NEW NPC NEEDED!!!

Betrayed's picture

COME ON NC!

A new NPC is needed.

How fair to all players is it that 90% of the area's I hunt I get BRAVES!
What the hell is a royal supposed to do with all those braves besides sell for cheap adena and supply the knights in my bp.

They drop WAAAAYYY too much.

SOLUTION!

Make an npc that you can take Braves to and exchange for your classes need!

Example.

John/Jane the ELF goes hunting gets 100 braves.
John /Jane goes to NPC and Exchanges Braves for WAFERS {Input Ratio Here} (I.E. 4 braves = 1 Wafer)

John/Jane the MAGE goes hunting gets 100 braves.
John /Jane goes to NPC and Exchanges Braves for MGEMS {Input Ratio Here} (I.E. 1 braves = 4 MGEMS)

John/Jane the DarkElf goes hunting gets 100 braves.
John /Jane goes to NPC and Exchanges Braves for BRINGS {Input Ratio Here} (I.E. 1 braves = 4 BRINGSTONES )

And Finally!

Papi/Mami the ROYAL goes hunting gets 100 braves.
Papi/Mami goes to NPC and Exchanges Braves for Essence {Input Ratio Here} (I.E. 4 braves = 1 Essence)

No NEED TO CHANGE THE DROP TABLE AT ALL

ALL ARE HAPPY :>

You could even make the BAG GIRLS do it.

XX BRAVES = XX BAGS of Whatever you need..

I think all can get on board with this one.


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Nah, I disagree. Sell the

Nah, I disagree. Sell the braves and buy what you need.

The ways of getting consumables are balanced as is.  You do not understand the implications of allowing items like wafers, mgems, bringstones and essences to basically be bought from the store. This controls their price entirely. If you can get something from a store, the price it costs at the store determines its sell price forever. 

You can buy braves from store. If you can trade braves for any other consumable, then you can basically buy any other consumable straight from the store.

It costs 800adena per brave from the store. That means Wafers/Escenses, by your ratios, would never sell for more than 2.4k.

 I dont think you thought this one out at all. 

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SK8  .. when you start

SK8  .. when you start buying braves for 5k each.. then you can say something useful!


I pay the same for wafers

I pay the same for wafers that you do. I support an elf that uses a ton of them...

Besides that, here is the key difference between braves and wafers. (does not apply to escenses)

Elves, for the most part, use WAY less consumables than a knight would.

A knight, for instance, will use 450 c-ojs and 6 braves in a 30minute hunt. Total cost: 140k.

An elf, being mostly self sufficient, will use maybe (and im using a high number here because the elves I hunt with never carry more than 15) 50 c-ojs and 4 wafers in a 30minute hunt. Total cost: 45k

 

Wait... huh? Who? where?

Who is paying more for the same hunt? Who is making more profit from their drops, and who is dropping their profit right back into the consumables they need to go out and hunt again?

Come on people, this is not rocket science... That... my friends. Is called balance.

Some people cant think outside the box.

*drops the mic and walks away* 

Got Blog?


Sk8 wrote: *drops the mic

FieldsOfLove's picture

Sk8 wrote:

*drops the mic and walks away* 

Zzzz. don't ever copy me again


You mean... dont copy anyone

You mean... dont copy anyone that has ever stood up on figurative soap box to make a point?

Everyone uses that line, dont try and claim creation or ownership of it. 

Got Blog?


Sk8 wrote: You mean... dont

FieldsOfLove's picture

Sk8 wrote:

You mean... dont copy anyone that has ever stood up on figurative soap box to make a point?

Everyone uses that line, dont try and claim creation or ownership of it. 

[

I'm not claiming ownership but.... What I mean is, don't copy me moron. Or wait, everyone that has ever stood up on a figurative soap box typed out the exact phrase I say, which you copied to make a point. don't try and belittle anyone. your a complete idiot and nothing can change that. so yes. don't, ever... copy me again. I'm the only one that has ever done that on these boards. TY come again, or better yet... come up with something original or better.

 such a whiner....


This was thought

Betrayed's picture

This was thought through. 

SK8 Said: 

It costs 800adena per brave from the store. That means Wafers/Escenses, by your ratios, would never sell for more than 2.4k. 

 And the problem with this is?????

I guess I think about the little guy coming to this game as well and I am not only obsessed in my in game wealth and basically tell everyone else <go away>.

Knights have been the ones benefiting from this for a long time.  Braves drop everywhere.  Wafers are supplied by bots because no elf really wants to waste leveling time farming them.  BBS Drop allot but only help in the SGEM and MGEM department.  Darkelves still have to REFINE the Brings that they get from BBS into the usable darkstone.

And finally if it were not for the BOSS Island and BOOTY event royals would still be out in the cold or suffer to buy essence from ant cave bots.  Figures that a knight would say this.

Ask yourself did you say such a dumb reply to make sense or just to fight with me.  If it was the latter shame on you.

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I have to support an elf

I have to support an elf too, I know how much wafers cost.

I have to support a royal too, I know how much escences cost.

Its interesting to note that I am called 'selfish' for not wanting this due to the negative effect it will have on the games balance... But you are not selfish for going... "Oh look, I am tired of paying 5k for wafers or 2k for escences, lets do something to make it where I never have to pay that much ever again!"

Braves are supposed to be plentiful.

Wafers and Escences were not intended to be. NCA just spoils us by flooding the server with them during events... Making us think we should always have it that way.

You are looking at it from your own pocket book. I am looking at it from a game balance perspective.

NCA not implementing this idea will show you: I am right.

By the way... What about blues? No one cares that blues are more plentiful than braves are? No one cares that you do not have to go punch ents to obtain blues? No one has thrown them into this equation...

People would exploit the hell out of this suggestion and make sooooo much money off it. I bet you did not think of that, or maybe you did and thats why you want it? 

Think about everything... Not just looking in your storage, seeing 5000 braves and thinking, man I wish I could trade these for wafers or escences. 

Guess what, every mechnism needed for you to do so is already in place. You just have to go out and do it. Instead of asking for it to be handed to you.

I hate watching people ask NC to turn this game more and more into a baby mode game. Hello Kitty Adventures awaits those that need an easier game to play.

Got Blog?


What you are forgetting Sk8

What you are forgetting Sk8 is that while the overall expenditure for a knight may start higher, it is also an expense that can be reduced or largely mitigated, be it by level and better gear or another buddy with you capable of healing. The overwhelming majority of the cost for my elf is wafers. Even if I were level 90 with 1000hp per second regeneration and infinite mp, that cost wouldn't have budged 1a (actually, it will probably have gone up a crapload). Guess what the costs of a knight that level would be...yeah...braves and that's about it.

The cost for an elf, mage, royal, and DE are largely static. This means that while your costs diminish (and substantially) as you level and get stronger, theirs has not. With the majority of the costs associated with hunting with these classes being a "dude this sucks and is boring" resource gathering largely done by bots the only option available to most players is to ENCOURAGE botting. Nobody WANTS to hunt these resources, and the only way to make it worth hunting to legitimate players is to artificially inflate their value...think back to how that went a couple years back...bots pretty much OWNED any place that could provide them.

