Lineage HoC : 12th January 2005
Kyzah: Hi everyone -- Kyzah here, Community Coordinator for Lineage I US -- great to see you all, hope you had a wonderful holiday and are having a great new year! :)
Scout: Hi, all. I'm the Publish Coordinator for Lineage 1. Glad to see you all again!
captsturm: Hello All! I'm CaptSturm, the NC Live Process Manager. Glad you stopped by!
Brannoc: *Vinnee* Hi Id like to ask whether theres any progress on server mergers?
Scout: We are still discussing the possibility of a server merger. However, we don't have any definite plans yet, and are still kicking around various ideas.
captsturm: I'd add that we're taking the time to consider the FULL ramifications and we're discussing the details right down to dog names. We want to do it right or not at all. We've been reading the concerns posted on the forums and will take all of your concerns into consideration for any plans.
Kyzah: Yes, thank you everyone for your constructive discussions on this topic in the forums, they're most helpful. :)
Brannoc: *SunnyD* We in the Lineage Community have noticed numerous D/C's, lag spikes, etc. in recent weeks has NCAustin pinpointed the cause for these problems and are you anywhere near fixing them?
Scout: The network issues we've experience lately are due to a myriad of reasons. Our networking team is very aware of the impacts of such issues, and are constantly making changes to resolve them.
Brannoc: *Lealan* when will trade chat on loa be implemented?
Scout: Trade chat is linked to global chat. Therefore, it falls under the same umbrella as global chat, and the reasons we it hasn't been implemented.
Scout: With vendors and trade zones, it isn't as vital as it may have once been.
Brannoc: *Rooey* What's the *real* deal with the two month drop event? I remember capt' hinting you guys might pull that off at some point... how'd you get away with it?
Scout: We didn't get away with anything. We extended the event because it was well received and helped the players a great deal without harming the economy.
captsturm: It is sometimes funny to see various conspiracy theories--are motives are really pretty simple, we want you to keep playing and we want you guys to have fun. Nothing to do with any other games launching, or martian invasions. It was a subtle event and fun to run for a long period. Woot scout for insisting.
Brannoc: *Wae* When will the LoA guide and on-line guide be updated?
Kyzah: The LoA Change List in the forums is generally updated after the changes are made live to the server; the online guide will be updated as soon as possible, staffing and scheduling permitting.
Brannoc: *Fry* could you please go into more detail about how the poly events will work in general and the one this weekend in specific?
Scout: Polymorph events open up higher level polymorphs so that they can be used by anyone no matter what level. The upcoming event opens up the level 60 polymorphs (the Silver trio). The event will run Thursday 10AM - Tuesday 10AM.
Brannoc: *Rooey* Episode 3 is looming... Any great sneaky plans for the LoA fans out there that might differ from the Korean "build" ?
Scout: At this time, we're still testing and evaluating Ep 3. It's way too early to determine if we want to make any LoA specific changes. I anticipate that decision will come much later after we've processed Ep 3 fully.
Brannoc: *Rooey* Can anything be done about exp loss at siege on the non-pvp server? even if it's only a short-term change it might liven the scene up for a while?
captsturm: While I'm not sure that is possible with current coding, I'd agree that it is a fine suggestion. I'll talk to scout and we'll monkey around on an internal test server and see what can be done
captsturm: If it is impossible, we'll run it past dev to see their impression or concerns about a possible server specific flag
Brannoc: *Chia* are my event scrolls going to disappear along with the coins, or will we be allowed to keep these?
Scout: Yes. All special event items will be removed during the maintenance tomorrow. BTW, the event scrolls shouldn't be confused with the normal, everyday scrolls that you may have had prior to the event, which will not be touched. In case you're still curious, I did post a complete list of event items on the boards.
Brannoc: *Sharpie* is there a date yet for pub 3 on us live servers?
Kyzah: Not at this time, no.
Brannoc: *Xero* why are necromancer caps so rare? I've spent ages trying to get one from high level and had no luck.
captsturm: That's a simple designer issue--the intention is that there are some items in the world that are very rare and hard to come by.
captsturm: Its a hard thing to balance, too many and every other item becomes obsolete, too little and, well, there's too few.
captsturm: There's a ton of variable in setting something like the drop rate of an item, such as merchant sellback value, risk to get, number in world, etc.
Brannoc: *Rooey* When are we going to see fixes for the hyperlink issues on the mac client that shipped with Episode 2?
Scout: We've communicated this issue to the Korean development team, as well as other Mac related issues. Now that they have survived their Episode 3 release, we'll re-address open issues to get them resolved as soon as possible.
Brannoc: *Rooey* Well.. the "other" newer 3d MMORPG is out now and the masses have fled... well some of them... We know NC korea has commited to several more episodes still but just how far does this take us? Should we start to seek counciling now?
captsturm: Well, our numbers actually went up a bit after the release of that "other" game--but the real answer to the question your asking is this:
captsturm: Seoul is creating more and more content with no signs of slowing down--we're just as commited in the US to continue proving update to Lineage.
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captsturm: While its true that Lineage 1 isn't posting the numbers of Lineage 2 or City of Heroes, the fans that we do have aren't ditching us, and we've always stated emphatically that we'll not abandon our players.
captsturm: That's something that I take great pride in, and that makes me so happy to be a part of this company. I've seen other games fold up, leaving signicant communites in the lurch. On a personal note, Lineage 1 is still one of my all time favorite games and I play often.
captsturm: So, don't write us off yet. I know people have been saying "L1 is dying" for as long as I've been here. Our numbers are as solid as ever--I don't mean that cocky, we better be working everyday to get you players good, quality content. But just don't let the nay-sayers fool you either.
Brannoc: *Ashtray-* will the lag be fixed in time for the poly event so i won't just be dying in style?
Scout: As with any network, there are some things that are out of our control. However, our networking team has done a number of hardware and software upgrades lately to improve our end of things. They're working very hard to ensure our service is as stable as possible. And we very much appreciate your patience and understanding!
Brannoc: *Vinnee* Are LOA's Essence of Nobility ever to be introduced to Ken and Dep servers ?
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captsturm: Not as a permanent addition--our mandate is currently to keep the ken/dep servers mirrored. This does allow us to get the content quickly, but reduces the ability to do drastic changes to the gameplay of those servers.
Brannoc: And lastly... *Vinnee* GREAT HOC CHAT ~~ THANKS TO YOU GUYS FOR WORKING OVERTIME TONIGHT ~~ GREAT JOB!! (and) *Vinnee* One more from me (hope you have more now ^^),, please pass on our thanks for the recent events ^^
Kyzah: You're most welcome! Kudos to Scout on the events!!! :)
captsturm: My pleasure. And, I need to give "mad props" to Scout for some fantastic events--good stuff.
Scout: Well, thank you. We hope everyone enjoys the events, and we'll try to do more!
Brannoc: And that's it folks, thanks for joining us tonight and be sure to come back next time! The logs will be up on www.stratics.com shortly.
Scout: Thanks everyone! It was great fun. Hope to see you all next time!
Kyzah: Wonderful to see everyone, as always -- take care, see you in-game and on the boards! :)
captsturm: Thanks all, g'nite!
