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PTS Publish 9.04.07

Fracas's picture

The Public Test Server will be brought down today at 20:00 GMT for a brief content publish. See the patch notes below.

Public Patch Notes

Bug fixes

  1. The bug that caused a client crash when speaking with Simizz has been fixed
  2. Kuud, the PI dwarf, will now direct players to BP storage correctly
  3. Numerous entries in the magic help pages have been updated to reflect current hp/mp/reagent costs. Tooltips to follow.

Changes

  1. New Knight T-Shirts tweaked. AC was reduced while damage reduction was increased. This was done to have the AC more on the same page of standard T-Shirts while preserving the intention of improved tankability.

    Reinforced (AC 4 -> AC 2, Reduction 1 -> 2)
    Fortified (AC 6 -> AC 4, Reduction 3 -> 4)

  2. Hand of the Reaper updated:

    AC 1, 3mp regen, +20mp

  3. Increased duration of Greater Potion of Mana to match that of Greater Haste Potion

  4. Due to issues with Doom Lizard Pet, the Fiery Embryo spawns have been temporarily disabled. Spawns will be done manually as we continue to develop this new pet.

The LoA specific magic changes to the below spells have been reverted in order to make the spells more effective (note that the changes to alignment penalties were preserved). The resulting changes look like this:

  1. Curse: Poison; decreased duration, increased effectiveness
  2. Slow; increased effectiveness
  3. Curse: Paralyze; increased effectiveness
  4. Mana Drain; increased effectiveness
  5. Darkness; increased effectiveness
  6. Cancel Magic; increased effectiveness
  7. Weakness; reduced hit penalty, reduced damage penalty, increased effectiveness
  8. Disease; increased effectiveness
  9. Silence; reduced duration to 16 seconds, increased effectiveness
  10. Fog of Sleeping; increased effectiveness
  11. Decay Potion; increased duration, increased effectiveness
  12. Meteor Strike; increased effectiveness (damage)


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Quote:Bug fixes 1. The

Quote:
Bug fixes

1. The bug that caused a client crash when speaking with Simizz has been fixed
2. Kuud, the PI dwarf, will now direct players to BP storage correctly
3. Numerous entries in the magic help pages have been updated to reflect current hp/mp/reagent costs. Tooltips to follow.

Omg... A bug fix?!?! Wait.. three bug fixes!!

I have a whole slew of mac bugs for you... They would love to be solved as well...

(I hate that bug fix number two means we will see more bots in/around the PI area. Thus further ruining one of my favorite places...)

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I love those LOA specific

Defy's picture

I love those LOA specific spell changes!


That looks good, although

Chryses's picture

That looks good, although it's hard to tell just how good without knowing what "increased effectiveness" means.

Assuming it is a noticeable increase in effectiveness, you have Chryses' stamp of approval on the new magic system.

:p


SWEET o.o Now remove essence

Rooella's picture

SWEET o.o

Now remove essence and let us use braves instead o.o


Roo we are going to have to

Chryses's picture

Roo we are going to have to figure out a way to get over to test and test this so we can at least attempt to report on the differences.


thx at least the glove is

thx at least the glove is useful for high lvl mage now who can sacrifice the ac


Don't bring increased cancel

Norwind's picture

Don't bring increased cancel to live, cancel is fine now and should NOT be easy to cast, people on test are saying you can now cancel 145%MR, no way should this come to live, you're basically telling everyone that depends on buffs to hunt that do not have decent regen to not fight, ever. Mainly Royals and DE's...I bet DE's are going to be fuming once more on this, I'm a royal and I'm fuming...just on the Cancel increase though. DON'T BRING IT TO LIVE PLEASE, EVERYTHING ELSE LOOKS GOOD, JUST NOT CANCEL! HOLY HAVE I STRESSED THAT I DON'T WANT CANCEL INCREASE ON LIVE? OK. TY


Go ahead and publish the

Chryses's picture

Go ahead and publish the cancel buff, too.

Some of us like the game to be a challenge.


Theres a difference between

Norwind's picture

Theres a difference between challenge and stupid. Level 48 Int Elves will be able to cancel anyone with this update with erase magic and an increased cancel land. Sorry but the argument of "more of a challenge" from a KEN NON PVP player doesn't matter in terms of cancel when it comes to grief playing that happens on a PVP server.


Norwind wrote:Theres a

Rooella's picture

Norwind wrote:
Theres a difference between challenge and stupid. Level 48 Int Elves will be able to cancel anyone with this update with erase magic and an increased cancel land. Sorry but the argument of "more of a challenge" from a KEN NON PVP player doesn't matter in terms of cancel when it comes to grief playing that happens on a PVP server.