 You are also assuming that these classes are balanced around having access to these resources "occasionally". I can tell you point blank that DEs are not balanced around not being able to use their buffs 90% of the time. Elves are not balanced around almost never using wafers. Mages are not balanced around not being able to use their mgem spells.

By the way Sk8, for one so verbal about hating bots, your wafer needs probably makes you a hypocrit (I know I'm just as guilty). Where do you think 90% of a  given server's wafers come from...

It's a supply versus demand problem. The supply for these resources is very limited and pretty much static. The spawns are very limited, the drop-rate is pretty minimal and the overall return for hunting them for yourself is pathetic (at best). There are no newbies on which to build a supporting infrastructure Sk8. So you either hunt for it yourself...or you pay bots to do it for you.

 For the record, what was the wafer cost at the height of wafer botting free-for-all? 10k per?

Wait...What??


Bots are not part of the

Bots are not part of the discussion. The bots are also the biggest purchasers of wafers. 

You said it yourself.  "Nobody WANTS to hunt these resources"

If you dont go try and get something, you can not complain that you do not have it. You can not complain about the price you have to pay to the people that did go out and get it.

 

Also, as far as the cost of pots vs the cost of hunting with a partner to negate the cost of pots.

Sure, a healer shrinks the need for pots. It also shrinks the reward from the hunt. It goes both ways. Its not like one thing is going down and the other is going up, they are both going down. Not only does the cost go down, but the profit is split in half, the exp is split in half. Also, the cost of the resources the healer is using comes into play. Someone has to pay for all those mgems. 

You made it seem as if it was a win/win situation. Its ups balance out its downs, its a break even situation I would say...  

 

Its weird that the commentors in this thread all seem to have the same talking point: Wafers are rare and expensive

Yet all of them seem to be able to make enough to keep their wafer supply alive. All of them seem to be able to find the wafers they need to keep hunting. Nearly every elf I see hunting is hunting on a wafer. 

 Got Blog?


grrrrr I swear anymore noone

GoldnChild's picture

grrrrr I swear anymore noone has any good ideas as far as your concerned. Noone has a ligit argument exc... I see nothing wrong with finding a use for the braves waisted on the ground every day. The only reason I could see anyone upset about wafer being able to be bought are ppl who benifit from farming them.

Wafer usage will double in the new Ep. Unless they plan to give us back our ten min wafer. Thats only going to make them double in price.

So I guess you wouldn't have any problem if Braves didn't drop anymoreand they cost 5k from the store, and they lasted 1/2 as long. Or if you had to puch a tree for five min to get one. (if it doesn't vens). Maybe you would like to run around for an hour geting almost no exp just so you can hunt braved for 2 hours,,,?

I"m sorry bro but your negative to 90% of the sugestions  I read made by anyone. Take your head out of NC's butt, kissing it wont do you anygood anyway.

 I feel better :)

Never waste a day "learn something new"


Did I once say that wafers

Did I once say that wafers SHOULD be expensive?

No, I said that this idea is a bad one, is EASILY exploited to give the exploiters HUGE profits at little to no work, and will not work.

Feel free to suggest all the ideas you want on what to do with braves, and how to make wafers easier to obtain. Just understand the implications of the suggestion before making it.  And the creator of this suggestion clearly did not see the huge exploitation ability, or if they did see it, must clearly want the suggestion to be implemented so that they can exploit it.

Sorry, but I wont stand by and watch a horrible idea be debated for insertion in the game without first pointing out its glaring flaws.

Got Blog?


lol Sorry man I must have

GoldnChild's picture

lol Sorry man I must have gotton up on the wrong side of the bed today lol.

Never waste a day "learn something new"


Another talking point for

Another talking point for you:

There seems to be a complaint here that braves are plentiful thus its easy on knights...

Why has no one mentioned that Moving Accel is a free item that every level 30 DE gets? They never pay a dime for movement speed. Not a single adena.

Why has no one mentioned the one time cost of Holy Walk? Its 15mil right now... I KNOW I have used more than 15mil worth of braves, and I KNOW that my elf friends have used more than 15mil worth of wafers.

Why no complaints about DE's and Mages? Why is it just a royal/elf vs knight debate?

Why are people not asking to make Holy Walk cost an mgem? Why are people not asking for Moving Accel to cost a bring stone? 

(For the record, I do not think either of those last two ideas should be implemented... I am just pointing out the huge oversights in this argument.) 

 

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shut down..

shut down..


Read it again noob Come join

Betrayed's picture

Read it again noob

Come join in the fight to keep Ken Rauhel free!
Join The300!
The No Drama have a good time BP.


Easy there Betrayed he was

Anju's picture

Easy there Betrayed he was not talk to you. Notice how his post is farther to the left then yours that is above him.

You replied to the post above him and he just did a normal reply. ^^

Oh and the fact the post was dated a day before yours was postted might have been a hint :P

 

www.lineagedb.com


I can see some value in this

Chryses's picture

I can see some value in this plan in that it takes money out of the economy (or at the very least prevents money from being put in the economy) which is something we deserpately need.

I don't know that this plan is EXACTLY what we need, but something like it could help on a couple of levels.


I like the idea, the

Honourpile's picture

I like the idea, the examples are nice too, wafers are way over priced anyway. I think I'd much rather have it so that the other materials (ex: m/sgems) dropped again instead of this poor black blood stone system. Since that's not likely to happen, something to do with all these braves would be nice. Selling them at 200a a peice is hardly worth it .

~Honourpile

 "It's nice to be important, but it's more important to be nice" ~Ish


This could easily introduce

This could easily introduce the same problem as the prat pricing scandal of aught 2 (or somewhere around there).

Basically, if they let you trade items around at set ratios, you'd have to consider a whoooole lot of situations where players could manipulate tax rates, etc in order to be able to sell things to stores for profit.

 It would also be just gosh darned booooring.  The game economy used to be so lively before shops.  There were even players who just worked the markets all day to make money.  For some people that's fun.  We've lost a huge part of that and every little thing we add like this just hurts the player interaction a little bit more.


I was not around for that

Betrayed's picture

I was not around for that scandal.

Well then why not remove the brave as a drop and have it have to be made by knights.

Isn't there an npc somewhere that can take materials and give you a brave for it?

Oh wait that would be a major pain the the but like hunting ant caves, or punching ents, or refining darkstones....

Does not look like thats gonna happen so I guess this is just a rant then. 

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I miss those days, I had

Honourpile's picture

I miss those days, I had rampant amounts of fun screaming out my buys and sells...I made a lot of adena back then....I remember spending whole days doing nothing but reading the screen, haha, good times...

 

"It's nice to be important, but it's more important to be nice" ~Ish


In case none of you know

GoldnChild's picture

In case none of you know here (becasue I didn't read from anyone) Next Ep you can't sell braves to the store anymore or Wis pots. At least none of the stores I've look at.

