanted to its max safe enchant level of +6, you have a 1 in 3 (approximately 33%) chance of enchanting it to +7; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a weapon is over-enchanted to +7, you have a 1 in 3 (approximately 33%) chance of enchanting it to +8; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a weapon is over-enchanted to +8, you have a 1 in 3 (approximately 33%) chance of enchanting it to +9; you have a 2 in 3 (approximately 67%) chance of destroying the item.



Using Blessed Enchant Scrolls:



Please keep in mind that any time you attempt to enchant past the item's safe limit, you also have a chance of destroying the item you are attempting to enchant.



Using a Blessed Scroll of Enchant Armor/Blessed Scroll of Enchant Weapon will not improve your chances for over-enchanting.



Bone armor and weapons have no safe enchant limit; players run the risk of destroying bone items with the first attempt at enchanting. The chance to successfully over-enchant Bone armor is 1 over the current enchantment+2.



Examples:

  • If a piece of Bone armor is +0, you have a 1 in 2 (50%) chance of enchanting it to +1; you have a 1 in 2 (50%) chance of destroying the item.
  • If a piece of Bone armor is over-enchanted to +1, you have a 1 in 3 (approximately 33%) chance of enchanting it to +2; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a piece of Bone armor is over-enchanted to +2, you have a 1 in 4 (25%) chance of enchanting it to +3; you have a 3 in 4 (75%) chance of destroying the item.

Non-Elven armor has a safe enchant limit of +4; this includes the Bracer, Boots and Power Gloves; the Red Knight's Hood is an exception to this rule, it can be safely enchanted to +6. The chance to successfully over-enchant non-Elven armor is 1 over the current enchant level:



Examples:

  • If a piece of non-Elven armor is safely enchanted to its max safe enchant level of +4, you have a 1 in 4 (25%) chance of enchanting it to +5; you have a 3 in 4 (75%) chance of destroying the item.
  • If a piece of non-Elven armor is over-enchanted to +5, you have a 1 in 5 (20%) chance of enchanting it to +6; you have a 4 in 5 (80%) chance of destroying the item.
  • If a piece of non-Elven armor is over-enchanted to +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.

Elven armor has a safe enchant limit of +6; this includes the Bless of Elm, Elven Helm of Dexterity, and Elven Helm of Constitution. The chance to successfully over-enchant Elven armor is 1 over the current enchant level:



Examples:

  • If a piece of Elven armor is safely enchanted to its max safe enchant level of +6, you have a 1 in 6 (approximately 17%) chance of enchanting it to +7; you have a 5 in 6 (approximately 83%) chance of destroying the item.
  • If a piece of Elven armor is over-enchanted to +7, you have a 1 in 7 (approximately 14%) chance of enchanting it to +8; you have a 6 in 7 (approximately 86%) chance of destroying the item.

Most weapons have a safe enchant limit of +6; Bone weapons have no safe enchant limit. The chance to successfully over-enchant weapons is 1 in 3 (approximately 33%):



Examples:

  • If a weapon is safely enchanted to its max safe enchant level of +6, you have a 1 in 3 (approximately 33%) chance of enchanting it to +7; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a weapon is over-enchanted to +7, you have a 1 in 3 (approximately 33%) chance of enchanting it to +8; you have a 2 in 3 (approximately 67%) chance of destroying the item.
  • If a weapon is over-enchanted to +8, you have a 1 in 3 (approximately 33%) chance of enchanting it to +9; you have a 2 in 3 (approximately 67%) chance of destroying the item.

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Just to add what is known

Just to add what is known about bzels and +5(1 over safe) items...

Use bzel on +5 you have 1/6 chance of it going. 5/6 that it blows, as stated above. However, the 1/6 chance is split. If the 1/6 chance is successful, you have a 1/2 chance the bzel goes +1 and 1/2 chance it goes +2. It breaks down like this:

Use bzel on +5...
1/12 chance it goes +6
1/12 chance it goes +7
5/6 chance it blows

The same is correct for using a bzel on a +6 item (that is two over safe already) Except that, you have a 1/7 chance it goes, and 6/7 that it fails. But you still have a 50/50 that if the bzel succeeds, you could end up with +1 or +2 (so +7 or +8 item.)It breaks down like this:

Use bzel on +6...
1/14 chance it goes +7
1/14 chance it goes +8
6/7 chance it blows

I have heard, but not verified, that you can bdai a +7 weapon and it is possible that it goes +9. Could be rumor tho.


According to NCsoft, it is

Rooella's picture

According to NCsoft, it is not possible to jump from 6 to 8 using either a bzel or bdai.

This information was obtained a few years ago and may no longer be accurate.


Just like many of the things

Just like many of the things NC tells us... They tend to be wrong. Not surprising when the players know more than they do about the game...

But, I have not done it myself. I do have from a reliable source who has bzeld a +6 cop and it went +8. And from a separate reliable source who has played a long time, that the rate on bzels after success on +6 is the same rates as bzels on +5.


1/12 of my head hurts now

Cosa's picture

1/12 of my head hurts now x.x lol jk x.x


Also, according to NC the

Chryses's picture

Also, according to NC the chance at item (armor) will overenchant and not blow (up to +9 anyway) is always 1 over the current enchant level. In that case a +5 item will go 1 in five times and blow the other four out of five. The chance is split evenly on whether it will go 1 or 2 with a bzel if you hit that one chance out of five it will go.

My experience over time has confirmed this, but the experiences of any one person can hardly be considered proof.

I have also heard of people getting bzel/bdais to go 2 on +6 or higher items, but it never happened for me nor has it ever happened to someone I know well enough to say it is a fact.

That said, NC does not have any more idea how the game works than we do so I have no reason to put any more faith in them than I do in another player.


You are correct Chryses...

You are correct Chryses... Not sure where I got that number from. I cant change them tho...


NC curse my account i never

Corner's picture

NC curse my account i never made any good out of blowing had to try 4 times whit bzel just to make my sm for prinse +5


>.< sorry to hear corner!!

Cosa's picture

>.< sorry to hear corner!! just buy stuff x.x dont try to blow x.x