The argument that Ken's feedback on PvP doesn't matter is a stupid one. Whilst Ken might be classed as "Non PvP" we still actually DO PvP ya know.

Perhaps the issue here is that erase magic needs to be nerfed?

Thoughts/comments ?


The limited PVP we

The limited PVP we experience on Ken is no comparison to the open PvP of a pvp server.

We dont have to deal with people coming up and canceling us and teleing away while we are in the middle of an exp grind on 51f or 34f or wherever. It costs them next to nothing (I go thru 500mgems a day, I know how much they cost) but it completely ruins your hunt.

This cancel change will really hurt the real pvp servers.

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That's where they chose to

Chryses's picture

That's where they chose to play, though. Besides that the point is not that it's somehow the same but that it's not unacceptable for someone on Ken to comment. Just because we don't have quite as many 10 year olds that like to go around ruining people's gaming experience, does not mean that we are not entitled to comment on an improved cancel spell. We DO use it. It might have a greater impact on Dep and LoA; but it also has an impact on Ken and as such we have EVERY right to weigh in on it's effectiveness.

The absolute WORST case scenario is this a return to how things used to be. Before any elf and most even remotely high level dark elfs were able to make themselves almost uncancellable.

My very limited tests indicate that is not the case. I did fail to cancel 120MR on test server, though not nearly as often as I fail now on Ken.


It is acceptable for Ken

It is acceptable for Ken people to comment. I am on Ken too ya know.

But in something like this, the comments and experiences of the real PvPers should far outweigh those of us on Ken.

Mages, which are the easiest to get uncancellable (before this buff to Cancel) are also now one of the ones least hurt by a cancel. They wont lose their 9k seconds of HW anymore. They just have to hit haste/hw/poly like the rest of us.

This update to cancel will turn it into a grief tool instead of a defensive mechanism.

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We will agree to disagree. I

Chryses's picture

We will agree to disagree.

I player vs. player more than MANY of the people on Dep and LoA even though I do not play on a PvP server and I will NOT take a back seat and let the people on other servers have a greater say in respect to this or any other player vs. player discussion.


And you wont have to worry

And you wont have to worry about getting griefed from this change.

You will get all the positives, with none of the negatives.

The PvPers have to deal with the negatives.

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I don't even know where to

Chryses's picture

I don't even know where to begin on this. Every statement with the exception of the last is just plain wrong.

If you don't think people on Ken have to deal with being griefed ... via cancel or any other spell ... you haven't been paying attention. I have had dogs killed on FV Beach. I have been canceled and even paralyzed while hunting on FI. I have been attacked on Dream Island.

As I've said many times already, we might not have to deal with it as much as some people on Ken and LoA, but we DO have to deal with it.

Positive to negative is relative here. I will get just as much negative relative to the positive I get from this as anyone on the other servers.

I'm sorry; but if you don't think Ken players have a place in this discussion, feel free to step out of it. I disagree; and consequently I'm here for good.


No, you dont have to worry

No, you dont have to worry about someone canceling you and venzing every time you go to hunt or are on a hunt. You can freely hunt nearly anywhere with out a care in the world. You can exp all you want, and will never get canceled. You will never have your hunt ruined because some idiot is making it their purpose in life to ruin your day. You are free to hunt endlessly, until your pots run out. (Unless you are dumb enough to make the limited area of FV beach your regular hunting ground.)

No, you dont have to worry about being griefed. Yes, you have to worry about getting canceled, but on DI/FI that person isnt going to easily get away from you they cant cancel you, venz, come back, cancel you, venz, come back, completely unharmed. You can fight back, thats not grief, thats just a fight. The point of grief is that you cant prevent it, you cant do anything against it (other than move to a new area to hunt) and it ruins your game play. Getting canceled mid exp hunt, just to have that mage tele away. Thats grief. Getting canceled on FI is the start of a fight. That person cant get away. They cant tele. And they have the same delay to be able to restart (to get away) as you do. They are there, after they cancel you, so that you can cancel them right back.

Getting attacked on FV beach doesnt even count... You know what to expect when you step into that zone. Not to mention in NONE of these situations will you lose exp when you die to them.

On real pvp servers they have to deal with real grief. Grief means, they arent looking for a fight, they are looking to ruin your day. And with a cancel spell that fails less, that happens. The old cancel was like that, and they changed it because of the grief aspect of it. (Capt did)

I am absolutely not saying that Ken people shouldnt have a say (actually if you look closely, it was only ken people that complained about the curse spells in the first place, which lead to these changes. The real pvpers didnt have anything to say about curse spells failing to much.)