Never waste a day "learn something new"


Well I guess that helps us

Betrayed's picture

Well I guess that helps us NON KNIGHTS a lil.  Now instead of selling braves to a store for 1/2 of the buying brice we can raise the selling price to a lower loss.  Maybe 700 each which is 100 adena less that you can buy from store.  Oh Wait.  Braves drop EVERYWHERE and there will be soo many that people will undercut each other selling making the resell price low  anyway.  Oh Well no change.

Come join in the fight to keep Ken Rauhel free!
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No kidding, you can barely

No kidding, you can barely give the damn things away anymore...

Wait...What??


If I am not mistaken, you

If I am not mistaken, you can still sell them to the Aden Merchants in the traders villages.  

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  Never waste a day "learn

GoldnChild's picture

 

Never waste a day "learn something new"


By the way, my opinion of

By the way, my opinion of how to address wafer availability...

 First and foremost, I think it right to mention that... whether others agree or not on whether it should be that way... sparce availability of wafers is intentional on NCK's part. They are WAY more rare there than they are here, because they drop from a lot more things here. NCA has already thrown us a couple bones in that department... 

 Apparently others feel there have not yet been enough bones thrown...

Better ways to address the wafer issue would be to:

Start with Ents: 

1) Increase the number of Ents that are available for punching. (Same should be said for all forest creatures)

2) Decrease the amount of punches needed per ent to recieve the fruit.

3) Decrease the time it takes for a new fruit to be available from that same Ent, and or, despawn the Ent after its fruit is spent and spawn a new Ent.  

4) Provide a probability that the Ent couple possibly drop more than one fruit at a time. Instead of recieving one from the Ent, you recieve anywhere from 1-3 fruits at a time.

I dont think more monsters should drop wafers, nor should the drop rates on the ones that do be increased. 

Elves are a crafting class. That is the structure of the elf class. Yumi's dont drop. Rapiers dont drop. You have to run around and punch forest creatures and make them. Wafers should be crafted.

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Ents were purposefully

Ents were purposefully nerfed a few years ago because of the overwhelmingly rampant botting.


So, your solution to

So, your solution to spending hours gathering resources to actually be able to PLAY your character...is to reduce the amount of time waiting to actually be able to play your character? I've known you for quite a while now and I cannot seriously believe you are that out of it man. People don't farm the resources used to make elven items, and haven't for a long time (we let bots do that)...because it's mindless, valueless and boring to do. I farmed the materials for a yumi...once. It was the biggest waste of time EVER. Rapier? Same deal. The time investment required to craft these items is many HUNDREDS of times greater than the purchasable counterparts in various shops. Want to know what would happen if I had to go back to crafting wafers? I wouldn't. I'd probably go back to being a wind elf...but I'd also quit first.

Brave costs 800a, a sum that can be earned in 30 seconds or less. Crafting a SINGLE wafer can take 10 minutes or more if the ents do not deem you worthy. A Rapier can take you a full day to farm all the materials for. SLS can be purchased at a shop for 12k, a sum of coin earned in maybe 10-15 minutes tops. The only catch is the damn yumi...because elves are the only "bow class" they get shafted into spending a day making their "best" weapon that's par to an nkat of 20k that can be earned in 20 minutes or so (while everyone else can buy their best bow bow for 5k). You tell me how that #&(^ is even remotely close to being "in touch" with reality.

When was the last time you spent an hour farming braves so you can spend an hour actually DOING something? Yeah, never right? Or better yet...when that hour spent doing something fun is up, you get to start farming crap again! Yeah I'm sure Cosa is real keen on THAT little gem...

Wait...What??


There is absolutely no

There is absolutely no difference in the cost of wafers now from what it has been since the beginning, imho.

 Sure, they were 1k at one point, and are now 5k... But that 1k back then was way harder to obtain than the 5k is now. 

 How many wafers do you have in storage?

 When was the last time you farmed wafers? 

I bet you have plenty of wafers. I bet you never farm them. I bet you always have the money you need to buy them when you do need them. So where is the problem? The actual cost when you do have to buy them?

 Yes, you can make 12k in 10-15 minutes. Just like you said. Then you can turn around and drop that 12k into wafers... You make exp... you make enough money to get your wafers, no downtime for you... no going out of your way... no punching ents or shooting DE's, no crafting anything. End result, you hunted like normal and at the end of the day had enough money to buy your wafers to do it again tomorrow. 

 You dont want to farm them, then dont. You are right, people dont take the time to craft rapiers and yumis. Thats why those that do take the time to do it can sell them for more than the cost it took to make them. I have crafted elven weapons and armors many many times for no other reason than to sell at inflated prices because those people that want them dont want to go make them. They are more than willing to buy them at inflated prices so that they do not have to do the work. I used to make 200k per rapier profit. I used to make 50k per bracer profit. 

 Moral of this story: You do not have to spend any time crafting anything. But if you do not want to, you can not complain about the price that people charge when they do take the time to craft it. 

Those people are spending their time hunting ingredients to sell for money. You are spending your time hunting exp and money, to buy the items that those people forwent exp to make for you. 

(Is 'forwent' a word?  Past tense of forgoe? o.O?)

 

Yes, wafers are costly. But their cost is balanced out. Their cost is justified.  

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Somebody has to do it Sk8.

Somebody has to do it Sk8. The ultimate result is already there in plain writing. There aren't any "newbs" to do it, and there are very few people who actively hunt for them for anything but for their own uses, so who exactly is left to bring these resources to the market for others to purchase? You are advocating for an idea and a system that DOES NOT work with current Lineage, past Lineage and is no more likely to work with future Lineage. There aren't enough people to support such a tiered infrastructure, and there never was.

And if you get your way as well as bots being removed from the picture? Say good-bye to your favorite elf (no, not me :P). There will be no supply to "buy". You either hunt for it yourself or you won't get any. 100k for a rough mith? 50k for a wafer? Well...at least mages and DE get off easier since the resources they consume are pretty well spread out and attainable from almost everywhere.

That's the flaw in your reasoning. It ASSUMES that the system has the proper levels of support to keep it running. It assumes that there is an equal ratio of people actively acquiring the resources as there are people buying them. It assumes that supply and demand are roughly equal. Do you seriously think that Dawn and a handful of Ents in EF can supply enough wafers for every elf in Lineage? **** no, not even close.

So what happens? Well the most wealthy of players who are willing to throw money away on wafers will just keep paying more and more and more till they get enough people to farm wafers for them instead of something more productive expecting a compensation equal to what they could be earning elsewhere doing something far more entertaining. Then...maybe (just maybe) the price of wafers will stabilize at a cost that only the most wealthy of players can even remotely hope to afford using more than occasionally. Shit man, do you know how many elves EF can actually support on Ken? A few dozen...tops. Total Ents is static (because of player population), the number of fruit that can be earned in a day has a max cap, resulting in a VERY finite supply. That's what you are proposing would work on US servers, a 100% capped max production wafer supply for support a population far larger than what it can sustain.

You cannot propose a solution to a different problem. The solution being offered in Korea works because they HAVE a constant influx of new players to build and gather base level materials. We don't and haven't for a very long time outside of mindless bots.

 As for my wafer supply? Yes, I thought ahead. I scooped up as many wafers as I could get a hold because I knew what was coming down the pipe, just like it was before the "consumables" event. I knew that wafers were going to balloon in price and I doubt we've seen the end of it (though it will probably slow down as many elves just say **** it and either quit or play another character). You think 5k sucks? Keep things the way they are going and you'll be ecstatic to pay 5k. Try 10k, 15k, 25k per wafer...and that's IF the bots don't all disappear with their infinite resource gathering capability.

Wait...What??


I think I missunderstand

I think I missunderstand that post..

You mention that 'if I get my way'. What is, 'my way'? I did not follow that. If you are referring to my way as, the hunt and craft availability of wafers... well that isnt my way, that is how it functions in lineage and how it always has functioned in lineage. 

Where was the forum post about wafer availability before this idea of trading braves? Where were all the complaints? Where are all the elves running around without wafers? 

I fail to see this as an issue because of two main reasons:

1) The elves I see hunting around all seem to be wafered.

2) The elves I see hunting around all seem to make enough money from their hunts to get more wafers for the next hunt.

I dont see a crisis. I see people that dont want to pay 5k anymore.

And I think the 5k is attributed to the inflation of adena, not the availability of wafers. Just like bzel price... I get bzels every day... they drop a lot... why are they still 1.2m? Just like the +5-7armor price... A +5comr used to cost 400k, now its 800k. A +7 used to be 7m, now its 13m. Is it because its harder to find and make? Not at all, its easier to find... Its just people have more money to spend, so prices go up. 

Also, as far as people going out and getting the wafers instead of having someone else do it and buying it off them. 

100k rough mith? 50k wafer? This is where the logic falls apart....

Wafers will never hit 50k. And if they did, the price would crash very fast...

 People do not find it worth it to spend time farming wafers, at the current market price. 

Now what would happen if you upped that market price?  If they are 25k each, you are wrong that people wont be out there farming them. They will be out there farming them more than ever. 25k a wafer??!?!? I could make millions an hour, that averages out higher than farming AS does for me. How long would that last, before everyone farming them and trying to get that 25k each has to many to sell at 25k and people start selling at 20k... 15k...10k... 5k... 

The price of wafers are what causes people to choose between farming them or buying them. The more they cost, the more people will be out there farming them... driving the price back down, and balancing it all out, to start the cycle all over again.

Got Blog?


You're also ignoring the

You're also ignoring the staggeringly MASSIVE disparity between the investment/return of elven crafted items compared to virtually everything else in the game, something I tried to point out to you.

800a MAX price for a brave. 5k for a wafer and climbing. No ceiling and the cost is going up because the supply already doesn't meet the demand.

Why would you craft a rapier, when sls is roughly 1.5 damage weaker, costs a miniscule fraction of the Rapier, can be purchased in an unlimited supply from a shop, and can still be used quite effectively on all silver-weak monsters? Not to mention that its infinite supply gives you plenty of opportunity to blow em to make a better one.

Yumi? Well I could make a fair comparison (bow to bow) if there actually WERE any bows to compare it to that are dropped or bought else where that people actively hunt. It's a "base-line" staple of an elf (same as an xbow)...like an n-kat is for an up and coming knight. You can go to virtually ANY shop in aden and pick up an nkat for an absolutely microscopic fraction of the amount of effort involved in producing a single one of these bows. Offhand though...what's the value of a Lasta bow/xbow? Hunter's Bow?

You are arguing that elves are a "crafting class" in a game that has CRAFTING BRAVES cost 10-100x more than the store price. Are you seriously trying to advocate that BS?

Wait...What??


See my post above. There is

See my post above. There is a ceiling price.

The higher the price gets, the more people will farm them... people farming them increases the supply... increases the number of people trying to sell them at that inflated price, bringing the price down.  

 I think the whole problem lies in the inflation of adena and has nothing to do with the wafers themselves.

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On the part of adena

On the part of adena inflation you and I do agree. Which won't be solved till there are money sinks that permanently remove adena from the game. The "your way" was the advocating an elf be relegated to an entirely crafting class for everything they need. Which, I wouldn't be opposed to were there multiple tiers of locations to acquire the materials in a manner that is similarly productive to a knight "crafting" their braves. There aren't any currently of either of these.

Also, as I stated, the price of commodities is not set by the average player. It's set by those players with the most disposable currency to throw around, like yourself. I won't pay 5k for wafers, but clearly you will and *ding ding* magically the price inflates to accomodate your whim (though, not yours alone).

Secondly, it's not 1:1 ratio of increase of supply to players hunting for it. Doubling the number of people gathering a given resource does not double the amount of it available because the spawn rates are not increased equally to the amount of people hunting a given location (I hesitate to give an exact figure, but it's roughly 1:3, or for every 3 people you add, you get 1 additional spawn).

There is no ceiling price for wafers, as it's cost is relative to the abundance of currency on a given server. Triple the total currency and the cost of a wafer will eventually triple as well (as will the cost of virtually everything else that can't be bought at a store that has a supply that doesn't meet demand, like bzels and DE sandals).

Meanwhile a knight is sitting fat and happy at their flat-lined store bought resource costs for virtually everything they need to do their thing (and often less because of an over abundance of them, like braves). That is a hard-capped price, one that only NC can change. If NC were to double or quadruple the cost of braves (and allow the resale of them to shops at a similarly increased price) what would happen to the cost of braves? Well doesn't take a rocket scientist to figure that out...it would double/quadruple as well.

So don't tell me that 50k for wafers is absurd. It's not absurd. It's a lack of foresight on your part, the bigger picture in so many words. The only reason wafers aren't 10k+ now is because of the massive influx of them that NC deliberately created to drive the market price down on the bots.

There aren't enough money-sinks to remove the excess currency in game. Being able to "sell" our resources for something more productive rather than just accumulating it in every increasing amounts is one way to do that. Of course, NC (in their infinite wisdom) has opted to strip away any value in these resources completely (in this case, the minimum "sell to shop" price of braves).

Are you starting to see a pattern here? Time passes, knight gets stronger, resoure cost goes down. Currency inflates, knight resources get comparitivesly cheaper still. Elf, Mage, Royal, DE...all their resources are not hard-capped. Given enough time and inflation, you're "resource" cost could drop to the point of being a virtual zero (making a million adena an hour, would you even blink at the cost of a few hundred cojs?)...everyone else who isn't playing a knight on the otherhand has their costs sky-rocket.

Now you see the difference between fixed-costs and relative-costs. What the Lineage NEEDS is a fixed cost hard-cap on these sorts of resources, to keep their costs down and in a fashion that removes currency from the game, which counteracts inflation. By down, I mean that over a given time span, the amount of "resources" consumed by each class should be relatively equal, not clearly leaning in favor of one class or another. A trade-based market utilizing an infinite amount of currency (ie a game, where money magically appears out of thin air, just kill something) only works if there is an equal amount of currency leaving the game as there is coming into the game...and the crafting game you are suggesting elves be forced to endure is a trade-based market. Without that balance of monetary resources, the prices only go up, with no limit, no cap.