Please, do keep commenting. No one is saying not to.

Just understand that you will not be dealing with the negative aspects of this change the way a pvp server player does. You can choose to go to the places where you may or may not get canceled. They have to go, because its everywhere.

Making Decay potion more effective is plenty, plenty, plenty enough to balance the damage reduction nerf to the mages. The cancel change is absolutely not needed, and will cause more problems than the problems it fixes. Mages are far from being sitting ducks, if you are a sitting duck, then you arent pvping right.

If Cancel gets this effectiveness boost, then it should have a much more limited range. 2 Cell, in my opinion. Erase magic already makes it too easy to cancel people.

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Please. You don't have to be

Chryses's picture

Please.

You don't have to be able to escape to grief. I KNOW you realize this. If you don't think people on Ken do things just to ruin your day you haven't been paying attention.

You can cancel someone on DI and/or FI and restart to have the exact same effect.

When you get paralyzed on FI you are in REAL trouble because you will lose experience since you can't escape.

Anyway, that's not even the point. I can have a rational discussion about the change itself.

What gets me irked is that ANYONE would make the case that my opinion on this is devalued based on the server I play on. You might as well say that one person's opinion on tax policy is worth less than another's because they have less money.

Perhaps by this same rationale, my opinion should matter more than yours because I have done more PvP than you have. Let's go ahead and just establish a formula here: Dep PvPers>LoA PvPers>Dep non PvPers>Ken PvPers>LoA non PvPers>Ken non PvPers. Now we can assign six points to the most relevant group and move down the list, giving on epoint to the least relevant group.

Yes. The biggest campaigners for this change were Ken players.

The biggest campaigners for the nerf were a knight who played Ken and a mage who ADMITTED he was only for it because he wanted the holy walk change.


Quote:You can cancel someone

Quote:
You can cancel someone on DI and/or FI and restart to have the exact same effect.

Can you now? Please try this and tell me how it goes.... Let me give you a hint on what will happen..

"You can not restart while in combat."
"You can not restart while in combat."
"You can not restart while in combat."
"You can not restart while in combat."

Quote:
The biggest campaigners for the nerf were a knight who played Ken and a mage who ADMITTED he was only for it because he wanted the holy walk change.

My mage is the same level as yours =P Does it make it any less of a mage because I play a knight too? You are saying that you get your feelings hurt that people tell you your opinion is less because you play a non-pvp server. Then why is it that people tell me my opinion on mages is less because my knight is my main? My mage is just as much a mage as yours, and I bet I can play it just as well as you can in every situation. But since its not my primary my opinion no longer matters?

And, I admitted to. I wanted the change as a mage, not as a knight, and I wanted it for the HW.

And the nerf must not have hurt that real pvp server mage very much if he was more than willing to sacrifice his damage output for HW. I guess he just has been fighting like a mage the whole time instead of having to suddenly adapt to fighting like a mage. I would much rather have a mage throw three erupts and a destroy than I would them cancel / decay me.

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Come on. You know better

Chryses's picture

Come on. You know better than that.

Once you have canceled someone it is absolutely no problem to get off screen for a few seconds to be able to restart. With nearly every serious PvP mage on the server having AB now, it becomes even easier.

Your mage is the same level as mine, but I have been playing a mage seriously a lot longer than you have. If I'm wrong I'm wrong, but I consider you a knight first and foremost. I am a mage first and foremost.

The fact that I have not gotten to a higher level is testimony to the fact that I have been doing serious PvP, particularly on a mage, a lot longer than you have.

Finally, of course you would rather have them throw a few erupts and a destroy at you. That was my point from the very beginning when people started complaining about the damage mages could do. That's precisely why I wasn't in favor of ANY of this. The basis for the while damn thing was flawed.


Quote:Once you have canceled

Quote:
Once you have canceled someone it is absolutely no problem to get off screen for a few seconds to be able to restart. With nearly every serious PvP mage on the server having AB now, it becomes even easier.

AB doesnt help that aspect at all. If you get hit while AB, it may do nothing to you, but it does still count as being in combat and you will still not be able to restart. (You still get the hit animation.) You should know this.

Quote:
Your mage is the same level as mine, but I have been playing a mage seriously a lot longer than you have. If I'm wrong I'm wrong, but I consider you a knight first and foremost. I am a mage first and foremost.