Maybe that's where your faulty logic lies. I mean, you've got a pretty solid grasp of economics, but you are basing it off of a finite currency market (ie the real world). In that scenario, the prices will reach a natural equilibrium when the scarcity of a resource is balanced against the average availability of currency. That logic doesn't work in a system with infinite currency.

Now, to the last bit. You give elves a shop to "buy" wafers at 3k each and watch how fast the market will burn off currency (once they exhaust the current supply and demand factor) in response. That's a money sink. An infinite supply to meet an infinite demand which counter-acts infinite currency. In fact, you can keep wafers at a 5 minute duration in that scenario to expedite the currency removal.

Wait...What??


 We have agreed on one

 We have agreed on one thing... the adena inflation is the problem, not wafer availabilty or cost. 

As such, why should creating an infinite source of wafers be part of the fix when wafers are not the cause nor the problem. They are an innocent bystander. 

Whats next, start selling bzels in stores?  Bzels shouldnt be 1.2m, lets sell them in the store at 500k. Itll take way more money out of the economy way faster than wafers would. 

Lets go ahead and sell everything in stores. 

The solution to the inflation should not be, lets give everyone infinite wafers or any other consumable. Again, wafers have nothing to do with the problem, they should not be part of the solution. 

Before we suggest ways to address the adena inflation, it is worth mentioning that Episode 6/U drop tables are, or at least were before they starting changing the drops in the last test publish, designed to do just that... Put less adena into the economy by reversing much of the ease of making money that LOA rules brought, including removing a bunch of adena drops from some areas. (At the same time the new episode is counterproductive to the problem by lowering the cost of teleport npc's.)

A great money sink hole for taking adena out of the economy is something like the exp buy back system of old. That system took a lot of money out of the economy, and gave nothing of monetary value in return. IE, you did not trade 3k for 3k worth of wafers that you can sell for 3k... You trade 250k for exp that you can not get any money for in return. You are not simply turning money into another form of money, you are removing the money and giving something of no real exchangable adena value in return. 

(Yes, you can argue that the cost of making the exp in the first place is the 'adena value' of the exp... that argument can be countered as well)

Other sink holes that fix the real problem:

Rechargable items: The new horse morph. Wedding rings. More items like this, which you can exchange adena for a 'charge' of the item.

New NPC's that provide buffs, or other similar things of one time use that a player can get in exchange for adena. Give an NPC 1k, it gives you a str buff that lasts 1hr instead of 20min, for example. Or for 5k you can get any random buff available in the game... you could end up with Glowing Aura, or Counter Barrier, or w/e. Along these same lines, provide a cost to exchange the Astrologer Marble for the random poly. Make it cost 5k for that poly, not for free like it currently does. 

Quests: How about giving an NPC a 10mil bribe will make him forget that you have done your level 50 quest already, and you can redo it. Bam! 10mil out of the economy instantly. We get a non-exchangable item in return. 

 

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Aside from the

Aside from the wafer/inflation debate, I just wanted to comment on this. 

 

Quote:
Secondly, it's not 1:1 ratio of increase of supply to players hunting
for it. Doubling the number of people gathering a given resource does
not double the amount of it available because the spawn rates are not
increased equally to the amount of people hunting a given location (I
hesitate to give an exact figure, but it's roughly 1:3, or for every 3
people you add, you get 1 additional spawn).

Is this referring to Ent/Forest Creature spawns? Or spawns of monsters that drop wafers? To my understanding each is different.

If it is the first, I did not think Forest Creature spawn was dependant on people in the area, I always assumed that it was static. Which could be wrong, but I never noticed any difference. There always seemed to be the same amount of ents, just scattered around.

If it is the second, I am not sure where your figure is coming from. And I do understand it was just a guess on your part. But the spawn rates of monsters are not directly dependant on how many people are hunting the area... (wait, bare with me)... by that I mean... You can generate the same amount of spawn with 1 person that you can with 3, it all depends on how you hunt. You can generate the same amount of spawn with 3 people as you can with 10 people, again, it all depends on how you hunt. So it is not directly related to the number of people, but it is related to what those people are doing, how they are hunting, and where.

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Yeah, Ent spawns are flat.

Yeah, Ent spawns are flat. No more, no less. I was refering to the only location that really drops wafers, Dawn (Dark Elves). While you are correct, certain tactics can be employed to increase spawn on a small scale, they do not work on a larger scale. That's because for every person you add into an area, your ability to manipulate and control the spawn (especially if they hunt seperately from one another) is greatly diminished, to the point that where you ultimately have none, which is what you would need to supply enough wafers for the server (if there was enough as it is now, the price wouldn't continue to rise would it?)

The figure I stated was in relation to my experiences in FV and FI. Especially now that FV is mostly deserted. It took substantially more people doing their thing to produce a noticable spawn increase versus the actual amount of increase in spawn. There are "break points" where the spawn ramps up substantially but most of the active players on Ken would have to be gathering wafers to produce that effect in Dawn.

With the idea about "buff shops", I fail to see the difference between selling off x number of item Y to purchase a buff effect (which is exactly what Wafers are) and a store that actually trades those same items in the same ratio for an item that gives the buff effect. The net result is the same. Potential currency is removed and a temporary disposable asset is added (like wafer effect, polymorph, etc). In another post I opted against submitting to Lyzira I said pretty much exactly what you said. Give players new ways to dispose of their currency and the problem they have with these ever increasing adena totals will disappear (like having to tag and release excess adena back to the owner). Obviously the cost of these potential temporary disposable assets needs to be balanced against its effects as well as what ones are available to what classes (brave-effect buff to a DE/Mage is very different from brave-effect to an elf and largely pointless to a Knight, which you have voiced an irritation about in the past and which I agree with you about). I had pondered a derivative of the zel/dai item that didn't always destroy the item when it failed (no suggestion on an appropriate frequency or what it did do when it failed to + but didn't blow up) to get players to burn off yet more of their currency in pursuit of better gear that they otherwise would not have attempted to create.

As for the diminished currency drops in the current version of test, that doesn't do anything to REMOVE currency. It's already in the game, and the game is balanced around that level of currency coming in and going out. In other words, the currency in game now won't go anywhere anytime soon.

Wait...What??


I guess it is no different

I guess it is no different to have a buff npc vs having an npc that sells wafers. 

The difference is, the availability of wafers is intended to be the way it is now. It is intended to be a supply/demand economy, not an infinite supply economy.  I do not think it right to up and change that over night. 

Yes, I am against infinite availability of wafers. Thats exactly what I am saying.

Why? because what I had previously said above...

1) All elves I see hunting are on wafers.

2) All elves I see hunting manage to make enough to buy wafers for the next hunt.

ie... no problem to fix. 

I can not even remember the last time I saw an elf on global saying: Buying wafers

Not that it doesnt happen, but the fact that it has not become commonplace signals... There is no epidemic for wafers.  Thus, there is no need to alter the way wafers are obtained.

Quote:
which is what you would need to supply enough wafers for the server (if
there was enough as it is now, the price wouldn't continue to rise
would it?)

I thought we just determined that the price increase was based on the inflated adena, not the wafers themselves. Was it not you that said... "I won't pay 5k for wafers, but clearly you will and *ding ding*
magically the price inflates to accomodate your whim (though, not yours
alone)."

More people have the money to outbid the people that only want to pay 4k..3k.. etc... So they do.  

Another money sink:

The gamble NPC's. The gamble npc's were a great idea. NC just messed up by not putting items on them that people actually want to buy... I think everyone only ever buys HOMR's from it. If they added more items to it that people would actually want to use, the npc's would see a lot more use. 

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You're basing the current

You're basing the current price and availability of wafers on the bot-shaped market of Lineage though, where there ARE plenty of mindless grunts to go do exactly what nobody else wants to. I'm not sure where you hang out, but before I left (when they were 3-4k per) people were buying them on a regular basis.

Cost, Supply, and Demand are not independant from one another. If the supply met the demand, then the price would have stayed at 3-4k as there wouldn't be a bidding war (ie demand) that initiates the inflation. Even the people who can afford 5k per wafer don't actually WANT to pay 5k...they'd prefer 3-4k...but they have to compete with other players of similar fundings for the limited supply that doesnt meet the demand and thus...inflation. To put it more bluntly, the demand for wafers hasn't balanced out against the higher-average time-value in gathering each wafer. To combat competition, richer players offer a greater amount of adena for their wafers to make them more readily accessible to them first. The net? Ambient increase in product cost.

Now take all that and digest it a moment. Guess where the end-market price is set. It will be set at the maximum value price of the wealthiest players averaged against the average time-value of the given server. If the average time value of the server is 10k and the maximum value price of the wealthiest players is 15k, then wafers will ultimately end their price at 12.5k. High enough that most players will have to hunt their own or go without, but not high enough to attract a great enough number of players hunting them to increase supply and drive down market price...and those are very conservative figures (and we both know it). This will be what happens to every server should the bots we both hate be taken out of the picture. Much as we might hate what they are doing, they are the only reason a lot of items are even remotely affordable for the average player (including wafers).

The same goes for every other "dude farming this stuff sucks" resource in Lineage. That's what I mean by a relative price versus a static price. If you skew the system enough, wafers could be propped up at 100k each, as could sgems, mgems, and brings. I know what you are saying about elves and NC's intention with them, but I'm trying to show why that idea doesn't work with our servers. It just isn't designed with the dynamics of our servers in mind. We have a limited population with almost no low-end "grunt" gatherers. So if you implement it, you are either going to create a bot infestation and market control of massive proportions, or essentially remove these resources from roughly 1/2 the server.

I don't want either of these, do you?

Wait...What??


Supply vs Demand Do you

Supply vs Demand

Do you remember the boss island event, that dropped thousands and thousands of wafers into the economy? I got almost 10k of my own during that event, I would assume that millions dropped since I got that many, others must have also. 

The price before the event... 4-5k.

The price during the event... 4-5k. No one was really buying though so hard to judge.

The price immediately after the event...  4-5k.

A year later, 4.5-6k is what I see them for in GTV.  

Dropping over a million wafers in two weeks did not even have an effect on the price of the wafers. 

The supply greatly increased, the demand was the same, the price..should have dropped.  It did not.

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I don't know where you got

I don't know where you got YOUR price quotes, but for six months following that event, I was picking up wafers by the thousands in 2-3k each. When I left they were climbing up to 4k each. Now they are 5k each. This is supply versus demand at work. That massive supply from the drop event has circulated and been largely exhausted. The net result is the majority of the resource is now farmed consuming someone's time (and thus you now start factoring in the server's two time-values I mentioned previous).

Bots have a much much lower time-value than a player does and can afford to bring the resource to market at a price FAR below that of an actual player. Take you for example. Conservatively, you could farm 30 wafers an hour (ie 1 every 2 minutes) out in Dawn, and very little else. Or, you could go hunt somewhere else and potentially make upwards of 1 million adena per hour and significantly more exp (or not depending). That puts the maximum "time-value" of your wafers at 33k, anything under that price is a potential loss to you.

That's time-value at work. I won't claim to know what the average time-value is on Ken, but I can tell you that that max time-value for it is around the 40k mark when it comes to wafers. However, with almost NO newbs on any servers, the potential time-value for them is unlikely to be below 10k. So why isn't the price of wafers climbing above 5k? Bots. That's it. They are only thing holding the price of wafers in check, and even that is of limited success (since they always want more money for their stuff).

By the way Sk8, at it's height, I understand that wafers were 10k each on LoA, which was largely held in check by the fact that so many people just stopped playing elves. Quite frankly, I think until you have to sit in an elf's shoes and be forced to "stop playing" to gather the resources to ACTUALLY play, you are not in the best position to judge the impact of the being relegated to making your resources.

To hammer the point home, what would happen to the cost of braves if the only way to acquire them was from the diad craftsman? Oh sure, for a time, the price would be managable as the massive glut of braves in storages would slowly dwindle. Then it would bottom out...and prices would sky-rocket. I'm pretty sure the prospect of paying 100k+ per brave would cause you to re-evaluate your continued playing of Sk8.

So how do you counter-act this? By placing a hard-cap on these types of consumables, or adding them as standard drops to locations that people frequently hunt already. When people have to go out of their way to acquire them, that's when prices start skewing.

 Wait...What??


I do understand your points.

I do understand your points.

My counter point is this.

Braves are intended to be an unlimited resource. Knights are intended to be on braves 100% of the time. Braves are the knight class. Hit a haste pot, hit a brave, you are ready to go. 

Wafers are not intended to be an unlimited resource. Elves were not intended to be on wafers 100% of the time, they are supposed to be situational.  

NC, however, does things like throwing us 1million wafers in 2 weeks... This creates plenty of wafers to go around, this creates every elf being on wafers all the time, which creates the mindset that it is supposed to be a 100% of the time buff.  

When those that are used to being on wafers 100% of the time are pushed back to the reality of wafers not being a 100% of the time buff, they get upset at the cost they have to pay to maintain that 100% they became used to. Seriously, these days elves pop wafers just to run around GTV.

Maybe its the overuse of wafers that could potentially cause market problems down the lines. 

Its like the oil problem in the real world. Humans went  "Wow look at everything we can do when we use a ton of oil to do it! Everything gets so much better!"

But then they realized they should have been more resourceful, the oil ran out, even though there are more reserves with more oil, it wont be enough to fuel the abundant use that humans have become used to... panic ensues.

 

I  know he is reading it, and am somewhat surprised he has not commented...

Chryses, you are the one I typically see commenting on inflation and in game economy, I would be real interested to hear your take on this. I know your economy knowledge extends far beyond mine.  

 Feandel you have made some good points about the supply vs demand vs cost. But I think that you look at it as something that should be used 100% of the time an elf is hunting, where as I look at it as something that is not intended to be 100% of the time use... and the 100% of the time use elves have adapted is what is causing the problem. And its right that you would look at it that way, because as a fire elf, thats the way it is. But also as a fire elf, you should be aware that fire elves are the ones that cost the most to keep running at high to maximum effeciency. Why? Because you do not have a Triple Swing spell to fall back on, where as bow elves can TA their way out of the situation when their shoot speed is not enough.