So why does my mage input not matter? Why does me telling everyone what I can do on my mage (and have done), not matter, because I am a knight? Why is it that my knowledge of knights, and what mages can and cant do to them, and what I can and cant do to a mage, has no place in the conversation?
Well as a knight, I would say that with or without this update to magic damage output and increase of effectiveness of spells.... I would rather go up against any other class than a mage. And as a knight, the only class that stands a chance of killing me in 1v1 is a mage. And as a knight, the class with the greatest chance of making me venz, is a mage.
And as a mage, I think the magic damage reduction is a good thing, to increase the overall excitement of pvp. And the increased effectiveness of those spells (other than cancel) is going to aid that as well. Itll be more fun over all. And thats what the game is about.

Ive fought with you, I have fought against you. But I do know your tactics. I am sorry that you wont be able to use some of them anymore, but you are far from taken out of pvp because you cant spam erupt. And I think this update will actually make you an even bigger force in pvp, because you wont be standing back waiting to cancel or destroy someone, you will be up there Decay and Silencing people.

We strayed far from the point... So I will end with this.

Do not increase the effectiveness of cancel, it will cause more problems than it helps, and will lead to it being reverted again(again, yes again, because it already was once for the same reason.) Every other change is fine with me.

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I have used AB in exactly

Chryses's picture

I have used AB in exactly that circumstance on 51 on countless occasions and it does work just fine. You can't just stand there and get hit, but it does help simply by eliminating stun lock and allowing you to get the distance you need in order to restart.

It usually looks something like this ...

I'm hunting along and my wife decides she needs something. I don't want to escape and have to use another scroll to get back to the tower but I can't wait to get out of combat so I use AB and take off. A few seconds later I restart and I'm clear.

***

At any rate, it no longer matters to me. Fracas has now confirmed that these spells will now mirror the effectiveness on the Korean server to go along with the mirror of the damage reduction nerf.

If their PvP can adjust to it, I think surely ours can.

As such, it is no longer even a topic of discussion for me.


Sk8 wrote: Mages are far

Chryses's picture

Sk8 wrote:

Mages are far from being sitting ducks, if you are a sitting duck, then you arent pvping right.

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A knight or a dark elf with a few counter magic scrolls and a stack of OJs will have you running for your life EVERY SINGLE TIME. An elf doesn't even need the scrolls.


Hurting someones pocket

Hurting someones pocket hurts just as much as hurting their exp.

Ebolt away my CM scrolls. It costs you 3mp each, it costs me 2.5k each.

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Same holds true for Magic

Chryses's picture

Same holds true for Magic Gems. Let's see how many ebolts you OR I get off against a dark elf doing 100 damage a hit with immune on before we are running for our life.


I dont know about you, but

I dont know about you, but everytime I play my mage in pvp, I dont worry about melee's hitting me at all. Because I run. Mages run, and I run. The only thing I worry about on my mage is elves. The only thing that kills my mage in pvp is erase + destroy. And thats my fault for not venzing.

They cant do anything to u if they cant hit you. And in bapho morph, they cant hit you.

Lets see how long that DE stays around to chase you after you decay potion him....

And if you have a melee chasing you around, then good. You just took that melee out of the fight.

Quit limiting yourself. Think outside the box.

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You don't get to decide what

Chryses's picture

You don't get to decide what outside the box is.


Shh...hush Roo! Right there

Valerius's picture

Shh...hush Roo! Right there it is...the story of my long illustrious Lineage life...everytime I turn around, someone is looking for yet another way to nerf us poor elves, usually its NC doing it, and now I have Roo suggesting elf nerfs for Fracas? No Keebler Elfwich cookies for you Roo. ;-)

(and btw...as is often the case, nerfing a spell/ability has consequences that might not have been intended...for example, if you nerf EM, about the best thing we COMBAT elves can tame successfully is a frog)

Now back to the 2X event while Chryses and Sk8 continue the discussion (more mops for me!) :)
~Val
"Tact is for people who aren't witty enough to be sarcastic."


You are showing your

Chryses's picture

You are showing your ignorance here. Ken players DO PvP and Ken players DO get griefed.

As I said before, you better play on Dep and not LoA to be playing the "it's too easy card."


Agreed, dont change the

Agreed, dont change the cancel, keep it the way it is.

it takes a lot of patience and adena to get 100+mr dont make it less useful.

Moli


The greater potion of mana

mrhood's picture

The greater potion of mana is still only 600 seconds where the greater haste is 1800 seconds ... that wasnt changed


Maybe its a timer error? Did

Prominence's picture

Maybe its a timer error? Did you try restarting and see if the timer resets?