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You're making the claim that

You're making the claim that the saturation of wafers isn't NC intentions. I ask...are you so sure? Remember, on this server we have no up-and-comers to do the grunt work for us, no newbs to farm the resources that we need (like wafers). How can you be so certain that the inability of their system (in entirety here) to function on any level here is what's NOT intentional??

I don't look forward to the day when it's only knights/DEs with heal mages playing Lineage anymore because "NC's intentions" has relegated everyone else to utter uselessness. Afterall, NC's intentions had left Royals as a steaming pile of crap for how many years before they finally grew a few braincells?

Wait...What??


If it was their intention,

If it was their intention, they would have done it as a permanent modification to the drop tables... or as suggested by some here, put them in a store.

The boss island event particularly, and the booty event too, I think they just said: Lets not piss any particular class off by leaving them out... so give elves tons of wafers/sgems, mages tons of mgems, royals tons of escences, knights tons of braves, de's tons of brings... so that everyone gets what they need. 

Everytime the boards are asked what we want from an event, everyone says... high end gear and tons of consumables!

 

So to answer your question: "Are you so sure?"

No, I have no way of being positive without NC telling us for sure. But I base my opinion on the logic I gave above. 

Thats how it seems to be from my perspective. And since, to my knowledge, NCK has not given the increased drops of wafers that NCA has, it makes me think NCK did not want them to be always available all the time at rock bottom prices. 

Got Blog?


Yes but what I was trying to

Yes but what I was trying to point out is "increased from what"? We have a "wafer factor" on our servers where supply mostly meets demands with bots in place, and at a price that is somewhat high, but still sustainable for 90% of the playerbase. However, our servers have NEVER had the same playerbase or infrastructure that NCK server have always had and around which their drop-rates and currency influxes are balanced.

So, that's where the aberation comes from. Is this still true in NCK where they have farmers and gathers providing supplies for those who buy them? What is the "wafer factor" for them. Relative to their currency pool, what is the ambient wafer cost. That's all I'm saying. I don't have those figures on hand, but I can be certain that were elves forced to do the things they have to do to make wafers here, the elf class would pretty much vanish.

(micro-sized response boxes require that we abort any further replies to this thread-line *grin*)

Wait...What??


How about ... We have an

Chryses's picture

How about ...

We have an event where you can exchange some of the rapidly accumulating consumeables for other consumeables (set or random ammount) or for a box containing a random items? 

The number of items you need to exchange could be relative to the difficulty to obtain it ... 50 braves, 50 blues, 10 pine wands,  1000 remove curse scrolls, etc.

Obviously the numbers or rewards (I would prefer no really big rewards and a reasonable consistence exchange value) would be subject to debate and the event would be available for only a short time.

It would be kind of fun. It would help take out some of the excess consumables in the game. And it would restore some value to things that are currently not worth much. 


This sounds like it can be a

Betrayed's picture

This sounds like it can be a fun Idea.

Due the the overwhelming support for somthing to be done against the 1 naysayer I can assume that people would like to see something done.

Good thing we live in a democracy and thanks to lineageone we have an outlet that we can express changes that we would like to see to NC.   And hopefully they can see that alot of people would like to see an NPC like this and they consider implementing it.

Is is possible to setup a poll on this?

Thanks..

 

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It has been pointed out that

Betrayed's picture

It has been pointed out that this idea would create a staic price on the cost of these consumables.  So I fail to see the exploit in this plan, especially if the static price of the consumable becomes lower than the current market value.  The only people I see losing on this are the people who have been "Farming" or Hording these consumables for sale at a higher price.  

 

Maybe my mind does not work this way.  I am not used to thinking corruptly.  I take offense at the mere suggestion that the creator of this post was making this suggestion to use this idea as an exploit.  My mind does not work that way.  

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1) I pointed it out because

1) I pointed it out because I assumed the OP hadn't considered it, not because I'm a beligerent nay-sayer.  You are apparently very easily, and bewilderingly, offended.

2) Whether you can understand it or not is largely irrelevant to the point.  If it can be exploited, there are people smart enough and willing to do so.


It would be easy to prevent

Chryses's picture

It would be easy to prevent exploitation by simply setting the exchange rates to avoid it. There will be people who gain an advantage over others ... I give away all my braves, for example ... but again if the exchange rate is set so that it is not possible to get filthy rich, it minimizes that as well.

Another option would be to limit the frequency with which you can exchange consumables for a reward to once a day ... that fights exploitation and levels the playing field for people who don't have 100,000 braves and wis pots in storage. 


Well I've read all the posts

Well I've read all the posts and can't see anything to make me think this would be a good idea, wafer and sgem are pretty much all an elf spends consumables money on and sgem is cheap so yeh wafer should be expensive. I never had trouble getting wafers when I played elf and nothing's changed


You'll be humming a

You'll be humming a different tune when you've got to go punch your own damn ents to get them because the bots all control the DE spawn in Dawn so the can price gouge wafers at 10k+ per wafer.

 Yeah I'm sooooo looking forward to that.

Wait...What??


Chryses sounds like a very

Chryses sounds like a very good idea and would benefit most of us that aren't bots and cheaters in off loading useless items and getting a return on our investement well useless pots ;0) ..... like a swap meet NPC , I'll give you a chicken if you give me a pie a barter system.....  now wouldn't that be cute. B


I do not see how this idea

Taivaltaja's picture

I do not see how this idea could be really exploited if the implementation would be made with thought, but of course it would reduce markets for the consumables at first because people would just transfer their stacks of non-used stuff into the kinds they need. The problem in this is that it would basically need lots of transfer options from one consumable to other, because only allowing trading of braves would be a bit skewed in the end. In my opinion there would be easier way to implement something similar: sell every consumable in stores and make them buy all of those in half price.

I've always thought that consumables should be sold in stores, including wafers. That's simply because gathering them otherways just takes too much time, is not fun and artificially capping them creates pressure for cheating. Feandel has already explained pretty well why it's not good to have everyday consumables as have to craft or hunt type of item, so I only put up a short list in here:

  1. First of all it's just plain boring in a bit higher levels to go hunt low level areas only to obtain these stuff so you can go back to fun hunting again.
  2. There is usually very minimal, if any, advancement in levels etc when you hunt these basic resources.
  3. Thus people rather just buy them with adena they get from hunts.
  4. These three previous points combined causes markets for farmers and botters and that again contaminates other areas of the game.

So because the gathering of consumables is not fun or does not advance your char in the game any way, people rather buy them from the players market. However, it's not a secret that most of the consumables in that market are originated from the bots who are performing this utterly boring gathering 24/7 only to sell majority of the resources to players for adena. These bots then usually sell the adena they get by botting resources + adena + whatever to the players for real money, unless they are running some bots to support the main char so that they can have the efficient and fun hunting with it all the time. This extra adena is a lot and one of the prime reasons for the inflation in my opinion - the most favourite hunting areas for normal players are not dropping too much plain adena, but the lower experience giving areas infested with bots are dropping plain adena as well as other things, like the consumables.

For this sole reason I do not like the way NCK separates the adena + resource areas from the experience areas. In perfect world it would actually work, same as having elf heavily tailored for crafting. But when the cheating comes in the picture, it just does not work as supposed and only offers great opportunity for the fungus of cheaters.