..:: My Blog ::..


Heh, not gona disagree w/

Prominence's picture

Heh, not gona disagree w/ any of the changes..all seem fine to me unless someone can point out some major flaw...

didnt think we needed buffs to the curse spells but whatever.. im not gona complain heh

..:: My Blog ::..


These changes may work out

These changes may work out okay...I still say that whole testing system needs to be revamped IMO. Before the LOA rule set was pushed to the live servers the DEP database was copied over and functioned as the Test Server database. If there would be a way for the test server box to function like the LITO server there actually might be some worthwhile testing taking place on that server.


Firebug wrote:These changes

Rooella's picture

Firebug wrote:
These changes may work out okay...I still say that whole testing system needs to be revamped IMO. Before the LOA rule set was pushed to the live servers the DEP database was copied over and functioned as the Test Server database. If there would be a way for the test server box to function like the LITO server there actually might be some worthwhile testing taking place on that server.

Not really... Whilst involving Lineage characters and items, LITO is a different game alltogether o.o


Cancel magic should not be

Anju's picture

Cancel magic should not be increased Yes Ken PvP in siege zones but when you DEP and LOA PvP the whole server. So its a bit diffrent when hutting and a 48 int elf cancels you with 130mr...

That is one Change I would like to not go live Cancel Magic increase is not necessary.

www.lineagedb.com


It's not just siege zones.

Chryses's picture

It's not just siege zones. It's also any combat zone on the map -- which includes Dream Island and Forgotten Island.

You can make the case that Dep and LoA PvP more often (some of them anyway), but as such they are always prepared for it. On Ken, you get used to not having to until you wander into the siege zone on FVB or decide to visit Dream Island or Forgotten Island.

The fact that you are not ready when it happens in many cases makes it worse.


Cancel is fine the way it

Cancel is fine the way it is. Alot of us have spent a ton of Adena on our MR for this reason already and now it's going to be usless.


that is a poor

that is a poor arguement.

People spend tons of adena on gear daily only to have it obsolete and worthless a year down the road.

I always thought cancel should be a 100% sucess, but it should have a max range.


blah... blah... blah....

GoatSucka's picture

blah... blah... blah.... Goat wants a summon ring for a knight! And the summon better be kick-arse!

While you're at it, make the high doberans be able to heal themselves with magic or use heal pots that u stack on them.

Oh! Oh! and an anti-cancel ring for goat would be nice as well.

Make it so! TY!


Quote:Oh! Oh! and an

Quote:
Oh! Oh! and an anti-cancel ring for goat would be nice as well.

Now that right there... Is a reasonable idea. Make it a rare drop from dragons/grim/laia/hellvine.

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GoatSucka wrote: Oh! Oh! and

Chryses's picture

GoatSucka wrote:

Oh! Oh! and an anti-cancel ring for goat would be nice as well.

Make it so! TY!

I'd be ok with that if it was a very, very rare drop.


here's an even better

GoatSucka's picture

here's an even better reasonable idea concerning the anti-cancel ring... make it magically appear in goat's inverntory!! Yeah!! that's the ticket!!


Ingredients for Ring of

Valerius's picture

Ingredients for Ring of Anti-Cancelling....

yada, yada, one skin of goat, yada, yada... hey, ONE SKIN OF GOAT? Uh-oh...goat gonna be an endangered species!

;-)


anthing rare to drop...bots

Nuts's picture

anthing rare to drop...bots will have it, believe me!
they's there 24/7, and they also got tons of money...
u think u can beat them?
this ring only helps them to bot more!


dont forget drop events

Prominence's picture

dont forget drop events :P

..:: My Blog ::..


solution... only one

GoatSucka's picture

solution... only one anti-cancel ring will drop, it will only drop on the ken server, it will only magically drop into goat's inventory. That is the only anti-cancel ring that will ever drop ever. Unless of course goat somehow deletes goat's anti-cancel ring by mistake... in which case only one more anti-cancel ring will drop... and it will magically drop only into goat's inventory. Problem solved and we don't have to hear Chryses do any bitching. Muhahahahahah!!!!


I think many of the spells

I think many of the spells are fine as it is... Any 50+ mage or elf can cast these spells just fine with their corresponding int. And if it is hader to cast didnt FRACAS say teamwork in another update? Use an elf for erase...that is what it is for.


Cancel is fine as it is.

Cancel is fine as it is. dont change it.

M