So crafting for things like weapons and armours I see as a somehow working concept, but reaching that also to everyday consumables is a mistake in my opinion. It could be an optional way to achieve the consumables for low level players and for people who just feel like doing that for a change, but it should in no way be the only way. Thus every consumable should be at least buyable from the stores simply to cap the markets for cheaters.

And when I am at it, I was a bit annoyed to see NCK introduced yet more of these kind of features that are almost like planned to encourage botting. Fishing, cooking and pet fights are exatly these kind of features - fun for players maybe the first week or two after they become boring and repetitive grind, doing these won't really advance your character in game any way, simple enough in function for bots to be able to do them 24/7, but with every of these features you can achieve something very useful for the character. In short, features that after first few weeks will most likely become something unavoidable irritation for players to achieve the buffs that these features offer for the
normal hunting, but will offer great opportunities for the cheaters. I hope NCW has already methods to battle against the new kinds of bots that will most likely try to hit this new market.

If something does not work too well, it should be changed to better if good way is available: this was the whole idea of LoA and I think it brought lots of good fixes for the game before NCK got their act togheter to fix some of their problems. Saying that wafers are not meant to be used all the time ends up being a matter of preference, but in my opinion elves has had the drive to use them all the time and by trying to artificially cap their usage has only opened doors for cheaters. It would be better to just have open access for them from stores for some set price and tune the wafers' effect to be something in right level when comparing to other classes' buffs - in my opinion they already are pretty balanced so there really is no problem if also wafers would be sold in stores. And just to clarify, this is simply because cheaters will have way to use these all the time no matter what, it's only the honest players who will suffer if the achievement of the consumables will be capped the current way.

What comes to the argument that wafers are the elves' main money sink, I guess that can be seen as somehow valid. But again it ends up to preferences - maybe that's how it's meant to be as some classes are able to use their mana to heal themselves and thus cut the expenses for hunting. But is this really the problem with the wafers, or are the problems totally elsewhere? In my opinion this ability is partially balanced by the fact that generally classes able to efficient healing (mages and elves) are in turn able for lower long term damage compared to melee oriented classes. But as the recent buffs to example elves with triple arrow etc narrowed some of this gap, healing potion dependant classes were helped in LoA by increasing healing potion drops a lot in several primary hunting areas for meleers (TOI 2X, 3X, FI for example). This was meant to help longevity for melee classes when soloing as it was seen to be a problem in NCK rules. Also healing potions does not have to be bought from stores if not wanting to use adena to them, because you can hunt them pretty efficiently example from Ivory Tower or other easy potion dropping area with very similar way other consumables are hunted. But like with wafers, how many really wants to do that constantly to get back to primary hunting? Not many I'd say and that is again one point in my book to support the idea to allow alternative way to just buy these things from stores.

So as conclusion, even I see something like the original poster's idea is needed, I see some problems mainly in implementing the suggested version. Simpler way would be to just sell consumables in the stores and possibly buy them for half the price as usual and adjust the actual effect of the consumables (buffs, heals etc) if needed.

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Have fun, but let others have too :)


Youz guys are way more

Betrayed's picture

Youz guys are way more booksmart than me and able to express yourself in the writen language buch better than I can.  If I did want to get that involved in economics of a game I would be playing EVE

I am the original poster. I love the debate that this has sparked and I applaud all of you for your well spirited replies as well as Feandel for his support of some type of change.

The mere fact that many have entered this thread and have spoken out loud about their opinion in the matter should spell out a need for something to be done. (Hint Lyzria)

Well I guess I am the dumb video game player here.  I came to lineage because of friends and as my time began to grow in lineage I saw that it indeed was a "fight" against higher level players that become  jealous at your arrival into "Their" world or a fight against "bots" to be ab;e to survive.

I am noob to this game.  I am coming up on only 2 years playing.  I play every class and I saw what it was first hand to build chars from scratch during that time period.  It's not easy and even when you think you begin to make headway you are shot down either by other jealous players or "botted" chars.  I remember my first trek to TOI 10 and was so proud to have finally made it after weeks of playing and a huge battle to make it there only to have a high level player run by me at the last second and kill ZQ right on my screen and pull the entire drop!  Talk about taking candy from a baby I was the baby! (Stop Laughing)  I remember finally making Succubus poly on my DE and walking up to lvl in fv only to have a jerk of another player run up and pk me for no reason at all! (Stop Laughing again)

I look at the new players and the way things are setup now it's tough for a new player to make it here.  Nc sees his too by making things like fishing.  Being able just to fish for a little while to make yourself a decent armor set that would help you lvl in FV.  Making and npc that has the chance of giving any level player an uber poly to hunt.  Making a <52 TOS area that higher levels cannot enter and exploit.  Talk about exploits what about lastavard 2nd floor? zz.  I am all for Level based areas.  And yes make somethings drop there that do not drop anywhere else that even higher levels need.  This helps the newbs make some dough too.

My entire post was to help noobs.  What is the new elf hunting owl and it supposed to do with all these braves they get?  What is a mage gonna do with the braves that fall in their areas?  At least res scrolls are worth a lil in shop.

One last thing an argument was brought up about moving acceleration and hw,  I'm a simple man so I'll bring a simple argument.

Braves to a knight = Fast Movement and Fast Attack (Redily Avail.)

Wafers to an elf = Faster move and attack (Not as fast as knight)
Hard to acquire

Move Accel to DE = Fast move NO Fast attack (Uses MP)

HW to Mage - Fast Move NO Fast Attack (Uses MP)

Essence to Royal - Fast Move and Attack (Same as brave)
But last 2x longer

Only one even close is essence.  It MOSTLY falls in Ant Caves and I use 1-2 essence to get 1 essence hardly worth it.

What if braves only fell in Ivory Tower?  And at the same drop rate as essence?  If knights are made to be braved all the time how is this fair to other classes?  Just as a balancing issue.......How is that balanced?  Why make an npc that can MAKE braves then?  How about knight brave effect cost MP and no more braves?

Nothing will prob come out of this post.  Who knows if Lyzria  will even read it.  I am getting  the same "bullying" on the boards taht I got in the game.  Older players with the mententality of they know all and don't come into my world and muss with it attitude.  The future of lineage is in what korea had a year ago thus helping players that are familiar with those servers and advantage over US players.

This is what makes the need for LOA content on our servers.  WE NEED SOMETHING NCA HAS THE KOREA DOES NOT.  This at least gives US players something that cannot be exploited by players that have knowledge of the servers around the world that have updated content thus giving them and advantage.

Flame on!

Oh I hopefully I palced this in the left column so we can start again.  Maybe MR. C.  Can break the thread up for me.

Hmmm.  Simple food for thought......

Come join in the fight to keep Ken Rauhel free!
Join The300!
The No Drama have a good time BP.

 

Yeah I can't type or spell but I can kick arse in real life. :P


I would much rather see all

I would much rather see all pots (buffs and healing) taken off the drop tables and put in npc stores.

 It provides a badly needed adena dump.